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(+1)

Hey, really been enjoying your game so far and learning how to make everything automated, this is my first time playing a factory-builder so it has been a big Hurdle to get over but with enough time, dedication, and scrolling through the comments to find people having the same problems i was having, i was finally able to learn and even put my own ideas into effect.

But I keep running into the same problem whenever i go to make an item through a automated furnace, and that is it keeps overflowing with fossil chocolate

I made another furnace that had the same issue but i was able to fix the by having the furnace and chest as close as they can be but have enough room to have the item come out and get immediately sucked into the furnace


I feel as though I over complicated it the first time and want to know if there's a better way at solving this and future furnace machines that would require multiple different items

(1 edit)

Thank you!

You can check out this tutorial by Kormorn, it shows a pretty good setup for oven automation:

https://forum.weightgaming.com/t/gain-factory-weight-gain-factory-builder/34726/...

(+1)

Thanks for the link, it's been very helpful in fixing my ovens

(1 edit) (+1)

Can anybody explain what are reverse gates work and how to get them

The reverse gates work like normal gates, but they have the opposite state in relation to the input, so if a gate is closed and would open when it detects an item, the not gate will be open and close when it detects an item. You can change the mode of a gate by control right clicking it after it is placed.

(1 edit)

thanks a lot

It is possible to make on android (just technical,i have Bluetooth keyboard)

(1 edit)

It is possible to port it to android with the engine I'm using, but it would take a lot of work and I would not have the capacity to maintain an android version. If you are able to run a windows virtual machine inside the android, then you can probably play it on the virtual machine.

(+1)

Hello there ^-^ I really like the game so far, it got his own charm and goals/mechanics are pretty interesting. I know you got not too much time as of now about futur upgrade but I will still ask you two things if I may : 

-Will there be possibility to get more than 7 breast upgrade ourself ?(Since Cows and Goddess can, it would be nice to have that option too.)


-Are you planning on making the map a bit more "Lively" Like putting grass and stuff like that, not like I dislike that much the gray heart form but it would be interesting to have some variety.


Anyhow, thanks for the game and have a great one !

Thank you!

It wouldn't take much to make larger breast sizes for the player, but if I want to keep old saves and texture pages compatible with newer versions, I can't do that. If I release a really big update with a lot of new content, then larger sizes of body parts will definitely be a thing I will add.

I thought of putting grass and small plants around the map, but I couldn't figure out a way to do it that wouldn't be too heavy to run. I could maybe give it another look at some point in the future, because I did want to have it in the game, but I don't know yet.

(+1)

Thank you very much for your nice answer and again, great game so far, we may or may not see some big updates yet but let it go with the flow and have a good moment !

(+1)

Does anyone have instructions/advice on how to automate recipes that require a food source as an ingredient in an oven?  I'm trying to automate Grilled Cheese but can't figure out how to make it so the butter is used as an ingredient and not a food source.  It works for awhile as the butter won't go in as fuel while the oven has more than half of its fuel but once it gets lower than that it starts using the butter as a fuel source and stops the automation.  I can't constantly put butter in as it will eventually overflow the ovens ingredient spaces and I can't get the rest of the ingredients in.

(+1)

You can use this setup. Furnace has 2 wrenches inside of it. Bread conveyor is at speed 2. All logic gates are connected to one spot. And the logic gate at butter is reversed.

Basically what it does is putting butter until its full and when recipe is done it stops butter from going for a brief second so that other materails can go to their spot. Same can be done with fossils fuel. Just make sure to put gates very close to funnels. Other than that it is kinda simple. (in my first playthrough i also thought about automating it and spent like 2 hours experimenting)

took some fiddling but I got this one up and running

Just wanted to say I absolutely love this game! It's very addicting and I've been having a blast figuring out the different systems in the game to automate harvesting and construction. The character design is also very nice! I'm really excited to see what's in store for future updates!

(+1)

Thank you! For now I'll only be doing small updates fixing different issues people are having, as I won't have time for anything too big. I do have some ideas for new content that I can add at some point in the future, tho

(4 edits) (+1)

Absolutely fantastic game!

scratches the same itch as fatorio and i absolutely love it

The spritework is fantastic and i really enjoyed figuring out how the automation works with the limited logic gates.

Getting stuff automated that require chocolate in a furnace as ingredients took a bit of thinking outside the box and i love it

Normal mode was a blast and i honestly can’t wait to see how the drain mechanic in hardmode impacts how i need to setup my factory

A few nitpicks from my side:

  • Some items are really hard to see on the ground notably silicate glass and the tectonic press

Personally i added some dropshadows to all the item sprites and it helped me a ton

  • As others already pointed out the cowgirls getting stuck in funnels is a bit annoying maybe they shouldn’t be affected by the belts?

I just talked to all of them right at the start and made them stand still

So overall fantastic game! Can’t wait to see what’s coming next

(+1)

Thank you, it makes me happy that you liked the challenge!

If you want to, you can post the texture edit, in case people want to use it. I don't have a problem with people posting the texture pages, even if it's only small edits.

When it comes to item shadows, that is a great idea, and I will add it in the next update. Also, in the next update, the cowgirls will no longer be moved by belts, because several people have had issues with it.

(1 edit) (+3)

Excellent work crushing the bugs found so far.

Just a few minor things I wanted to point out. I noticed that while using the bikini top if you turn around your back shows the old tube strap bra instead of the back of the bikini. Also automation is hard. Hovering hands doesn't show any helpful information for me in the menu. Aside from that I'm thoroughly enjoying beating my brain against how to automate my machines, and trying to keep all the wild cowgirls from getting stuck on my conveyors.

P.S. If you have a discord server and a Patreon set up please provide a link. Although WG is not my thing I do enjoy the BE, and Thiccening aspects of the game, and think this is worth supporting.

(1 edit) (+1)

Thank you. The issue with the bra for me appears in the upgrade menu in game, but not for the actual player character, does it appear on the player character for you? Regardless I'll have it fixed for the next update.

I do have a discord, it is in the description of the game, but I can put it in my profile too. For monetary support, I set up a paypal, a few days ago but I didn't end up announcing it (I wasn't sure if itch allowed links to other donation places, given that it has its own system). I have now set up a patreon, but it is under review, so I'll link to it when it is public.

Edit: I have thought about making a discord server or a subreddit, but I don't know if I'll be able to moderate it.

Thank you, it is very encouraging that people actually want to support this thing!

(3 edits)

Update, the patreon is now up. There are no rewards for donating (but it is appreciated)

https://www.patreon.com/deadkatdonationbox

Edit: for some reason the link linked to pixiv, it now should work.

im struggling to understand how to make conveyer belts work, can someone please explain how to place, connect etc. (also, sorry for broken english)

(+1)

You can change the length of conveyors by control left/right clicking, and you can hold space over a conveyor belt to get the next lined up exactly.

(+1)

Hey, You can decrease/increase the length of a conveyor by using ctr+leftclick or ctr+rightclick respectively

to connect them the belts themselves must touch not only their outline. the outline only indicates the speed at which the belt transports items (which can be set by ctrl+left/right clicking after they’ve been placed on the ground) and are not actually part of the belt so to speak

Daaamn, this is sick. Thank you for making this!

this is really helpful! one more thing, how do i connect it to (for example) a mining rig? or do i just place it against/next to it, as long as it touches?

If you want to move items in or out of structures, you can use funnels. The funnels take items from behind them and move them in front of them.

(+1)

after a lot of searching i did figure it out, thank you very much for helping tho!
it wouldve been handy if things like the funnels at least told you what theyre for before you have to make them. then youd at least know what you want to make. but thats me personally

(+1)

Game's pretty good, figuring out how everything works is pretty fun even if i'm really not used to this kind of game. Automating stuff isn't as bad as i see some people say in my opinion, it just take a lot of time. I don't think i have any real problems with the game, only thing i noticed is that cow girls get very often stuck in object like funnel and logic gate when riding a conveyor belt. I put a pic with SIX cow girls stuck in funnels, this happened in only 5 minute, it's a bit annoying to unstuck them on automated stuff, they don't follow you either when you ask them to in this state. If you want my opinion i think conveyor belt shouldn't affect cow girl at all, it would make moving them around easier too.

(+1)

Thank you, I'm happy you're enjoying the game. For the cowgirls, I have been wondering if I should remove that feature. It's fine for the player as a form of faster travel, and I thought it made sense for cowgirls but I am reconsidering it now.

(2 edits) (+1)

Hey, I wanted to automate scrap metal since i'm in early game but the funnel won't let me insert coal (fossil chocolate) into the basic mining rig like I did with my coal production, is there a way to get around this?

(nevermind i fixed it, if anyone else runs into this problem, just make sure you have no stray items in the machine or else it won't actually use the coal)

I didn't notice that the mining rig did that. I'll fix that in the next version, it's a little stupid that it works like that.

the font is hard to read and is there a way to zoom back in instead of zooming out all the way?

You can't zoom back directly, but if you want to zoom back one step, you just press e twice.

it would be nice if it was possible to change it to mouse wheel to zoom in and out, i keep pressing E either by accident or just used to E being interact

(+2)

I love this game; it's probably my favorite game to come out of this community.

I cant wait to see what comes next.

(+1)

Thank you!

(+1)

Just beaten the game for the first time.
Time to play hard mode.
Loved the game. And big thanks for the author for helping and fast replies. Keep up the good work!

Congratulations, and good luck with the hard mode!

(1 edit) (+1)

As of v7 1/2, I'm loving the QoL improvements; thanks for listening and adding feedback so readily! (Small wonder I couldn't get the grilled cheese to work before, it turns out it needed the furnace!)

Had this come up when crafting the ultimate sandwich, using a tectonic press placed in the release version; destroying and replacing the press fixed the issue:

############################################################################################
ERROR in
action number 1
of  Step Event0
for object obj_structure_tectonic_press:
Push :: Execution Error - Variable Index [7] out of range [7] - -1.structure_recipes_result(100721,7)
at gml_Object_obj_structure_tectonic_press_Step_0
############################################################################################
gml_Object_obj_structure_tectonic_press_Step_0 (line -1)

Clicking randomly around the recipe book in the lower left of a recipe will sometimes give this error:

___________________________________________
############################################################################################
ERROR in
action number 1
of Mouse Event for Left Pressed
for object obj_item_book:
Push :: Execution Error - Variable Index [0] out of range [0] - -9.made_into(100971,0)
at gml_Object_obj_item_book_Mouse_4
############################################################################################
gml_Object_obj_item_book_Mouse_4 (line -1)

Otherwise I finally had time to make at least one of everything; next time I'm looking forward to starting new where ores are much closer to the goddess!

The first issue is one that I had fixed, but due to that recipes are stored inside the structure object, structures need to be replaced for changes to take effect. The second one with the recipe book however, I hadn't noticed, thank you for letting me know. I will be fixed in the next update.

(2 edits)

Maybe you can add a cheat to make more food or cheat that enable feature to plant a ultimate sandwich or as example make a potato nutrition = 1000? To greatly speed up feeding process for people who don’t like to crack their brains and play 10 hours to see a goddess a little fatter. I’m tired of this game, i automated Ultimate Sandwich, my brain went out for a walk…

(+1)

You can edit the nutrition goal of the goddess in the savefile located inside "%localappdata%/gain_factory". You can find the variable called "goddess_nutrition_goal" under the save that you're playing on and set it lower.

(2 edits)

Hah? Hahahah… HAHAHAHHAHAHAHAHAHAHHAHAHHAHAHAHAHAH

My brain…

My pain…

This can’t be this simple…

My heart hurts…

(+1)

Your savefile your rules

can you change the nutrion goal of both the engineer and the caw girl where do I find that?

The nutrition goal of the player and the cowgirls are a little more complicated than the goddess. They are coded into the objects and aren't variables they carry, so the goals can't be changed.

For the player, you can give yourself upgrade points by changing the variables called "upgrade_points" and "upgrade_points_total" (edit both to avoid weird stuff happening).

Deleted 274 days ago

Really enjoyed your game! But in the last update cow-girls seems to like to stuck in conveyor... It's really pain sometimes

That is so funny. You could put walls around your machines and have logic gates as doors, they can be opened manually by the player.

Oh, that’s a good idea! Except my factory is a mess of conveyors, i’m already have troubles to go through all the machines. And adding walls? To make it even harder? I think i’ll endure “stepsisters”))) xD

(+1)(-1)

I need a guide on electricity in this game, can you help me out, or at least make a crafting guide for this game?

(3 edits) (+1)

You need to generate power with manual crank, stirling engine or nuclear reactor. When you placing generators there is a highlighted zone in which electricity goes into machines. Generated electricity can be received everywhere, but you need a transmitter pylon to receive it and send to machines. To make it simple: you need to generate power in generators, receive and send it to machines with pylons.

Deleted 274 days ago

I got the manual crank, but ho do I connect something with it?

The manual crank has a very small radius where it powers structures. To power something with it, you need to put the manual crank more or less right next to the structures you want to power. You can see the power field when holding shift with the mouse over the structure.

(+1)

So... There's Heavy Cream, which has 79 points of nutrition, and there's Mashed Sweet Potato which is crafted from Heavy Cream and two potatoes but it gives 75 points, basically lowering output... What's the reason of even crafting those... Maybe giving them a little buff would be a good idea

Thank you for the tip, I should buff the mashed potato. I went over and increased the nutrition for milk products a little while ago in development and I must have forgotten to do the same to some of the things they're made into. It will be fixed in the next update.

(+1)

Is there a way how to automate planting crops?

Yes, you can funnel the crop you want to plant into the pot and then harvest it using the care robot in harvest mode.

(+1)

oh my god thank you

Np

(+1)

How do i make big machines? Like i know i to do basic ones but like ones with 6 or more ingredients i am completely lost (etc the big generators) anyway thank you so much for the cool game!

Could you elaborate on what you mean? Recipes with 6 ingredients work the same as recipes with less than 6 ingredients. The only structures with 8 inventory slots are the stirling engine and the nuclear reactor. The nuclear reactor (and the milk refinery) require heavy duty vaccuum tubes instead of glowy transistors.

Thank you, I'm happy you like the game.

of course! I guess i am asking is how to do i put all the ingredients together to make a nuclear reactor and the milk refinery? Like the recipe calls for 12 items, i have all of them i just don't know how to combine them all. Maybe I am dumb but i have been stuck on this for a while lol. 

Ah I see why you got confused. The recipe book has up and down arrows that actually scroll to the sides. It doesn't require 12 items, it is just scrolling side to side and showing a list of 6 items, but I understand the confusion.

(+1)

I was confused at first too, when the arrows are up and down you don't expect it too scroll left to right.

(+1)

Requaied  to be able to assign a recipe to machines like oven.

By Clockwork Wrench, mabe?

Just a little bug report: Game crashes when you put Inspector Panel connected to Nuclear Reactor

(1 edit)

I thought I fixed it...

Thank you for letting me know, I will fix it.

Edit: I had tried to fix it, but I messed up. It now works.

for unknown reasons cheat mode doesn't work for me maybe just switch to full screen then I have no idea how to start the game because I can't craft items

You can craft items using the orange box next to the inventory. Right click to deposit ingredient, left click to take out ingredient, shift left click to take out product.

(+3)

Hello, i've played for hours at this point and noticed that there's a bit of QoL improvements that'll really help players if you're gonna implement them.

1: Showing crafting time for items and crafted amount in the recepe.

2: Showing amount of items in a stack on the ground (Preferably constantly, but can be toggle-able)

3: Grid - based placement, it really sucks to place everything pixel perfect and is the most annoying part of the game with which you spend most of your time dealing. Grid - based placement will streamline base construction and will be more intuitive than what we have right now. Grid - based placement will also negate the problem of conveyors, you just simply have 1 length instead of multiple. Another problem it can solve is resource nodes overlap (Basically set up separation parameter for them in X grids away from each other)

4: Controls. I really do not see any problem with making them better, for example - Left click to pick up items and place them into containers, Shift + left click to pick up produce, Right click to rotate items clockwise, Shift + Right click to rotate items counter clockwise, R to drop an item you're holding in hand on the ground, Shift + R to drop a stack on the ground, Space to change the placement mode (Grab, build, deconstruct, etc. - Left click to build and deconstruct, you can't grab items while in construct/deconstruct mode), L.ctrl - to run faster.

5: Limit the size of the map. Unlike in factorio, this game has unlimited resources in nodes, you don't need a map this big. Another thing is, is that with current map size most of your cowgirls just run away if you're not quick enough to stop them. Additionally, you can add parameters for generation so the spawn area has at least 1 patch of every resource, but on a good enough distance from a goddess and have enough space between each other to place all the machinery without overlaping.

6: When you zoom out interface should stay the same size.

7: Slightly increase stack sizes of different items, it's almost unbearable sometimes.

8: At a higher relations level for cowgirls add a feature of commanding them on where they should go (Enter a command mode with Space bar)

9: Add a small icon above cowgirls head to see what food do they like (When holding Q button).

I have more thoughts on the game mechanics but this post is aready big enough as is

Sent you a friend request on discord btw, i wanna chat about your game

(+1)

This and pixel based conveyor belts.

(1 edit)

Crafting time isn't something that is worth worrying about when automating. The ratios are clean very often, but using them for automation isn't practical. I won't be including the crafting time in the recipe book, because I don't want it to distract players from better solutions.

The map size issue is a little less in v7. New worlds spawn with guaranteed ore deposits close to the goddess, and cowgirls now have a bias towards walking to the goddess.

Stack sizes have been increased in v7, because I agree that the stack sizes were a little small.

Grid based placement isn't something I will add, and the controls are going to stay the way they are.

(1 edit) (+2)

Some thoughts

I'm not sure why there's no dash option. Player movement speed is slow, and without being able to zoom around the map it makes hunting for resources a huge slog.

On that note, not everything should be done with the mouse. Having everything be done through some arcane combination of right and left clicking is incredibly unintuitive, and it slows down the gameplay loop to a glacial pace. Being able to use ESC to exit menus is on par with WASD to move in terms of ubiquity, so it's weird to not see it.

There's also zero indication of where to forward, or how any of this works. The Goddess provides a quick rundown of the controls yes, but outside of that things like figuring out electricity or how to build larger machines was completely out of left field.

As some people has pointed out, it is incredibly complex to automate a single item. This is a factory game, where the point is establishing a well run automated factory. This is also a weight game gain, where the goal is to complete gameplay loops and be rewarded with plump eyecandy. I don't know if locking the weight gain gameplay loop behind such a byzantine factory gameplay loop is a wise idea.

This feels like a game made very specifically for one person, and that's not bad. If you're not happy with your work there's no point. But I think it would be worth thinking about how accessible you want this game to be, and if the level of complexity that you seem to seek is in service of that goal.

I want to like it. I do. I like complicated games, I like number heavy games, hell my two most played are Dwarf Fortress and EU4. But at the moment I can't convince myself that the cowgirls are worth the grind of getting through the game.

Honestly this feels like the skeleton of a fantastic piece of work, it just needs some heavy editing when it comes to UI and quality of life stuff. Greatly looking forward to seeing how it develops.

(1 edit) (+1)

Hi thank you for the feedback. I understand that it isn't very intuitive in the beginning. It is true that the controls are a bit weird and that the progression can be pretty opaque. There is at least the item book to help, but it is very likely that it is not enough.

I have used the current control scheme because I haven't found one that I felt worked better, and it isn't perfect.

Escape can be used to exit menus in game, at least as far as I have tested. Does it not work? If not, I need to look into it.

You can zoom using E.

(+1)

I think maybe just having a little guidebook giving an example of how to say, a basic mining rig up and running would go a long way. Doing that would cover most of the basic mechanics, and provide a good groundwork to build off of.

As far as I can tell escape isn't working, but I'll try again in a moment. As for the controls, it's just a lot of modifiers to remember for the clicking. I'm not sure what a simpler way to go about it would be, so this might just be the best possible option.

For the zoom, I just meant for the whole map, since even with max view distance it still takes quite a while to get from one side of the map to the other in  order to scout out resources.

Also, since I neglected to mention this in my last post, I love the art style. I think you've done a remarkable thing in creating a sense of unified aesthetics and also great character design. It's easily the best I've seen in a wg game maybe ever.

I have now included examples of how to automate the most important things in the description of the game, I hope it helps. 

Escape is working on my end, and I'm not sure how to test or fix the issue, and I also don't know how many others are having the same issue.

The map size issues are a little better now. New worlds spawn with a few patches that are close to the goddess.

Thank you, I am happy that you like the art!

(+1)

I think, it would be better if you changed a hovering hand's description so it mentions that it can grab items from storage/machine. (that could have saved me some time)

Also i noticed that clicking on Soft Cheese item in recipe book shows that it is an ingredient for hamburger, but it is actually not.

Yes that's fair, I'll add it to the hovering hand description in the next update. The thing with the cheese, I will also fix, thank you for letting me know.

ok i made a oven but i cant remove from the crafting area can you help m

(+1)

To remove a building hold space and left click on the buildings hitbox.

If you want to remove from the product slot, you can shift left click the building.

(+1)

I have a suggestion/request. Could you possibly add a hidden quest/acheivment that'll turn the player character into a cowgirl? Would be a nice way to work towards unlocking higher than size 7 for each part. Unlocking conditions could require befriending to rank 9 5 or more cows

(1 edit)

So there are ways to unlock the cowgirl outfit, at least. I won't reveal how to (it's not that hard, but it does require a high friendship), but if you look at the character creator, the grey squares toggle that outfit once it is unlocked.

(+1)

The game is really cool, played it for a few hours and i wanted to make some automations, but i cant figure out how to properly make automations of items that have more than 1 type of ingredient

Hi! You can try using the logic gates. Logic gates detect items at a position and stay open for as long as there are items there. This lets you control the flow of items and can be used to make more reliable automation. Here is an example of this in use:

The source of the gates is set to be on the output conveyor and the waste bin is there so that the conveyor doesn't clog up if the chest is full.

(1 edit) (+1)

Thanks a lot, that actually is really smart.

(+1)

love the game, but im too dumb to progress, maybe im alone in this but making the game a little more simple would help a lot 

I get that the game can be pretty hard to understand to begin with, I will be changing how the recipe book works in the next update, so recipes should be easier to find. The goddess provides help with things if you talk to her and select help, and there are some tips in the description of the game.

If you have questions, I can also answer them.

(+1)

Overall not bad but the biggest critque I can give now is make this laptop friendly and other ways to mine/functions with right click. While the second one being that you can see the recipe for an lock item for an item you don't have (don't know how exactly to put this in words)

(1 edit)

I have had people request that the pages for locked items should be able to be viewed, and at first I didn't want to add that, but I think it would actually alleviate a lot of the frustration with figuring out recipes. I think I'll be adding it in the next update.

Edit: what specifically do you mean by laptop friendly?

(+1)

I guess don't make the game required to have a mouse. As like mining requires you to hold the right click or having to right click for fueling but I think this could be easily taken care of with a config menu. Also playing a bit more it would be nice having a way to copy/paste and delte/move an area of objects to not have to click individually to mitiagte the time it takes to make a building or putting it in the trash bin. Then there was also the drones (can't remember there name) where it seemed like that the can only drag and place one location at all for the item itself. Lastly, I was trying to make an automation but I was stuck on finding out if it was possible to put fuel in the drills. Was I doing something wrong or is that not possible in the game yet?

The game was designed with mouse in mind, so would take a lot of rewriting to make it possible to configure the click buttons to keyboard buttons, and I don't think it is worth it, as most people have a mouse even for laptop. I have considered copy paste, but I don't think I am good enough at programming to make it work. The drones usually have one position from which they pick up and one position to which they deliver, and a range of 96px I think, so if a position is more than 96px (radius) away from the base, it won't use that position. It is possible to put fuel in the drills, both by hand (right click) and with funnels/drones. It could be if the hitbox of the ore vein is in the way, that the funnel won't be able to be placed right up against the drill, in which case it won't funnel into it. You can fix this by placing the drill centered on the ore vein, or off to one side where the funnels are gonna be.

I'm having a hard time enabling cheat mode. I hold down c+h+e+a and press t as instructed, but nothing happens. SHould I hear or see something if it works?

There is no sound being played when cheats are activated (tho that is a great suggestion). It could be tricky to activate it sometimes, I often need to give it a few tries, but it should work to hold c h e a and press t. I would speculate that maybe the keyboard you're using cannot handle that many inputs at once, but I am using the cheapest keyboard I could find, and it works for me. 

Maybe I should add an easier way to activate cheats in the next update, something like pressing them in quick succession instead of at once.

For the sake of testing you could temportarily use a togleable setting in the options menu. Once you reach a level in teh game where you're satisfied with progression and balance you can remove it.

Cheat mode is supposed to be a part of the game, and is not just for testing. I have now made it easier to activate tho.

Is there a reason i cant get the cheat mode to activate?

Cheat mode should be able to be activated at any time inside a world. It should be able to be activated by holding c h e a and pressing t on the keyboard (t needs to be pressed last), and it does work when I have tested it.

Maybe i just need to keep messing with it, i just don't understand why it wont let me do anything when I am 100% sure i pressed it all in the right orde

Cheat mode should now be easier to activate, in addition to making a sound to confirm its activation.

Okay, great! Thank you.

i am also trying to do an auto farm like you have in the screenshots but i cant get it to deposit, what am i doing wrong?

The setup looks good, I think it's just that the funnel from the harvester to the chest isn't placed down, and is instead an item.

(+1)

What's the best way to automate the chocolate fossil mining?

The simplest setup is one with a funnel pointing out of the miner and into a chest and a funnel pointing back into the miner from the chest:

oh my absolute goodness you are the best i have been wanting a game like this for eternity

Thank you! I'm happy you like it.

after playing it some i shall admit it is a bit rough around the edges but rather enjoyable in the meantime, is there a chance i could get a way to contact you over discord or something bychance and discuss it with you?

You can add kittykillerkuriosity on discord.

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Haven't gotten a chance to try the game yet, but right off the bat, I love the concept and I love the art. looking forward to trying it out.

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I will admit that it's a frustrating start, but only because things are a bit hard to figure out without much guidance. I came really close to giving up, but scouring through the comments I was able to figure out enough to get me started. Now I'm starting to get engaged with the crafting system. I really really want to enjoy this game. I know some people are going to be completely in their element with it.

I get that it can be hard to figure out in the start, and it could turn a lot of players off. I'll do my best to answer questions that come up for now, and if I figure out ways to make the game beginner friendly, I'll do that too.

It's good that the comment section was useful at least. I have been thinking of maybe having a discord server or subreddit or something, but I have no experience moderating such spaces.

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alright, a few things id like:
1. fullscreen mode, or at least a way to properly see the entire screen

2. a document or something in which you can see what you need to make what, and what resources are available

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Fullscreen mode can be toggled with alt enter (I should probably add this as an option in the settings menu). I will probably not make an external document with all the information, but if you want, you can unlock all the items in the recipe book using cheat mode. Items are unlocked when they have been picked up by the player, so you can turn on cheat mode (c + h + e + a + t, pressing t last) and use the up arrow to cycle through all the items from chocolate to long distance funnel, and then turn cheat mode off again.


Edit: now fullscreen mode can be toggled in the settings menu, as well as the in-game options menu.

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wait how exactly do i turn on cheat mode?

Hold c + h + e + a and press t last. That toggles it, so it's the same for turning it off again.

i do hear a noise but nothing else seems different

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