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Can't solve the puzzle with leafy green crunch. 

Put the green veggies in, nothing, put onions in nothing, put frog it nothing, slime nothing

Never mind. Two onions to the left and up, green veggie to the right.

For five fingers : green to the left, rat to the upper rightest.

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Glad to see that you've figured those out! I had a lot of fun designing the placement puzzles in this game, I want to bring those back in another project someday.

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This game is awesome. I really love your artwork.

After delivering the last girl the game ends immediately and you can't see her animation :(

Is there some way to see all the animations after completing the game?

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Really glad that you liked it! This was an old month-long project of mine and I don't think I will return to make any additional improvements. The only way to see the last animation is to deliver the girls in a different order.

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Thank you very much for answering. I hope you can continue creating such wonderful NTR games.

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Hearing that others are enjoying what I do is why I make game! Thank you!

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I really like the game, if by some miracle there's an update planned please make it so that the game doesn't end as soon as you collect all the girls.

It's unlikely there will be an update, most of my subscribers are more interested in the new games I'm making. There are quite a few things I would like to improve upon if I ever come back to this game. 

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How do you kill slimes???

 I am stuck :')

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Just found out magic exists lol

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Yep, it's magic only I think.

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Is this game abandoned?

Mostly. I still have all the project files for it, but I'm currently working on my newer games.

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here some of my thought. art looks great and i think the controls may need some work  because the button for the mouse was moving when i try to pick up,  i think this is a bug. i think controls may need a change or bigger pick up range to evade getting killed fast. most of the problems was picking up stuff beside that it works fine.

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tfw a rat steals your armor upgrade ;-;

Really good game, it takes time to adjust to what you need to do but its pretty straightforward and I really enjoy the gameplay. The aiming could be adjusted a bit more because it doesn't go exactly to where I aim, mostly noticeable when firing left or right im assuming because the objects center isn't the middle but actually the bottom of the sprite. a little arrow indicator would be fantastic. Really enjoyable otherwise!

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Thanks for playing! I think I'll definitely revise some of the controls in a future update. An aiming arrow sounds like a really good addition, maybe show it on mouse press and hide it again on release? 

I'm pretty surprised to hear that rats can collect power-ups, but I just had a look at the code and yep, it's totally allowed. That's a really funny bug. Might be fun to keep a version of it as an event where a rat steals a power-up from you and you have to chase after it to get it back.

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hahaha I did the magic puzzle with the rat and saw him walking towards the powerup and I was like NOOOOOOOO!

I finally beat the game after  a while but what do I need to do to get the statues to replenish my shield and magic? They look like they do something but standing on them or throwing things doesn't seem to be the answer.

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The statues doing nothing is a known bug. I only noticed it after I published the game. They're supposed to recover life and magic.

How long did it take for you to beat it? I'm really curious about the estimated playtime for new players.

Any thoughts on what works well and what doesn't? Favorite girl?

Thanks so much for sticking through to the end Datzuum!

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took me around an hour, but I have good game sense so estimated around an hour 30 if the player is more focused on exploring than clearing the screen. Also it depends on how you start and gather extra armor and spells. If you bump into goblin chan you will get instantly destroyed since you cant turn around just as you enter a zone lol. The girls are all cute and I like the style but its a shame I cant control the dude so I don't have to wait for him to do all the scenes. Also since the final girl I got was the farmer I never got to see her scene without restarting the whole game. Also when I die nothing happens and I have to manually close it on my desktop. Most of the game time is spent exploring and running around collecting stuff to unlock extra inventory, armor, and spell tokens. I enjoyed the puzzle elements where you must collect items or run enemy shots into the statues but it was incredibly tedious knowing what I needed to do and the game rng/enemy collisions making it difficult.

Even though character movement is pretty simple I think more on screen elements dealing with aiming and direction would do a lot of good for flow. Especially trying to pickup an enemy monster only for the character to run into it repeatedly. This concept could be expanded but I really think you nailed it with the gameplay loop on the first try. Its simple but its effective and keeps the game moving at the players pace. Even when you lose its easy to pick it back up and try again, even if the puzzles take forever depending on if cabbages even spawn near the puzzle lol. Or if a rat decides to steal your power up!

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Very detailed reply, thank you. I think that in the future I'll split the game into several shorter levels. It will help with bad map spawns (since the maps will be smaller) and allow me to split up the puzzles and enemy types based on difficulty. The hostile girls are probably not going to be wandering around either. I had a whole boss arena thing planned for them, but ran out of time. I think that I'll add a piece of AI for the girls you bring back that makes the one that hasn't had sex with Liam yet to be the one to go after him. Maybe there will be a final objective that appears on the map after you collect all the girls so you can watch the scenes at your leisure, or just a button you press to finish the game.

I'll definitely add screen overlays for inputs showing what the knight is trying to do. Just something to flash on screen while the mouse button is down. Map pings for movement, arrows for aiming, circle showing the grab range for picking stuff up.