I absolutely love this, its super fun and satisfying, i would only invert the power/coolant percentage, maybe show more detailed stats or descriptions of items, and let you destroy tiles or rebuild mined ground, besides that everything else is great
nice game yet still some bugs in, but a cool idea.
about the general logic, I'm despertely looking for another way to select blocks for mining something like drag a range not only mark one block
And it took me a while to understand that the amount of % is bad at power and coolant yet i understood to decrease it xD maybe should be formulated differently like invert it and say 5% power outages, or 95% power coverage
It is due to some of the game logic. The Service Drones are chasing each other trying to service each other, and the inactive drones do not try to service them because they see another drone is already trying to. Elevators also cause some issues, presumably because the logic only checks if an elevator is there and not whether it is going up or down. This happens more often when a drone is trying to get to a site one level up, but there is an elevator going down on the level below it -- the drone "thinks" it can use the elevator to go up to the site, but it does not.
Since Doooooom made the source available, I plan to see if I can "fix" it and submit a patch.
Have you considered open sourcing it via something like GitHub? Both to allow others to see game logic, and to contribute code (or branch alternative branches).
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has a bit of a dungeon keeper vibe.
would like to know the stats for the buildings and the research. also let me see the distributors range. let me click on a drone to see its stats.
accessing the quantum realm you can get a negative stock of material :-)
why did the game randomly freez
off cam mineing
I absolutely love this, its super fun and satisfying, i would only invert the power/coolant percentage, maybe show more detailed stats or descriptions of items, and let you destroy tiles or rebuild mined ground, besides that everything else is great
nice game yet still some bugs in, but a cool idea.
about the general logic, I'm despertely looking for another way to select blocks for mining something like drag a range not only mark one block
And it took me a while to understand that the amount of % is bad at power and coolant yet i understood to decrease it xD maybe should be formulated differently like invert it and say 5% power outages, or 95% power coverage
Service drones in inactive orbit after I built a coolant in the center of their triangular route.
It is due to some of the game logic. The Service Drones are chasing each other trying to service each other, and the inactive drones do not try to service them because they see another drone is already trying to. Elevators also cause some issues, presumably because the logic only checks if an elevator is there and not whether it is going up or down. This happens more often when a drone is trying to get to a site one level up, but there is an elevator going down on the level below it -- the drone "thinks" it can use the elevator to go up to the site, but it does not.
Since Doooooom made the source available, I plan to see if I can "fix" it and submit a patch.
@developer: Are you still working on development of this game?
I have not had time as of late to continue development. It's a project I would like to return to at some point.
Have you considered open sourcing it via something like GitHub? Both to allow others to see game logic, and to contribute code (or branch alternative branches).
that's a great idea. It's already on GitHub as a private repo I will make it public after I review the code!
Awesome! I will take a look.
Made a mistake and linked the wrong respository
https://github.com/idlelosthobo/mined-game-2020-archived
very nice, though a visual display of distributor range would be nice