Tiny Traffic - Going Post-Jam!


Heyo fellow game-jammers and players, Exciting news: the V.01 version of Tiny Traffic is done! Go check it out!


Patch notes:

  • Completely rewritten almost all systems that were implemented during the jam.
  • Fixed nasty gamebreaking car-navigation bug.
  • Fixed sketchy UI, it's all smooth as butter now.
  • Added new menu screen, accesible from within each level, by pressing escape.
  • Added new 'level complete' screen.
  • Updated a few levels to work better.
  • Music is now persistent, and doesn't start over at each new level.

Known bugs:

  • If you manage to blow up a car RIGHT before it finishes, it sometimes still manages to finish the level.


Feedback or ideas on how to improve the game? Be sure to toss me a comment! I'm listening to it all :) The next update will be focussed on adding more levels to the game, a save system, some more polish and bugfixing and possibly a level-select screen. See ya then!

Comments

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The game is really fun! I didn't think that it would be hard to solve the puzzles but some really took me some time! that was inspiring as well since i'm planning to make my first 3d game. So here's what i think you should fix or improve, maybe you already know  about this but anyways :

- The play and reset button should be really just one button which is Space, like when you press space the level just resets but you have to press twice to reset and play.

- I think you should point arrows to what you want to explain with hints, idk it was a LITTLE bit confusing.

- Now this one is really important , I was so confused! idk why there are three slots to put the desired arrow, i was trying all of the three to see what's the difference, i'm  sure they are made for advanced levels but I think it should be just one at the beginning. 

- There's this little bug of engine sound when you press Space.

- Another bug is  when I let the car reach the edge before actually turning the tile, when it reaches the edge it stops, then when i turn the tile it just stay still.

-When you hover over a tile, all green slots show up which make it hard to see.

-The game is Isometric which really  makes it hard to choose which arrow to use to turn the tile left or right lol i'm sure you know what i'm talking about.

It was really inspiring, looking forward to see how it turns up. also i loved the UI and winning feedback ;)

(+1)

Hi Mounir, thank you so much for taking the time out of your day to give such great feedback, I highly appreciate it! I've been working hard on the next update for the game, and in the start of oktober I'll start doing playtests with that version. Some of the things you've mentioned are fixed already, and some are things I still struggle with, like the directions of arrows being hard to read. Hopefully I'll gather more info from the playtests, so I can adress these issues in the future :) I'll let you know on Discord when testing being, in case you're interested in participating.

Thanks again, and I'm glad you enjoyed!

(+1)

Of course! I'm in. you're welcome :)