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After playing the demo it was clear that I would buy the game.
a very big THANK YOU to the developers and many thanks for this great VR experience.
What I would still wish for were wind noises in the cockpit and that you would have to fly to the mission destination after take-off and then fly back to the airport.

I agree

Thanks for yet again another update! I haven't installed it yet but looking forward to it having completed both Campaigns so far and enjoyed every minute of it. I have a few of your other games are there any more coming over to VR anytime soon or any in the pipeline? 

Yes ;)

yeah that WW2 is looking mighty fine in the future :)

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Awesome, big fan.. 

Shared and promoted the game on our OC2 Facebook page since launch :) 

Thank you :)

Looking Good Great Job :)

很优秀的VR游戏,就是关卡有点重复

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I really enjoy this game, tried it when I first heard of it almost 2 weeks ago and immediately decided to buy it

There's just one thing that I don't like and I guess it somewhat classifies as a bug. Noticed it right from the beginning, but I thought it was something related to the arcade controls before discovering the more in-depth sim modes. When turning and looking up to follow a bandit, I often saw myself racing towards the ground suddenly. That was in the 0.8 demo with the Fokker D.VIII. Now when I bought the game, it was at 0.83 already and I chose to fly for the Entente to try out some other planes and didn't encounter that issue in the D.H. 2 - until now, where I've upgraded to the M.1 (the one with two guns), where it is even more apparent than in the D.VIII. But then, I suddenly noticed what's actually going on there. When you center yourself, you'll easily get the whole room for stick movement right above your lap. But as soon as you tilt your head up to follow a bandit in some BFM, you literally hit some kind of restrictive boundary that moves you further forward the more you look up, which then, of course, results in repositioning of the controls as well which makes it almost impossible to turn at all in the Bristol, but also makes the thing tuck some negative Gs if you're unaware of the position shift. So most probably, increasing the room you can move in without repositioning yourself or even just disabling it altogether. remember, we're supposed to sit in a spot, and it's an arcade game after all. If someone does want to sit on his wings, why not just let him? XD
I don't know if 0.9 might have fixed that already, I'm just about to try it out, but kinda expecting my progress getting a reset by updating...

By the way, and I hope that's OK, while writing this up, I'll drop some suggestions / other things I noticed:
- In "Full Real" flight physics, I expect the planes to turn when you bank - that doesn't happen (as of 0.83), but it should. Having to use the rudder isn't a problem, but actually needing it to turn unless you pull back is weird
- The engine sound should reflect your throttle / power setting. I noticed it depends on your speed instead and you won't hear power changes until the speed does change as  a result.
- I'd love to see some iron gunsight on the D.H.2's Lewis gun. I've been flying Rise of Flight in the past that has it and it would help aiming a lot when leaning forward/down a bit. I mean, other guns like the Vickers and Spandaus do have their iron sights as well.
- I was almost going to suggest take offs and landings, but already read that you're going to add this, which is absolutely awesome! While you're at it, you might consider adding the blip switch (on A button / X for left handed) for rotary engines  as well as it's a vital part for those on rotary-engined planes. Having some kind of on/off switch for the engine should be mandatory as well.
- With take offs and landings in mind, It'd be great to have an option to do a free flight without enemy planes, but maybe some gound targets for practice and familiarization, not counting to the rewards though.
- Please let us quit the missions ourselves, but keep the voice cue telling us that we're done.
- While adding some realism things, having limited gun ammo also comes to mind, and manual reloading the Lewis gun with the spare mags placed in the cockpit similar to the bombs (just take the right side then). The timer on the guns should make them jam instead (by some probability, so it's not always the same) - as I never had to smack my guns yet, even though I like the fact you can.

Thank you for making such a great game! BTW, it kinda reminds me of Wings back in the day on the Amiga... :)

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I see someone reference to Wings and the Amiga and I therefore need to upvote and comment!  Welcome brother!


Quite a detailed post. I’ve not had any issues with seating myself at all, maybe it is only in specific situations or how we look around.  Maybe when some look up and left, they also twist their bodies and don’t come back to the same exact position. I know personally it seems to work properly but as you mention, maybe it is dépendant on certain planes


- What would be the point of the blip switch / turning off/on the engines?

- Good point on the engine throttling sound!

- The devs have mentioned about the guns jamming and the reloading mechanism. To me, it seems they are one and the same but I do think there should be a difference and I like your suggestion of random gun Jams. They should sound different than the regular “it’s faster to hit the gun to reload”. I think it’s a good idea to reload as you suggest, just not sure if the devs can fit yet another pouch to store the Ammo clips.  The problem is also that I think not all guns had the same loading of the gun ammo so how do they make the experience similar between planes?  Great ideas though, maybe they can come up with something 

- You can install updates right on top of your existing installation and not lose your progress. Just do NOT uninstall first and you will be ok

- I suspect the reason why they do not allow the missions to continue once the primary objectives are completed is because theoretically you could continue in infinity. Just a guess but this is probably because there is no limit to the spawning of the enemy fighters.

- My own recommendations:

- Add an option that when we get shot, we fly ALL the way down. One thing I liked on the Amiga’s Wings is that we could get shot down and survive (I don’t remember, I think it factored in time wasted as a negative Consequence?).  But sometimes we’d die right in the cockpit, I remember the head of the pilot leaned over with blood LOL.  Anyway we cant have this here, we are the pilot eheh 

however an advanced campaign mode could!  There could still be a consequence to surviving: you lose your plane but you keep your stats, abilities/medals!  The consequence to death is you reload the previous mission but at the cost of having lost your medals/perks.  This would be a good way to incorporate the ability to land and take off. A Successful landing on a crippled plane (ie: wing damage) has benefits compared to the semi-perma death of just plain dying

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We fixed the issue with looking up in version 0.9. 

In version 1.0 you may take off, make a free flight to feel the plane and admire your base, and land again without going to the mission. Just keep altitude below 1km. This should constitute a free flight. 

Planes don't turn when you bank - actually, they turn a little in the opposite direction - which I know as adverse yaw - and it is correctly implemented. We have professional pilots helping us with the physics and feelings of flight. And yes it may be strange at the beginning.

Sightings on the Levis gun will be added in version 1.1 as we will add new planes with gunner sit.

Thanks! I already updated to 0.9 and can confirm the improvement. There's still a limit, but it only moves the cockpit position when leaning far back - which could happen if I sit upright in a reclined armchair and then lean back in order to see farther up. But definately a lot better now.

As for the adverse yaw - I know about that (having flown the Gotha G.V in RoF which has LOTS of that) and I'm happy you simulate it. What I expect is that when having a bank angle the lift vector tilts with it. When I roll my plane 90° to the left for example, it does adverse yaw a bit to the right correctly, but when leaving the stick untouched with that attitude, the plane still stays on course in a knife edge flight without me having to push the stick forward. The lift that's now vectored towards the horizon should make the plane turn with a centered stick and also drop its nose down unless you apply right rudder.

I absolutely appreciate you guys keep adding more content.

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Hi,

when flying banked 90 degrees plane is being dragged side by lift and down by gravity - this is simulated and you can check it by flying close to the ground.

However, I forgot about slight changes in rotation. Thas for pointing it out. I just implemented it. 

Thanks for the help, and hope to see you soon in a multiplayer flight :)

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Great ideas man👍

Totally agree. 

I purchased the full game and I love the gameplay, graphics etc.
But in my case it makes me sick when I'm not carefull.
This will not happen with everyone.
I'm very sensitive with motion sickness.
To avoid motion sickness as much as posible I try to avoid making fast left or richt turns.
But sometimes you need to do it to attack your enemy.
If for example I need to make a fast turn I close my eyes while turning.
Also I avoid playing to long.

For me it is quite the same. I have no problems with VR flight simulations like Ultrawings. But with Warplanes, all the micro-stuttering makes me feel very sick. Unfortunately, it seems like the framerate keeps dropping on the Oculus Quest 2. The nausea seems to come more from the stuttering, not the flying itself.

Hi.  I’m just a fan, not a dev but I wanted to say I have not noticed any micro stutters on the Quest 2 here, at least very many (the only drop I’ve noticed is in the missions when you need to bomb the refinery / town).  Have you tried a full shutdown and restart on your quest 2?  I know in the past if I’ve had issues with performances, that usually does the trick.

Have you tried the comfort settings which narrow your field of view?  I know this is not a great solution to many, who wants a more narrow FOV?  But at least the option is there for those that needs the assistance


Devs:  I would recommend you experiment with the comfort setting.  Maybe have an option where it kicks in only when there are larger movements like heavy banking, etc.  As well, perhaps a less harsh edge to the comfort zone so that it feels more like a natural smaller FOV?

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Thanks for this suggestion. 

We implemented a smooth edge of the comfort zone and dynamic comfort zone - kicking in during faster maneuvers. Controlled by the second slider in the settings.

It will be available in the next update.

Purchased full game but still says demo version

You need to download the full apk from itch.io and install it.

Here are the instructions:

 https://www.homenetgames.com/warplanes-ww1-fighters/article/warplanes-ww1-fighte...

I figured it out.  Thanks.  Just want to say I am a big combat flight sim fan, been playing most of the WW2 sims for years.  I am really impressed with what you have done with WARPLANES.   Thanks for your efforts

i cant instal the apk to my hard drive  , do you know how to fix this problem

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Hi! What do you mean hard drive? You are just downloading APK from itch.io, you don't have to install APK on your PC's hard drive. Use SideQuest PC app to upload it to your Oculus Quest. Please follow the manual: https://www.homenetgames.com/warplanes-ww1-fighters/article/warplanes-ww1-fighte...

I bought the full version for my Q2 and I love the game but unfortunately if has crashed twice.  I will withhold judgement until I have verified this is a real issue. 

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Hi,

This is the first report about game crash since the initial release. 

Please restart your headset and reinstall apk. 

If problem exist please contact us. We are here to help. 

I have had one crash since I been playing (50ish + missions in!), it was in the latest update (9.0 Central Powers) when painting the plan / moving the view around. Apart from that its been good.

Ok I purchased this by starting on sidequest got the initial release on my quest but never had an itch.io account.  How do I get the updates?  

the game is available to purchase on itch.io do create an account there and you just redownlowd the game apk every time there is an update.  There are instructions on this page on how to install it using sidequest (easy peachy)

are you planning on adding multiplayer?

read the 0.8.3 development log for an update on multiplayer possibility 

Yes we are already working on it.  Exact dates will be published soon.

wow, fantastic to hear!

Never mind think I found it.  Below start button.

Guess I'm flying in  lesuare mode  how do I change to realistic? 

Can't do a loop anymore with latest update, how come

On the mission briefing screen press arrows at the bottom and change game mode to realistic or simulation. 

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Brilliant game tried the demo bought the full game and love it, I have made a short reviews video on the demo, why did I do a short review simple now days people seem to want a quick overview, dont expect much I dont have many subs but as they say every little helps.

Being a neophyte to VR and transitioning from OCULUS to HP's Reverb G2, will this play well on the HP?

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It will when we release it on Steam.

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Wow it was really easy at the start but now 10 missions in on both campaigns and I just cant seem to do anything.. its sooo HARD!!

What difficulty are you playing at?

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Realistic but reduced to casual now to move on some shape..

that was going to be my suggestion lol. I need to play further in the campaign. So far I have noticed that if we are playing with advanced flight physics, the AI seems to not also play at that same level. What I mean is I don’t see them inverted, doing loops, etc.  It would be good if the AI would also be elevated and have the same advantages.  I would lose my shit it I saw the AI do an Immelmann maneuver.  in saying that , suggesting this might motivate you to have me barred from posting here if you already find it too difficult eheh 


At the moment for me I find the difficulty just right where I need a few retries to complete the mission.  So I would maybe regret this suggestion too lol

Superb! Another comment from me. Love the game. Played through the german campaign on real war mode. Its great. Tips for developer:

1. Game is too easy even on real war mode :).
Mainly because:
a) the flight model is too forgiving. The speed loss in maneuvres is almost none. The stall is almost not any problem. In deep stall 90 degrees up I can still shoot down bombers etc. The loss of altitude must be way more and the recovery should be more difficult (Just nose down and throttle up should do it but it must take a few seconds with altitude loss and making shooting or staying in the same position almost impossible).

b) Respawn point of enemy is always at the same point. So bombers are waaaay to easy to eliminate. 

c) Fighters should defend the bombers. They just fly around but aren't defending them at all. So all defend base/convoy missions are the same. Take out the bombers. They respawn. Shoot em down easily. Then take on fighters. Mission done. Just let the fighters defend more or be more aggressive please. 

2. To build in a campaign mission / conquer mode would be awesome. This can take over 100 missions to conquer whole europe map. So please add in a conquer mode in which you select an area and this is devided in provinces or parts you can select. This is the mission you must do. If succesfull you conquer that province/part. For each province you can do scipted missions (instead of random which is nice b.t.w). The missions are already there but if you just add a little bit more flavor lets say, this would greatly help to have a big goal (conquer europa fore german/english campaing too) instead of playing 50+ missions and have the campaign completed since there are no more medals to gain. After this its infinit mode (nice b.t.w. but can be made without too much effort in something more lasting etc. ).

3. Maybe you can also buy AA etc. for you own city. Especially in the conquer mode. And balloons upgrade etc. Would be nice.

4. Take off and landing on your base (conquer mode) would also add flavor and immersion. Maybe even repairing plane or restock ammo. Or getting another plane in the air. 

This game is so nice but after playing over 8 hours I really think the above points would add so much more. 

MUST BUY!

Hope developer contacts me for more ideas or more detailed information for the points above. Best game on quest!!!

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Hi Kunavang,

Thanks for the ideas, how to improve the game. We will implement most of them when we finish the most urgent tasks.  Take off and landings are on our list already. 

Currently, your base expands automatically as you progress. More hangars, balloons, AA artillery is added with each bought plane.

Thanks for the reply. And thanks for the new version. Now this real damage mode is sooooo nice. Now I even have to redo missions. Great work! (one nitty picky tip. Real war mode should be the utter most difficult. This is currently without damage fyi. But the select what you like option is great!). Cant wait for the implementation of the T/O & Landing. Keep up the good work. Really like it. (played with only 1 plane in real war mode but now I need back up :). The expand base is not my cup of tea. I only look at map and select mission screen. So if you ask me I wouldnt spend too much time/work on that part. (The conquer mode will do much for keeping interest in the game if you ask me.) Well good luck on making this SUPER good game even BETTER. (O and I really like the detail of the cannons and gunners on zeppelins so nice.....one tip is that some missions are way too easy like destroy zeppeling or convoy. Would be nice that those need more fighter kills if you ask me now its over under 2 minutes if you only focus on main objective (and yes 2 of those small missions will grant you a medal ...hmmm). Super game!

Love the game.  How about a free roam mode for casual flying around the map and with targets on the ground and boats in the water for practice?

Bought full game and updated .83 now back to demo version.  HOw do I download from itch?


Thanks

Go to your account, select my library.  you should see a download link there 

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Hello! I downloaded the demo of this game a couple days ago on sidequest and had a blast! I decided to buy the full version and now I'm having even more fun! Though there is one question I'd like to ask, might you please consider adding the ability to disable the HUD in the menu without having to change to the hardest difficulty? Aiming down the actual sights while shooting down enemy planes is something I'd love to do but unfortunately I'm not a very good pilot, so the hardest difficulty isn't really an option. You don't have to put this into the game but I think it would make me, and possibly, some other people happy as well. Anyways thanks for making the great game! And thanks for reading if you have!

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That’s a good suggestion, hope they can add that for you.  At the same time then, I would ask for an option to take off the notification of planes too so that it’s possible to play without them on all modes.  Definitely would add a little more realism and especially immersion

Ok. I added it to my todo list. Can't promise on which update it will appear but I will implement it. I see more and more people like to play without HUD and markers  :)

Ok. I added it to my todo list. Can't promise on which update it will appear but I will implement it.

Loving the game but is there any way to adjust the cockpit? Sometimes when the mission starts The controls are too far forward or two low or both. When they are too low it's difficult or impossible to reach the bombs.

Thanks

Great game!!

Long press Oculus button on the right controller to recenter.

This function sometimes (rarely)will throw you out of the plane.  To recover press menu button and restart the mission. This problem will be fixed in the next update.

Very Awesome Game.  I love WWI Combat games.  Is there any plans to add multiplayer and/or Co-Op play?

Yes, there are such plans :)

Excellent game.  great work.

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Bought it.  Great game!  Dev:  I'm hoping that we will not have to buy again if it goes on the Oculus store-front and/or after the planned merging of Sidequest into the Oculus environment.  Can you confirm that our purchases will be carried over as the store environments change?  Also, I assume we won't get a Steam key if the VR game releases there, but what are your thoughts on this?  Cheers!

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Hi, I’d be happy to clear it up.

At this moment, purchasing Warplanes on itch.io and uploading it using the SideQuest app is the only official way to get the full version and support us. We’d like to be in as many stores as we can, but in some cases it is not up to us.

We are proceeding within industry standards. If you decide to purchase a game on itch.io or GOG – in most cases –  you aren’t getting extra keys for Steam or Epic.

We don’t know any specific details regarding merging SideQuest into Oculus environment.

We don’t know if the game will be released on Oculus Store, we sent our pitch once again, but it is not up to us. So there is no point of speculating on “what if”.

Of course, if you purchased your game on itch.io, you’ll be getting all updates on itch.io.

There is one conclusion - SideQuest and itch.io are awesome. We wouldn't have this conversation if not those two platforms. I understand, sometimes I get frustrated myself that I can’t build my library on one platform. But at the end it’s all about games, not storefronts. :)

Best
Łukasz
Producer @HNG

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That is fair & transparent, but It would be nice to not have to rebuy it on the oculus store ... but thanks for the transparency ! 

Thanks for the detailed & rapid response, Łukasz!

As long as there is a relatively easy way to have the final, full game on the headset, I find it hard disagree.  Some Devs though (e.g. Anticleric, who is producing LOW-FI, which is a $35+ game here) have promised Steam keys to people who buy on itch.  Such wonderful customer service gives their customers added convenience and future-proofing :D

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yes I own that Jigsaw 360 game, first bought it on itch.io, then when they put it on the oculus store I received a free key via the itch download page 

Will there be a SteamVR version too? Since a non vr version already excists on steam? :) Nevertheless bought it anyway since I wanted to play it in VR and support the developer.

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I hope it shows up on steamvr too and I will gladly support them on that platform as well. However I noticed the existing non VR version on steam is a free to play title. I personally hope they stick with this existing pricing model if they port this to steamVR


edit: I want to clarify that I mean I do NOT want this to become a free to play game.

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Yes there will be Steam VR version. And we will provide free Steam key to each player who bought the game on itch.

????  Wow!  I could have seen this for the oculus quest home version but this is way beyond what I expected!  Thanks!

Wow! That's great to hear. :)

One last  thing.  Is the game updated through SideQuest or do we need to download and install again for the latest version?

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You need to download and install it manually.

Oh yeah, do you have a FB or Discord channel

Awesome game.  Hope there will be take offs and landings one day.  Keep up the great work!

Thanks for the update, my favourite game on the Oculus.

Please offer alternative way to grab a bomb as its almost impossible to reach in my chair haha!

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I also wanted to mention that you do not need a pc at all. Not even sidequest. You can get bugjaeger app on google play( not sure about apple) but you can buy the game here and install though an Android device. Great game

that is good to know for android phone users

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This game is fantastic. You guys deserve to be on the Oculus store. 5 stars. This game is the best flight game for oculus by far!!!!!

Fun game, I wish there was sensitivity controls. The planes don’t roll or pitch nearly as quick as I’d like them too.

Love it. Very fun looks great. Feels real. Just bought the full version....

hi I’m new so do we buy it here do we download it from here too or from sidequest.  I’m using my phone ?  Thank you.  😀

you need a pc to download it then install it through sidequest app (also on pc).  Once it is on your quest, a pc is only required if you want to install updates/new version 

hey. If you have an Android device you don't need a pc. You do need to set developer mode to on in your quest and then download an app called bugjaeger. Search on you tube a tutorial for using bugjaeger with an oculus quest 

hello we have a I phone and windows 10 lab top with sidequest on the lab top.  So do we just download it from sidequest then like other games from SQ to quest 2?   I’m a noob sorry.  lol.  Thank you very much again. 😀

if you have a widows 10 lap top use sidequest....don't use your phone. You will need your laptop, a usbc to usbc cord that can support data. Some use oculus link. I was lucky enough to have an old usbc to usbc cord laying around from an old lap top we had , and you will need to set the quest into devoper mode. There are tons of tutorials online and on youtube with instructions and steps you will need to take to run sidequest from your laptop

hello can we just use the cord that came with the quest 2 ?   We have sidequest we’ve gotten a few things off there ?  Thank you again.  Really appreciate it. 👍😀

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Hello, devs !!

You have made a fantastic game !! Extremely polished and runs very smooth on Quest 2.

My only "little" complaint is about the sound effects. I mean, it's good, but it would be nice to have more ambient sounds, like wind, different squeaks in the plane, etc. And maybe rework the sound of machine gun fire, which I find a bit bland.

All this would make the game even more immersive and grandiose !


Voilà ! I wish you the best for future !

Best regards :)

Played and loved the demo, was most impressed with the realistic mode so I just bought the full version. But there's no realistic mode in the paid version. What's the reason for this? the demo version is better than the paid version...not good. 

Realistic mode is of course present, but it's no longer in the Settings. Right now you are choosing the mode in the base on the middle board (arrows below the START button). We also added Ultra and Real War modes. I hope that you'll be pleased :)

OK found it...great work guys.

OK :)
We'd be grateful if you could change your score on SideQuest if it's not a problem. Thanks!

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I don't doubt that it's there, but there are no arrows below the start button when I select a mission. Am I looking in the wrong place? I'm playing on a quest 2. Freaking fantastic game btw!

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Did you update the game to 0.82? In 0.81 it was in the Settings. Now modes can be choosed before each mission. 


Awesome! Thanks! I'll do that ASAP!

Loving the game.

This game is getting better every update. Since I bought it I play this game everyday. 


Is there a chance to add some kind of roguelike mode when you risk of getting further into mission by gaining more experience or gold or decide to get back to airport to save what you have? Something like fire spots in Dark Souls? It would be brilliant. Maybe some other looting or upgrade elements to make it even more rewarding?

My new favorite game, just three minor bugs. Your wings go straight through buildings without blowing up or doing any damage. Most of the time this doesn't happen but sometimes I fly straight through enemy planes. Last, I was doing a bombing run and both my bombers were destroyed, I had to use my guns, I found out you can shoot through buildings at any target behind it. other than those super minor bugs that happen very rarely this is a great game and really cheap for what it is. I would love to see different planes, and a way to change sides, I don't really want to be a German. Graphics are great even on the OG quest.

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whats wrong with being German?

(+1)(-3)

they’re the central powers, the bad guys.

next update will bring allied :)

Fair comment on at least the collision with other planes in the air.  I’d love to see this as it brings a bit more caution to our flying

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