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(+1)

sooo intriguing!!! i swear i enjoy every single one of your games lol, the plots are all well-written and whenever the fourth wall is broken i get shocked all over again,,, hope theres more anathema references in your future games;;

playing your stuff is actually inspiring me to start making my own visual novel, so thank you sm!!

Aww, well, I’m super glad to hear it :D Thanks so much for checking out this one too <3

I do love writing fourth-wall-breaking stuff, hehe x3 I haven’t done it in every single one of my games, but it’s in a few of em! I think the only ones with Anathema references are this one, SR, and very vaguely in Limbo Line.

I plan to include more Anathema stuff in the future though :3 It’s just it might not involve the exact same character speaking to Anathema because that character is on hiatus and will potentially be replaced with a relative x3

That’s so cool! I hope you do end up making your own visual novel :D It’s sooo much fun! The only thing is, you might end up addicted to it like me xD

(+1)

Omgg I thought I knew what the twist was like in the middle of my first playthrough, but I was wrong. And then I was wrong again! The game kept me on my toes, amazing story.

So glad you had fun with it!! It always means a heck of a lot when anyone says they’ve enjoyed this project cos it doesn’t get many downloads x3  So yeah, I really appreciate you checking it out, and thank you so much again for the kofi too!! <3 

Hope your week is going great!

(+1)

I was a bit curious, after doing Doyles story a few times, the characters on my load screen changed, did I get all the endings or is it because I had just gotten the ending Letting Go (B) (also the letting go endings made me cry :(

First of all, I just wanna say a big thank you for playing the game because, for some reason, this one gets hardly any downloads, so I’m always really happy to see that someone has actually played it :3

It’s been quite a long time since I made this, so I can’t say with 100% certainty, but I think that I probably made it so that the characters on the screen change when you reach that specific ending that you got to rather than for completing all endings. I’m gonna go have a look at the files though just to check!

Okay, so, I had a quick peek, and yeah, from what I can see, I think it probably changes with that ending. I think I must have done that because I considered it to be one of the happier of all the endings, even though none of them are particularly happy in the typical sense x3

Doyle’s side has a total of 9 endings - Out In The Cold, Our New Home, My Angel, Lingering Love, After Life (A), After Life (B), All Fall Down, Letting Go (A), Letting Go (B).

I don’t know if you’ve maybe already seen this, but I made a walkthrough for the whole game, so if you’re missing any of the endings, you will probably notice which ones by having a look through that :3 

I’m sorry those endings made you cry :( hopefully, it was at least in a good way x3 The game is pretty bleak though to be fair >.< maybe that’s why people seem to avoid it, haha. It's definitely a dark otome rather than a fluffy one >.<

Thank you again for taking the time to check it out <3

(+1)

Ok, I have a bone to pick with you. This game has been plaguing me. I'll be headed to bed then suddently I'm thinking about this game. I think about how sad and amazing the two releasing the ashes endings were, I think about just how great the game was in general. Why, why won't it leave my head! I lay in bed thinking of this game, what did you do to me.

Sorry about that x3 that’s amazing that it’s stayed with you though! Well, as long as you can still sleep anyways, haha. 

I’m hoping that later in the year, I might be able to put this and some of my other completed projects on Steam. It’s just I’ll need to make some tweaks first and export new builds which will be a pain in the butt >.<

Just wanted to say that the text is going out of the screen.

What system are you playing on, and in what resolution? :o It was designed to be played 1920x1080 16:9, so, unfortunately, if played in anything else, some of the UI can get a bit screwy :( Sadly, it rarely seems to scale properly to accommodate other resolutions, which is why I decided to lock it to 16:9 only in my most recent release and have black bars for others instead. Annoyingly, it still doesn't help with square resolutions entirely >.<

(+1)

Damn i have no idea in what resolution XD

Sorry i don't know much about this kind of stuff 

No worries x3 Chances are, if weird things are happening like text leaving the area it's supposed to be in, then it's probably a different resolution to what I made it in and tested it on x3 It's something I find endlessly frustrating that the UI can't just adapt to different resolutions T_T I'm not a particularly techy person myself! The UI does have built-in scaling that works to some extent, but sometimes it just doesn't >.< haha.

(+1)

I see 0-0

(1 edit) (+2)

Well, wasn't expecting that twist.

Edit: Oh gosh i played it again but- Spoilers


As Doyle and oh my gosh, I didn't have the heart to try and kill him and did the other option, the ending actually made me cry.  I honestly want to learn more about this guy and how their future progresses. Him actually admitting what he did and being sorry was 👌

(+1)

Aww, cute bunny! ^-^ I approve!

Hehe, adding that extra route almost killed me during the jam cos I wasn't sure I'd make the deadline by doing it x3 but I really, really wanted to try and show things from a different perspective! To be honest, I kind of forgot how dark this project was since it's been a while since I worked on it >.< I hope it wasn't too horrific anyways! I think I may actually have cried myself while testing it once the voice acting was in. It's always the voice acting that gives me a gut punch, haha. It happened again just the other day actually while I was working on my Yandere Jam project for this year! I was testing and I heard some of the lines voiced for the first time alongside the music and everything, and I just sat there like someone had slapped me in the face, then a few tears emerged x3 Really wasn't expecting it when I already know what's going to happen, but it's just the delivery of the lines from the VA was so strong that it properly got me, haha.

If there had been more time during the jam, I would've liked to have added some extra scenes like after-story stuff & possibly pre-story stuff too, but I used all the time there was up making the version that's here. I suppose I could have come back to it after to update it with more content! I did kinda feel like I needed to move on from that world though once the jam was over just because it was beginning to feel like I lived in that apartment with those guys x3 It wasn't the worst feeling in the world, but it did make me kinda disconnect from reality >.< Sadly, this is also one of my least-played games :(

I really appreciate you giving it a chance and checking it out though :3

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I'm guessing you're probably referring to Anathema, it's pretty difficult to catch it when it's only spoken and the voice is quite heavy with the effects x3 especially if you don't already know about the character. Yeah, it's basically a sort of adaptation of an episode from an anthology show that I'm a big fan of, so it's got the whole story of that episode in it + my own original tweaks and additions to the story to turn it into an otome with choices, story branches, and different endings :3

As for Solipsism Reigns, it was my first-ever game, which you can find here :3 In that game, there are a lot more references to Anathema. The inclusion of the character known as the Architect addressing Anathema in this project was supposed to be a sort of easter egg for people who had played Solipsism already :3 It probably just comes across as quite confusing though to anyone who hasn't played Solipsism first >.< haha. But Anathema is basically the player :3

(+1)

🤍LOVE THIS GAME!🖤

<3

(+1)

I love this game already and I just started it! 10/10
(1 edit) (+1)

Well, that's awesome! Glad to hear it and thanks for playing it ^-^

Hope you feel better soon! I got a cold too just before Christmas, and I'm only just starting to feel better now >.< so I hope yours gets better quickly :3

Omg Thank you. btw... fight me! ( just kidding)  the ending was crazy!! I loved it

(+1)

🤍WOW! GREAT GAME!🖤

Thanks so much for playing it <3 Tbh, I kinda forgot that ending even existed x3 my memory is so awful T_T

(+1)

I love everything about the game. I love the way you click the 9 to proceed to Doyle's POV, I love the story and 

So glad you enjoyed it ^-^ especially since this is one of my least-played projects! It's always nice to see it get some love <3 Thanks so much for checking it out :3

Hi Melancholy Marionette! For some reason, none of the screen size options fit my Mac screen. About an inch on the right side of the screen is always cut off. Do you know if there is a way to adjust the screen size in game to fit the size of the device used? Thank you!

(+1)

Hey hey! That sucks >.< Sorry it's like that for you on Mac :( The problem is that I don't have a Mac myself, and I don't know anyone who does, so I've got no way of testing things on them and no idea how they even work T_T However, the problem with it not fitting on your screen I might be able to help with. 

I remember that during the jam, one of my teammates said about locking the resolution/screen size for this game so that we didn't have to spend too much time messing around with UI elements and design to fit different sized screens. So yeah, I think we did lock it to 1920x1080 resolution in the end through the settings in Unity, which should mean that it's not properly resizable for players. 

If that is the case, I could try re-exporting the game without that lock on for you :3 That way, you should be free to change the size of stuff in the settings of the game. But, there's no guarantee everything will fit particularly well on the screen still >.< I can switch on the scaling UI option in Unity and hope for the best, but quite often, it still doesn't scale properly and you get bits of the UI here and there that still hang off of the screen and stuff >.< Everything always looks perfect for me when I'm testing, and then I'll end up seeing someone else play and the text box is like 2 inches away from where it should be and stuff >.< haha. 

I'm away from home today, but I can try exporting the game again tomorrow afternoon sometime and let you know when it's done :3 Thanks so much for your interest in the game and taking the time to mention the problem rather than just deciding to leave it ^-^

(+1)

Awe, that is so sweet and generous of you. I know I'm over one year late to the party, but I appreciate that you're still taking the time to help make adjustments for new players. That's awesome. <3

(+1)

I'll always try to do what I can to help cos at the end of the day, it's an honour to have anyone play my games, and if someone actually wants to play one but it won't work for them for whatever reason, that really sucks for me as a dev since I put so much hard work and time into making them. If one of my projects captures someone's interest, only for me to discover they can't access it, I'm just like ---> T_T noooo! Haha.

I didn't manage to get the build uploaded when I said I would though because it takes ages for Unity to generate the build, and ages for my slow internet to get it uploaded to the page, plus I was away from my PC on Monday trying to help my dad find new trainers xD But I just managed to upload it now! I named it 'A9Mac4Marquis' so you should be able to find it easily enough in the downloads :3

With any luck, having unlocked the option to allow different resolutions and resizable windows will have helped, but as I said, it may not improve anything still >.< I also tweaked the UI scaling options to better fit different screen sizes, but again, from what I can see in testing mode, it still isn't ideal on certain resolutions. On one, it fits the whole text box on screen rather than cutting the end off, which is great, but it won't move the accompanying avatar sprite, so it's like the avatar is in the bottom corner where it should be, and the text box is floating in the middle of the screen >.>

I'll cross my fingers anyhow! If it's still no better for you, I might be able to adapt the UI for your computer specifically if you let me know your screen size/resolution. Again though, it's still just a might cos when it comes to Mac, I can't even test the builds to see how they've come out >.< haha.

But yeah, *fingers crossed* x3

PS. You might have to delete any saves you previously made directly from the saves folder if you did make any in the first version you downloaded. Hopefully not since I renamed the file cos then it should sorta register as a new game and make a new folder for saves and such!

(+1)

Oh my goodness, you're so kind. I'm sorry I'm a few days late, but your update worked perfectly! I can't believe you edited and uploaded a new build just for me. I feel like that might have been the nicest thing anyone has done for me?? :'-)

I hope your dad likes his new trainers, and I wish you so much happiness and success with your future projects. I just added Darling Duality to my "Games to Play" collection, and I look forward to it! I'm going to find you on Patreon, too! 

(Most...) Indie devs are so amazing, but you're certainly in the top tier. If you ever need someone to test Mac "stuff," let me know! I'm an interactive fiction writer rather than a VN developer (although that's my (unattainable) dream), so I'm not sure I really know how I can help, but I will if I can!

Thanks again, Marionette. >_>^^<_<

(+1)

You're more than welcome :3 I'm just glad it actually worked cos with how things always seem to go wrong for me on Mac, I was kinda prepared to hear that it didn't make a difference x3 haha. Maybe I should actually switch that build to the main Mac build in case it helps others, or at least point to it on the opening on Mac guide! 

Unfortunately, he never did find any trainers still x3 Everything was either out of stock in his size, a bad fit, or too expensive >.< 

That's so kind of you to become a patron, thank you so much ^-^ I don't know if you already have DD for download, but I'll get you a key sent over on Patreon after I send this! 

Aww, thanks x3 Well, it's probably a good job you caught me in August because if it had been September, I still would've gotten a new build exported and uploaded, but I would likely have been so up against it with the Spooktober Jam deadline that I would've had to say I can't do it until September is over x3 

I mean, it sure would be helpful to have a few Mac testers because I don't really know how many folks who play my stuff are actually playing on Mac! I don't know if it would help me be able to fix weird gameplay bugs, but I'd at least know if things like UI were hanging off the screen and I might be able to fix that, haha. 

And hey, it's not unattainable to be a VN dev at all :3 If I can do it, anyone can x3 If you're already writing interactive fiction, that's one of the most important components of making a VN, so you've already go that covered! That was literally all I was able to do myself when I started making VNs. I had no idea how to code (and still don't, for the most part >.<). I couldn't draw to save my life (and again, that's still the case xD). I'll never be one of those super talented devs that can somehow write and draw all the assets for their projects T_T but, over time, I've learned to sort of compensate for my lack of skill, haha. I purchase cheap art asset packs, and then edit them myself to make them more unique. I've gradually started making my own BGM tracks using commercial use/royalty-free loops and samples from the very generous people online who put them out there for others to use, and having software like Tyranobuilder and Naninovel for Unity has meant I haven't ever had to actually learn to code properly (which is probably a bad thing really >.< but crazy helpful for someone like me who gets headaches thinking about code and just wants to get on with making a story!) So yeah, you can definitely do it :D Heck, I can point you to resources and stuff if you want :3 

(+4)

The art is not my usual taste at first and I didn't like the MC at first. Therefore, I  kind of struggled to get through the story in the beginning. I am glad I give it a try and hang in there tho. The game makes me sympathize with MC more after a twist and the voice actings are nice.

(+1)

I'm really glad you decided to stick with it :3 And I'm even more glad that you ended up playing through it despite your initial feelings about the art and MC! Thanks so much for taking the time to play the game and leave a comment ^-^

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(+2)

That's generally how I go into everything myself xD It certainly leads to lots of pleasant surprises, haha. 

I'm so glad you ended up enjoying playing though :3 And it makes me super happy to hear that all the hard work and love that went into the project shines through ^-^ And yeah, everyone who worked with me on this project for the jam worked suuuuper hard, haha. So I hope they see your comment too! 

It also makes me overjoyed to hear your thoughts on the soundtrack because this was my first attempt at making an original soundtrack for one of my projects, and while I had an absolute blast with it, I have no training or knowledge when it comes to music xD so I had no real way of knowing if it fit beyond my own feelings on it, haha. 

Thanks so much for playing + taking the time to write such a lovely comment <3

(+3)

I swear the the milk my dad didn't bring back in 1987 i had a heart attack when hearing the ??? voice again. SR flashbacks. The countless times i have speedrunned that game for the secret route. I know that voice to damn well from each and every single bad ending.

(+1)

Hehe x3 Well, ??? just wanted to remind everyone that they're still out there. Ya never know when that sneaky bugger is gonna pop up and cause some trouble >.<

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