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any cheats?

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Alright, I'm going to get my judgements out of the way first.

I'm genuinely curious, why does it cost 23$ on Patreon to unlock all the content? That's paying for a full-priced game to even have access to 2/3's of a game that's not even out of its prototyping stage yet. Six or even a ten-dollar membership is a reasonable price for anyone starting out with a Patreon for a full lewd version. 

I'm not saying this to bash the game, but I'd worry people interested in trying this game would look at the pricing and think it's predatory, which it is. I think as a concept this is a great idea, I like the vibe you're going for here it's fun to play. But I don't want to support this at all, you're plugging ai AI-generated artwork into Renpy and charging a premium for it. As a business practice I respect the hell out of it, cause damn it is easy money to dangle a niche kink in front of people and watch coins fall out of them. But there is no integrity to this, maybe I'd get it if you were charging extra to pay an artist good money. But you're not.

Alright, with that out of the way lets get to the much more enjoyable part.

Anyway, the ambiance this game gives off is good. What little gameplay is accessible without paying a lot of money is fun, though it becomes a tedium as everything has to be played on repeat over and over again. Holding down the control key while doing the tasks saves on fatigue. Resource management can be fun but I didn't feel like there is anything that'll cause a struggle yet.

The game is super hot. Conceptually and in practice, you've nailed the breeding kink. Lore reasons for why are also fun to think about writing-wise. I'm not a big hater of the art, I think it looks good and encapsulates what you're describing and what you want out of it. And I know it is a lot of hard work to get Ai to output what you want exactly.

Other than my gripes with the payments, you've done good work here and I look forward to seeing you grow your game and flesh out the interesting world you've built.

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You can enjoy the game without the said extras. Additionally all the money I'm getting I'm reinvesting into the game into paying animators for proper animated scenes. They charge 50+150(for riggind and animating) a 4 second clip and I don't see anyone saying this is predatory.

The same narrative that AI work is effortless just doens't stick. I clean all the images, spend days generating them with my shitty pc, video animation, I animated all the scenes I could too, from lewd to fight engine. I did all the video scenes and edition. I do all the coding. This in my free time. Just the fight engine revamp alone was almost 3 full weeks of all nighters to code(I'm still not that great on ren'py) not even speaking of the UI and graphics. Calling this easy money is insulting to me. I'm not sure if people know how much effort things like this take. Do you think the UI materialized itself? That all the content of this game was easy to make? From conceptualization to coding, to think and code the mechanics. I keep hearing about paying people to draw (which I'm paying to animate), how about paying the people who actually makes the damn games lol?  Or who codes, write, etc. Is that work less important? They don't deserve it? Honestely this AI crusade is getting out of hand.

You don't need to pay the top dollar to play the game, in fact you don't need to pay at all if you just want to play it. Paying the top signature just gives you access to 2 extra characters compared to the previous signature. How is that 1/3 of the game?

Sorry if this sounds like a rant, but downplaying it as an easy cash grab is just not giving value to everything I've put in this.  I could be doing a lot of other things in my personal time. I could be spending time with my wife, going on vacations, being with my parents, my friends, and yet I end up all nights alone in front of the pc coding this game, reading tutorials, learning things and understand how to improve things, even taking some days off my real day job to work on this. But in the end, it has no actual monetary value, because I'm not paying an "artist". Ok.

nothing was appearing in the shop and i couldny interact with anythign so i restarted. now i cant even buy the first worker, nothing appears in the shop righht from the start now

Currently fixing all this issues. Should all be solved on the next version

Promising. Love the strategy behind it.

Thanks! Next version will be even better and way more polished

Only pregnancy fetish?

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Great art but everything hinges on bringing money back, and you never bring enough to recoup the cost of recruiting. why is there even money going towards recruiting? especially when you have to mindlessly click and click to get the recruitable people.

Thanks! The combat/recruit system is being changed right now. You can already have a glimpse of it on the devlog. In the next version things will be more smooth and less punishing

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I saved the game and it crashed please fix the bug

so I saved the game at day 8 and when I reloaded the game I lost ALL my workers breeders and staff members! funds spend on those are gone too...

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Yes, happened to me too. 1 hour into the game. But it is an early game, not even 2 weeks out. I expected something along the lines, hope it gets patched. I'm curious what pregnancies and other stuff is in the making

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I'm working on fixes for all this issues for the next release that should come out on the end of this month

Are you not also the creators of "Echoes: Cards of Destiny"? It seems to have been made in the same manner, complete with animated intro and questionably-curated sex scenes. The Patreon links are different, and there seems to be no acknowledgement of the sister game, even though those who like one may very well like the other. Is there a story behind this?

I see why you'd think this. After playing both games, there are a lot of similarities, but then again other things don't add up. Like how this game struggles to save simple unit cards while the other easily handles more complex and unique cards. I'd assume that both creators used similar AI tools to create their ressources. Plus, there's not really a reason to "hide" and make multiple accounts to publish two games of similar making. There's just no benefit

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When will the Android version be available?

Is the pc's gender locked or do you have the option to join the fun as a girl?

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Game still has an error with the command center. If you try to leave the command center by clicking on return it'll throw up a traceback error. OSError: Couldn't find file 'unfreeze/door.mp3'. This is because it's suppose to be ("sound", "unfreeze.mp3"), in the command script file and not ("sound", "unfreeze/door.mp3"),.

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Bugs and issues

1. Save problem

NPC cards cannot be saved in the game, and all players will leave the team when the game is restarted. If the player misses the plot when restarting the game for the second time, there is a certain chance that the player will be unable to purchase workers and will be unable to continue the plot.

2. Combat balance

Only "soldiers" have value.

3. Balanced growth

In the game, there will be a "blowout" consumption in the early colonies, and the food cannot support it at all. A sweep operation actually takes 8 days. The colony should have "boundary protection" or "population control" to prevent growth.

The command center should be able to assign other civilians to work on farms or gem mines to support themselves, and civilians seem to just wait to be recruited as soldiers.

4. Balance of benefits

For a long time in the game, I was bored and slept for "gems". If possible, add a manual job, and the commander and adjutant should also do the work when necessary.

5. Screen problem

Some women have two belly buttons…


Append:

1. There is an error in the portrait of the second pregnant NPC.

2. There will be errors in the command center.

3. Veronica is always chatting with me, even occupying the main options on the screen.

4. After I have sex with a pregnant woman, Veronica’s lines will appear with a portrait of an NPC in the early stages of pregnancy.

5. After some choices and backing off, I was forcibly thrown back into the room to talk to Veronica, which was very inconvenient.

6. If you have played the game once and then play a new game, some BUGs will appear when you skip the plot. If you save in situations such as recruitment and settlement, loading the file will show that your save has been cheated... ...I have encountered it three times randomly, and it seems that the save file appears when the settlement value increases or decreases.

A good start. In the future when making a hot fix please update the name of the download to reflect that as it can be difficult to know if using the hotfix or not if the name doesn't change. v0.1a or v0.1.1 as example.

Saves still have issues, buildings seem to never get built when loading a save.

If you wish to restart the game you have to close and reopen the game otherwise there won't a worker to unfreeze in cryo when restarting to that point of the story.

Combat is excessively brutal for a start. It already takes 6 days to be able to do a mission, for it to have as high a chance of failing means a lot of save scumming or restarts. For lore could explain that because the slow upstart to the captain being unfrozen, most aliens forces near by are currently scouts with a much lower health pool. 

Currently the miner feel too weak to be viable and so when using them just increases the chance the mission fails. Ideally there should be something akin to rock, paper, scissors. Enemies that are weak to miners, enemies that are equal to miners, enemies that have an advantage to miners.

Suggestion being Miners are a melee fighter because of the impact hammer, so strong against heavy armor tank type aliens, weak to ranged alien fighter, equal to scout type enemies.

Where as Marines could be strong to scout, equal to ranged and weak to heavy tank. 

What AI generation tool are you using for this game?

I am using the patched version.   Unless you allow us to reload failed battles, including the 4/2 aliens in the first combat is brutal.  Especially if it matters if a miner survives.   

Managing cash, gems, and food is not exactly hard, but we are not able to begin terraforming etc. until a week into the game.  So maybe throw a 1/1 alien into the mix for the early combats or allow humans to select their opponents.  Otherwise it is kind of a coin toss if we can make it past the first few weeks.

Or maybe I'm being stupid and missing something.  I welcome correction to any mistake I've been making.

Very nice game, really like it. Great work.

I really love the models.

One another thing, there is mentioned pregnancy in planed tags. Will it be in a way, that the girls will stop using their pills after discussing it with you? So you can avoid it?

Hi! Thanks! But I'm not sure I've understand your question

Whenever I enter the hanger there is nothing there, is that intended or did the game bug out?

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Yes, you have to unlock the armory and recruit either Marines or Miners to send them on a mission. And as said in the tutorial you need exactly eight of them for each mission.

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Not a bad start, but somethings need polishing or fixing

there's a bug with research having no effect

glitchy-ness with some coding causing starting over to be affected be previous run without closing and re-opening the game.

some scene variation wouldn't be amiss has seeing the same animation loops will eventually become repetitive.

Has I said at the start, not the worst start to a good result I've seen by a longshot and you have a lot of potential content to play around with.

Thanks for the feedback!

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Looks good 👍

Is there a Android version?

Not yet, maybe in a couple of releases

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when using AI, please make sure to count fingers on every art. it's gonna be so disturbing it's gonna lose all the attractivness

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Absolute amazing mechanic! I love the concept of it, offspring serves a purpose instead of nothing or ending the game. May I ask what is your future plan for this game and what Ai software you are using for video and art?

Thanks!!

For the future I'm planning on expanding on the lore and core mechanic, for example just to name a few ideas:

-Levels of difficulty for the missions

-New alien species

-More characters for each class

-New recruitable units for missions

-Introduction of hero cards (limit 1 copy each mission)

-Expand on the functionality of the rooms and what you can do/produce there

-Random events, from base attacks to new characters, adversal weather conditions

-Ability to mount sentry towers and other defenses on the HQ

This are just some ideas for the next patches, as the game grows I plan on thinking and adding more content.

As for the software I'm using it's Stable Diffusion 1.5