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Will these be on steam?

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The remake I'm working on now should hopefully be on Steam. Fingers crossed

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is there a walkthrough somewhere

No, unfortunately, but when I complete the remake soon, I'll be making a Nintendo Power-style walkthrough. In the meantime, YouTuber Cranky Templar did a detailed step-by-step  walkthrough on his channel

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InfestedX, coming out in 2024! 

It's a 16-bit remake of Infested, with updated graphics, tons of animations and featuring new rooms, reworked puzzles and multiple ending.

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This is such good news. The only issue I ever ran into with Infested was it was over too quick. I can’t wait to re experience it with all these new goodies!

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I really enjoyed this game, thank you! It ran perfectly on Steam Deck. I found a small number of minor bugs, but I take it you have a remake upcoming so I suppose it doesn't matter. I'll give Spectacle a try as well eventually. I also came here via the Shadowgate Kickstarter, and I'm really looking forward to it!

Awesome. Thank you for playing and I hope you enjoy Spectacle :D

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This was surprisingly a great experience! Like many others, I heard of this through the Beyond Shadowgate kickstarter. (I can't believe you're working on it!)

I like how many of the puzzle elements played out (especially with the recorder, I thought that was neat) and forging the flame thrower definitely harkens back to when we first made The Staff of Ages. The music is something I can easily hear Kemco doing back in the day. Despite the short length, you can clearly see the passion you have for this genre and I can't wait to see what you do in the future, both in Beyond Shadowgate and your own original projects.

I do have exactly just one complaint: The Deaths.

Most of the deaths are read something like this:
"creature ate/attacked you, you died"

I personally found this a little boring or unsatisfying. The thing that made Shadowgate, Uninvited and even Deja Vu's deaths memorable weren't just how creatively dumb your character can bite the dust, but also how morbid and gruesome the details that were given.

To this day, I remember when I first read the Shark death in Shadowgate. Compare having to read
"Even before the life has escaped your body, the lake will be filled with your blood"
with 
"you touched the slime, it takes seconds to cover your body and you died painfully"
Did it dissolve me like the slime trap in Shadowgate? 
Is it a living creature that suffocated me?
How did it actually kill me? (Especially when I had to collect a sample of the damn thing to solve the plant puzzle)

The environment, the monsters and the item deaths were well thought out (I specifically found the teleporter death to be very creative), but the description of the deaths left a lot to be desired. Even the simplest of the many ridiculous deaths in Shadowgate explained that you couldn't survive, whether it was because you had broken every limb after you fell, or the glass shards from breaking the wrong mirror tore through you. 

That being said, I cannot wait to see how the remake of this game improves. I very much look forward to more of your work in the future. Keep up the great work! 

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Thank you very much. I 100% agree with you about the Deaths being boring. I wrote the game and I am NOT a writer, lol. I admittedly was a tad hasty in my descriptions because at the time I underestimated both the importance of the deaths and the amount of people who would actually play the game. 

The InfestedX remake has a professional writer/Shadowgate fan on board (Chris M. from our Beyond Shadowgate team), so he will definitely understand the assignment and make the deaths MUCH more colorful :D 

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??? Why are these games free? Is that a mistake or are you really that cool?

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Oh, thank you. They're free simply because I really wanted to get these out there for people to enjoy. We made them on our free time for fun and thought that Shadowgate-style games are a bit too niche right now and what better way to help rekindle the subgenre than to get as many people as possible to play and [hopefully] enjoy them

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FINE. I just pledged for Beyond Shadowgate. Best wishes for the future and be well!

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Coming from the "Beyond Shadowgate" kickstarter here. Glad to discover there is more adventure games to be played here!!!

Unfortunately, I'm running on a Mac, and although it seems you support it for "Infested" (unlike "Spectacle"), it seems that at least for the latest macOS major release (macOS 13 Ventura) it doesn't work. When double-clicking it to launch it says "The developer of this app needs to update it to work with this version of macOS.".

Available for testing to help you solve this! FYI I'm a Mac developer too so I won't shy away from any tech stuff you might throw at me.


Seems others are having the same issue with Gamemaker Studio: https://forum.gamemaker.io/index.php?threads/steam-games-wont-launch-on-macos-13-ventura-but-do-work-on-macos-12-monterey.99348/

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Thank you for the heads-up. We may update Infested, but we're currently remaking Infested from the ground up at the same time as Beyond Shadowgate, so we may just focus on that release. We'll try our best to get a Mac version, but the problem is that the neither of us own a Mac and analytics for Infested's Download numbers show that approx. 4% of DLs were on Mac, so that's why we didn't bother with Mac for Spectacle. Either way, we DO want to have as many people as possible play these games, so we're definitely looking into Mac, but it's sadly not a priority right now. We'll let you know if we need anything. Thanks again

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Just heard about the Shadowgate Kickstarter.  The money is now yours.  Can't wait, and the Uninvited bonus fills me with joy.  Thanks for all you do.

Thank you. I really appreciate that :D

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Really liked this game, I'm looking forward to your kickstarter

Thank you very much :D

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I can FINALLY announce the project I've been secretly working on: Beyond Shadowgate, the official sequel to Shadowgate on NES. We'll be launching a KickStarter soon, so stay tuned!


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Awesome

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Just backed this on KS, loved the original, can't wait to play Beyond Shadowgate and to try out Infested and Spectacle!

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I think I've encountered a bug!  It has to do with the space suit and boots and opening the door for the monster?  **SPOILERS AHEAD**


I am wearing the space suit and mag boots, but when I throw the rock at the hatch control I still get sucked out and game over?  What gives?

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I'm sorry to hear about that happening, but thanks for letting me know about that. Not sure what could be causing that, but I'm sure that won't be an issue in my remake of Infested coming out next year

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UPDATE: For anyone curious about our 3rd MacVenture game, Themeire, we've actually cancelled the game indefinitely, BUT that is ultimately for the better because we are working on 2 bigger and better games. One is a top secret project that is an official game that will have a KickStarter launching soon and the other game will be announced this Saturday on my Twitter @GrahfMetal

I am just finding out about this now. What game was announced? I'm trying to search through your twitter to find it.

Deleted 1 year ago
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Really enjoyed this game! Even though I was extremely dumb throughout it XD Look forward to playing Spectacle some time too uvu Great job!

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Thank you so much, I really appreciate that. I look forward to hearing your thoughts on Spectacle :D

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So, I must say -- I am playing through infested again and I think there is one very vital aspect that goes unnoticed quite a bit that I highly appreciate the effort put into.


The movement screen transitions actually adjust to where you're moving. Like when I moved from the viewing area to the door before the blood monster, move one showed a straight transition upwards and then it showed a leftward transition before releasing the player back to the interactive gaming screen. This is exactly how the character would have moved and it's a neat little "polish" so-to-speak :).


I just had to share. Even the original 3 MacVentures didn't go to that level of attention to detail :). I may not have the exact screen-movement-direction nailed down, but just wanted to let ya know I see what you did there :D

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Just found this wonderful little gem of an adventure. Are there any options for adjusting the in-game sound/volume?

Thank you. Unfortunately no, we only added that in our follow-up game. Sorry about that

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