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hey, what's the name of the song that played in game before you put it on Steam? I really liked it but could never find it on YouTube cause I didn't know what its name was.

Did this use to be available somewhere else? I seem to distinctly remember playing it, but I haven't rated it on here.

(+1)

Dang, had I known beforehand that it's only for Windows on Steam, I would have given my key away. 

Now I claimed it and it's Windows only. 

*pout*

I hope you're planning a Linux version too? Pretty please?

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I think I already answered your question on Discord, but for everyone else that might be interested, yes, we will release a Linux version as well.

I wish there was still a web version. I have neither the money nor the type of computer to be able to download this game.

I liked this game and will be pointing people at the Steam version. To expand on my review about what I didn't like in this otherwise good game:

-A simple tutorial might've been nice. Just a few-turns-long thing where you're told to build a power array at point X and hook it up, then connect a water plant to a base with pipes. A new player might get confused, saying "what do you mean it's still not hooked up?" and not realize when you need tunnels, pipes and wires. Might also point out the ability to set buildings to 1/2 or off, which can become important.

-I never made much use of the late-game soil enhancer devices, maybe because I had set the map to have adequate water... but if I hadn't there wouldn't have been enough spare water for them anyway.

-In the late game, happiness only affects the ability to get 0%, 50% or 100% of the new colonist batch. I found it rewarding to try to get the happiness stat up, but would've liked it to have some greater effect like increased productivity. Also, for there to be some other way to raise it. I'm imagining something like "create a constant resource drain because you're manufacturing luxury goods", "genetically engineer people so they can now reach workplaces without using tunnels", or "start trade with another colony to lose X resource but get a net gain of Y".

(+3)

Great feedback, thanks. Tutorial is already implemented for Farlanders: Prologue in a similar way as you describe. Also, I invite you to join our discord. It's not very active yet, but should be more alive after prologue is released.

How can I buy an itch.io version for $10 right now?

Unfortunately, at the moment you can't. You have to wait for a proper release on Steam & itch.io. Although, we are planning to release a free Farlanders: Prologue soon.

This is the best game I've ever played after star wars

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