Cutting my loses


Started to port the slime animations I had into Godot. I'm feeling like just sending this one, finishing it as quick as possible. When I was working on that little mermaid doodle thingy, I realized something: That shit about "learning Godot while making A game" was total bullshit. Imagine if someone comes to you and says "I'm gonna learn how to draw, and I'll make this one drawing where I will test and practice all drawing techniques until I learn, then I'll make more drawings"; that's insane, and it's the same in this scenario. What I should have done, was to stick making small finishable games, to get those reps in, making the same stuff but slightly different, improving by iteration, then moving on to remaking SpacEscape. The way I'm doing it now, the remake would have been just my second game, what quality can you really expect from that? What could have I learned from making just one game? When every aspect (collision, saving, movement, etc) was worked just once, then moving to other things? Total madness. Plus, after working on the FNaF game and the other doodles and coming back to chibi, my god, the spaghettification, it really is not worth continuing it much longer. So, what does this mean, in truth Arisen? Well, cutting my loses, shorten the scope of this to just making the Mermaid and a final boss, the game is more or less done tbh, the basic mechanics are in, the objective is in (capture enemies to escape), just need to string it all together. After that, I think what I should do is focusing on all the pet projects I have, the solstice and little nemo one are small, as I just want to remake those with RoR mechanics, after the FNaF one seems like a good step up in complexity; and you know, no sense in staying on Godot 3 any longer.

Ah that's right, I started a FNaF hentai game, I know, I know, there's a million of those, but this one is Uriel style. There's a initial demo on my blog, I already made the itchio page, but I won't launch it until I've finished the second animatronic, just having one makes the game too boring and easy.

I also made a little tower defense like thingy using the godot tutorial as base, where you control Mitsuko's egg, and have to dodge wolfe sperms, see how long you last, I hope I can make that one playable on the browser and put it here too. Also started a little platformer with the mermaid sprites I made back in the "UrielMan tries to race in the FinalFantasy Rando" arc.


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Comments

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Its completely understandable that when an idea is made, you want to throw it into a game. But that just makes it way more complicated.  Those features could always go into a sequel, or another game someday. But all the ideas you've had over the years are pretty good, keep it up!

I'm disappointed, but not surprized, very often when a small game tries to have a bigger scope that money or devs can spare, it's not very good to hear about  long delays that take 2+ years

I'm sorry you were having such troubles, I was in the same position when trying to make a game 5 years ago and again 2 years ago, I wish you better success in your future projects

the animation is soo good!

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I know your supporters will understand if you need to step back and take a breather. Don't let this wear you down to where you're too frustrated to look at it anymore. You'll figure out a comfortable system!

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Be sure to take a break if you need to!

加油加油🤜🤛

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Glad you're figuring it out. I personally can't wait to see what else you make, especially since space escape has been a gem since the beginning and you were learning through the whole process. Keep up the good work and yes I'll be purchasing the final product even if it's not what you had expected.  Good luck on your future endeavors