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(2 edits) (+5)

Found this ported to Blender 3.0 here

https://github.com/hickVieira/LevelBuddyBlender3

(1 edit)

I have started the migration myself of this to Blender 2.8+.

https://github.com/Reticulatas/LevelBuddyforBlender28

This is early, but I have the basic functionality working.  It's still quite crashy.  If someone better at Blender Python picks this up, there is probably not much more to do to get it 100% functional.


EDIT: Looks like someone else beat me to this but didn't touch TextureBuddy - might be worth continuing regardless

Oh, and what about DoomED and GameBuddy in your workflow? Is there a way to get ahold of these? My E-mail address is Scott_Bro_1@outlook.com if it help to reach me quicker and once again great work I loved the video showing off more stuff.

Awesome! I like it. Do you have another version that might be more up to date? I would love to try it out. Yes, It reminds me of old school doom editor by here there is no need for computing BSP Trees though Duke Nuck'em used beck to front rendering. Love to see where this goes in the future and you might be ahead of this now that I look at it. So yes, I am very interested in any up-to-date information.

(3 edits) (+2)

Hello,

I've modified the script and updated it for blender 2.92. However The 'FAST' solver does not provide decent result while the 'EXACT' solver (which is not similar to 'CARVE' apparently) takes a very long time to proceed all the operations (or fail to provide a good result). This one also requires 'clean' sectors work and tolerate less freedom than the 'CARVE' solver.

So until they update or add a new solver, my conclusion is that we're stuck with the good old blender 2.79.

btw thank you for this tool!

Could you provide a link to your github or gitlab where you have the updated script? 

(1 edit) (+3)

https://github.com/ormusto/BlenderScripts

Thank you :)

Kudos to you man! I've never liked the old blender UI so this is a game-changer since its what kept me from actually using this addon

Thanks but as I said it doesn't really work well because of the boolean solvers.

(+1)

Your software looks great. I hope, my post can help to see, that there is interest in it. I know, hard times. Would be great to be able to use your Map-Editor in combination with Blender 2.80, 2.90 and up. I guess, if it would work with 2.80 it runs also on 2.9x. Thanks for making such a great tool. Wish you all the best. Kind regards from Berlin, Germany.

How Can I Download?
(+2)

I hope this gets revisited at some point, if 2.91 has the features needed for this to work i would love for it to be updated!

(+3)

Yup just discovered today! It also allows for booleans to be applied on collections.

Same I just discovered it as well, seems very cool.

(+3)

Hi Matt,

not sure if you read the comments, but just fyi: it seems that it would now be possible to update to the newer Blender versions. There is the new 'EXACT' solver, that should be similar to the old 'CARVE' solver. I think from v2.91 upward.
I tried to update the addon and got pretty far, but I don't really understand the new Depsgraph stuff, so for now I gave up.

Cheers 

Jan

The logic can also probably be simplified a lot now that boolean operations can be done between object libraries.

(+1)

Hi, I loaded the add on as described, but the tool isn't showing up. Does this not work on 2.83?

(+1)

I see now why it doesn't work for me. Its a shame, this was going to be so useful for my project, but I cannot downgrade the version of Blender. If you are ever able to make an update for this, please let me know.

(+1)

You can download a version it works on by going to https://www.blender.org/download/previous-versions/

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This is such a great little tool, And I'm hoping it hasn't been abandoned, can we get some kind of update? I would gladly pay for continued development!

(2 edits) (+1)

After spending about a day getting the hang of Level Buddy, I really like the concept, but texturing is... very difficult :/

I suppose I could just unwrap by hand after the map is generated, but that's specifically one of the tasks that i feel is overkill for quake/half life style mapping.

Something that could really help is the ability to have a "detail" layer for some brushes/sectors that will merge with each-others, but not with the non-detail brushes/sectors

Ohhhh I've waited a long time for an addon like this, I'll actually try this in my old 2.7 install to give it a go

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