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(3 edits)

has a bit of a dungeon keeper vibe.

would like to know the stats for the buildings and the research. also let me see the distributors range. let me click on a drone to see its stats.

accessing the quantum realm you can get a negative stock of material :-)

why did the game randomly freez

off cam mineing

(+2)

I absolutely love this, its super fun and satisfying, i would only invert the power/coolant percentage, maybe show more detailed stats or descriptions of items, and let you destroy tiles or rebuild mined ground, besides that everything else is great

(+1)

nice game yet still some bugs in, but a cool idea.

about the general logic, I'm despertely looking for another way to select blocks for mining something like drag a range not only mark one block 

And it took me a while to understand that the amount of % is bad at power and coolant yet i understood to decrease it xD maybe should be formulated differently like invert it and say 5% power outages, or 95% power coverage

(2 edits)

Service drones in inactive orbit after I built a coolant in the center of their triangular route. 


That's them circling. Haunting? All the drones energy-drained, too.
Up top is the new one I made, which is stationary because it's not servicing them, either. Only the other drones. By shape of corridor hope you can see what I mean by triangular routes.
p.s. I really love the zoom focus function with the pointer and the mouse wheel. I haven't tested it on other interfaces like trackpad but it was very pleasing and intuitive to me. Others may find it dizzying, it was kind of Iron Man on-focus control, simple and elegant.

p.p.s. Aw, spoke too soon. Multiple un-connected elevators turned all the drones into Blair Witch Project. Staring at wall, no power. Adding drones temporary fix...  and then zoom stopped working completely.

It is due to some of the game logic. The Service Drones are chasing each other trying to service each other, and the inactive drones do not try to service them because they see another drone is already trying to. Elevators also cause some issues, presumably because the logic only checks if an elevator is there and not whether it is going up or down. This happens more often when a drone is trying to get to a site one level up, but there is an elevator going down on the level below it -- the drone "thinks" it can use the elevator to go up to the site, but it does not.

Since Doooooom made the source available, I plan to see if I can "fix" it and submit a patch.

@developer: Are you still working on development of this game? 

(+1)

I have not had time as of late to continue development. It's a project I would like to return to at some point.

Have you considered open sourcing it via something like GitHub? Both to allow others to see game logic, and to contribute code (or branch alternative branches).

(+1)

that's a great idea. It's already on GitHub as a private repo I will make it public after I review the code!

Deleted 1 year ago

Awesome! I will take a look.

(+1)

Made a mistake and linked the wrong respository

https://github.com/idlelosthobo/mined-game-2020-archived

(+2)

very nice, though a visual display of distributor range would be nice

Deleted 2 years ago
Deleted 2 years ago
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