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Really good, although I have a few criticisms:

1. Double jump is very finnicky. It's almost a gamble whether I double jump or just plummet.

2. The big giga-chad robots take just one headshot with the revolver to kill. This is a little bit too easy. Maybe make it so that when its head falls off, it kinda grows legs and starts walking around and shooting you on its own, to make it just that much harder to kill.

otherwise, very good! 

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the double jump isn't finicky, people just tend to jump too late, what you think is your initial jump is actually your double jump.

Sorry! Yeah, I saw his second video. I'm just bad lol

Its ok

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i cant play it cus it says its a unrecognized aap

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Nice, just nice

xd

Advice: It's nice

You have to put ammunition to reload, but considering that it is a demo, it is very well done. Keep up the good work!

how do i get munitions???

hmmm why does it keep saying 

Contact your computer or network administrator for assistance. This is my personal mac why is it telling me to contact my administrators?? how can I fix this?

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For me it says I just can't open it. Why Mac, WHYYYY

Did you get the mac version?

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hmm karlson

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I really really like the movement and I NEED aa full version. Keep up the good work!

Is there sound or is it something going wrong for me?

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no sound

Mostly really good, but when I run out of ammo for my revolver, I can't reload anything else.

All weapons reloading on/off variables are linked, run out on one and the one variable means no weapons are allowed to reload.

 

can u do linux bc i want to play :(

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Steven, here are some minor changes that I think would help make the game play feel more polished. The Perlin noise  on the hand when you run is just makes the character seem as though they are flailing around, the bomb enemys should explode when you kill them as well, the bullet spread on the rifle is kind of detrimental to the weapons performance, its been said many times but the shot gun needs a buff. Specifically, A shotgun can kind of feel a bit over powered because of range limitations. I think yours should have less spread (smaller crosshair) and have a more condensed shot. For example, Halo CE's shotgun crosshair was just a straight up circle, and it basically shot a wall of death within that circle out a short distance. That is a very good approach to a shotgun, OP, but only at close range. Frankly I think that reticle bloom is entirely unneeded in this game.

this is sooooooo good!

i cant unzip the folder it says i have to buy winzip 

If u on windows just simply change manualy the .zip ending to .rar and use winrar. worked for me

keep improving it!

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This is an amazing game. Would love to see a multiplayer and  a slide/crouch function but also aiming down sight. If you do make a multiplayer it would be cool to see a Team Deathmatch.

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Its well its an indi game DON'T QUESTION THEM OR YOU SHALL 

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how the hell do i play this game i got it installed but i cant play it for some reason

have u extracted the files

Deleted 3 years ago

Yeah that double jump problem is very common, and that IS the reason for it.

When you add more guns you should make the player start with just the revolver and make them have to pick up the other ones. Maybe hold 1,2, or 3 to put a gun in that slot?

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karlson gaem

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karlson is an fps parcour this and all fps are similar(btw: dani does not own nor invented fps with wallruning).

i know. i play both

Although the game is not finished yet, I enjoyed it. By the way there is a problem with double jump

I like how steven made this as scuffed as possible, yet its top popular

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why we have to Download this why? WHY SAY WHY! please PLEASE

>:(

mainly because its harder to add an auto-download button........ and maybe steven just got  bored

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this game is really fun but i think it needs a grenade of sorts or make the little bomb dude explode when they die or some kind of crowd control

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Hey finally, i was waiting for this dude

wow this blew up

I am a Brazilian and this is by the translator so it must be very confusing to read, I loved the game for sure that this could turn into something much bigger in the future, I loved the mechanics of shooting different parts of the body and the enemy dismountin

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the translater worked perfectly

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it did, just maybe it should put a few more periods at some sentences. otherwise, perfect

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Discount Dany

dani*** i'm assuming you mean Karlson dani

ye

how do you use different weapons?

with the numbers

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I love your channel.

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Dang it, i was so close to getting a 12 second run.  I got a 13.03(or a 13.05). Don't know how i managed to keep my speed.

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Damn, pretty good run. I feel like countinously jumping helps retain the speed. 

Probably. Also if we find another place for the Platform Acceleration glitch (the glitch i found) we could definitely get a 12 second run.

I am thinking of subcategories. Like 100% Glitchless, 100% Skipless etc.

New category: 100%. Kill all enemies.

This run could be obviously improved. By the way the rifle is the fastest way to take out all the enemys.

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Actually, never mind. The revolver is better. It takes them out in one or two shots.

Yeah, i got 18.70 something with the revolver.

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Revolver seems to be the go-to weapon. Sometimes it's possible to kill 2 enemies with a single bullet.
I got 18.09 in my 5th run so there is a lot of optimization to be done.


Wow, thats lucky. Anyways pretty good run.

Also if the shotgun did more damage it would DEFINITELY would be the go-to weapon. Like it could take several enemies cause of burst fire.

I don't think we are getting this game into speedrun.com cause short games dont get accepted .

Sadly, yes. I doubt it'll ever get accepted since this game seems to more focus on fps rather than platforming.

I also tried to submit it but it didnt get accepted cause it was too short but for SOME REASON, SUPER SANIC TURBO GUN ADVENTURE 2 TURBO got accepted even though it only has a single level.

The speedrun.com experience lol

welcome to speedrun.com: where we accept game submissions. that break the rules of game submitions for some reason.

I'll admit it... This took me 334 tries, skip% is getting pretty optimized at this point.

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nice run, also yeah skip% is getting optimized. i also found a "glitch "where you can get a bit of speed from the start. idk if it will be used though. 

Seems to be pretty precise but I think it does give off a substantial amount of boost to begin with since the start is one of the most time consuming parts of a run. I will also check that out.

Also thinking about it now this exact glitch could be used on different spots on the map as well.

Yeah, could also be used on diffrent places.  Not sure though.

Could be used at the end parts so you don't lose speed. 

Its not really that hard. Can get annoying if you keep pressing jump too late. 

Jump while falling . Like about half a second or a bit more to do it. I don't know. I also discovered it by accident.

to get a 12 second run, it would probably need a lot of optimization. but by using wallrunning as much as possible and using the "glitch" i found we could get it.

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not a speedrun just showing it off


i stopped it a bit early, but i am sure that its a 13 second run. i am happy with this record. (probably a 13.90 something)

Yo, great job.

ty

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Jeez my guy, fantastic job.

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