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The game is simple and I like it s in old and with strategy and risks I like the game

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gud game

Anyone know how to get the game working on an IOS browser? It use to work but now it gives a huge error message. 

I think the game is still too early in development to have a mobile port...

Floor 18 King stopped the best endless run :(

Encountered same bug 3 times. Arrow gets yeeted outside screen when replaced by another arrow (Top of screen) Can't regrab. *Not sure if it has to do with arrows, but all three times arrows were involved.

<3

At the top there's always the "reorganize" message, the items the go behind it can still be grabbed, but they can't be seen, you probably had this problem more with arrows because they are very flat. if my thesis is correct, just try to click at random behind the massage at the top of the screen and you should grab the arrow

The issue with the vampiric axe + peridot/poison whetstone still has not been fixed. :/

i believe itll be like this for likely a while, as it *does* do as intended, it adds +1 poison

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Poison arrows are quite OP but quite proud of the run in general

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First Win B)
Finally got a win, absolutely loving poison builds :)
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Messing around with curses was quite fun, first time testing haste in a shield, i'd love to have negative armor but it'd take way too long with just 1 haste per energy; Orksork Axe came in clutch with the P2W and saved me multiple times.

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The punishment for save scum. I think this happens after 10 save loads?

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I, wafflesgone, have created the most overpowered haste build as far as the eye can see

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i mean...if you swap out the 2 shields, booth boots, and all 3 necklaces with archangel armor, 2 guarding bands, and a tooth necklace you'd have pretty much the same results with less space used in less turns and without having to kill someone to jump your haste up...and kills would then boost your damage...just saying...

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this needs  no explanation
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no...i think it does!  where's my starting luck like that?

thats the kind of luck i got when i was doing a no weapon run

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I beat the game without weapons!!! Im not here to boast, im' just happy it's possible, i'll list the unexpected hardships and strategies here.

The two really hard parts are early game and endgame, at the start, avoid all slimes, they can heal faster than you can damage them and you will just lose due to damage ramping. The endgame is hard because of poison. Since you have no weapon you will probably have a lot of block, but your stalling build will just melt in front of poison of bats and snakes, avoid them at all cost.

As for strategies, if you click retry after dying, you will see michael (i think that's his name), always choose the 2 uncommon items to have a chance to get the glove of knives (probably the best item for this) They are the only thing that will make ur damage higher and they get buffed by rage. The only way to beat snakes along with regen builds(like mine). Consumable builds will probably also work, and spikes is your guaranteed damage. This challenge is fun! it forces strategies, the only annoying part is resetting until you get something useful.

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What do you mean michael? is that a thing for "pacifist" mode when you die, or is that just, idk, a random chance when you die? also, do wands count as weapons if they do damage, or are they still just a wand?

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Mathew gives you items in a fresh run if you press m on the loading screen it should take you to him  (not exclusive to pacifist). I think wands still count as normal damage.

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the damaging wands do count as weapons yes. if you want to make sure, then the tooltip when you hover over it will tell you right where it says wand.  nice to check that spot on occasion because damage wands are weapons, but teddy bear sword is not...something i missed for like forever...

I didn't even notice

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(thank you onyx yes it is mathew) on wand that do damage, there will be both the wand and weapon attribute. Even things like empty cup get the weapon attribute, so anything that doesnt have it is fair game (except for teddy bear sword you thought you would go unpunished?)

Oh, that's neat! thank you- guys? idk anymore... - ! your feedback will help alot! Anyway, is there a legendary consumable? I know armor, weapons, and accesories have legendaries and I would like to know if there's a legendary consumable. If there is, what is it?

Deleted 1 year ago

How are people beating the living shadows???? I cant get past them.

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You have a few options, if you have a tanky build, keep an item that can destroy curses, otherwise, just have a lot of damage. Those enemies are just a check that you have enough damage(that's why they sleep turn 1), if you can't beat them then play around with synergies to get an op weapon (like pickaxe, curse blade, bows ect)

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Very neat. I like how many different strategies are possible with all the items, but I feel there's not enough incentive to use the more complex ones. My first run I just used regular weapons and stacked a ton of bonuses on my Brutal Spear, and won on my first try. I've since tried archery and magic builds, but I always end up dying to one of the early bosses. (Incidentally, the badger boss' rising power is really brutal for a first boss. If you can't wipe him out fast, you're doomed.)

I think the main issue with archery is that it requires you to get a lot of the exact right items in a short timespan; arrows and bows are useless without each other, and arrows are rarely superior to melee weapons unless you have multiple. It takes a really long time before an archery build becomes viable, during which you have to carry a ton of dead weight. The archery kit event helps, but of course that's random. Maybe there could be some weighting to random drops to increase the chance of getting arrows if you already have a bow and vice versa?

I feel the game also has the same issue as a lot of RPGs, which is that battles are won before they begin -- strategy matters far more than tactics. Because enemy attack patterns are so simple, you can almost always win by doing the same thing each turn. I think that more mid-battle backpack manipulation would help with this; the curse enemies are a good start, but maybe they could reorganize our items as well? I also feel like reorganizing shouldn't take an entire turn of combat, as it's basically never worth three weapon attacks.

all that said, have you tried floor 20?

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Floor 100 run is going strong. 15 energy turn 1 but never have to use more than 5 to clear any combats.

you are my hero...

*our

What are those curses?!

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Killing them softly

Hey, it's great that you could go so far without a weapon! but how did you defeat snakes? it seems like they would just destroy you... did you switch to a no weapon build after you beat the game?

With a bit of luck(good enemy rng) and scratching.

Hp regent

Item reset use

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BUG after "continue game", cant move or open anything. Pls upvote so they can see this bug - I had the cool cleavers :(


"InvalidCastException: Unable to cast object of type 'Transform' to type 'GameObject'."

Lovely game so far. Got my first win and backed on Kickstarter. Pickaxe + Double Haste shield and thorns, was a very easy win with this set up.

First Time kind of a good Cleaver Build, but unfortunately no chance again Grandmaster and his Fire-DMG :(

But it was really fun to Play :)


nice

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The Curse-per-turn Salamanders need a rebalance. They are as bad as poison/burn stacking enemies.

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don't let vampires heal through dodge please. same with players. it makes no sense and when a vampire is able to heal its entire health bar in one turn with an attack that misses, that's kind of annoying.

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out of curiosity, has anyone pulled off a successful nunchucks build? so far it just feels like a worse berserker club...

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Please nerf poison damage la

My most OP build yet, I use the blue little stone to buff every weapon 4 times, aka add 12 damage to everything then the belt of spikes lets me add 3 damage to every weapon adjacent to the one used. ON TOP OF THAT, every weapon costs zero energy. 

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all you need is some coal

I accidentally soft locked myself on my 3rd run, I can'tkill them and they can't kill me. Spike build is really fun though! If you're wondering how I got such a high number of spikes, it's because I have coral.

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Infinite armor, spike, healing, and damage scaling thanks to rage on berserker's club would have made it way farther if not for only getting 3 additional health things all game. Sad.

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Got softlocked, no prompts or anything to do. Tooltip about the enemy that was cowardly appears everywhere the cursor is. Killed the non-cowardly enemy in the middle with poison. Killed this group of enemies in this same manner before, but this time it softlocked, unsure why.

Simply an amazing game. This was the farthest I had gotten; it was an endless run, and I got down to the magma caves.

I actually managed to win by spamming my shield on the last boss lol probably should've taken the pacifist's ring earlier in the run

Great game, second time I beat it, I used this backpack, made me lag to hell for some reason though

el juego esta buenisimo pero siento que se genera un ligero softblock con enemigos; que curan, que aparecen otros enemigos, que agregan espinas a los enemigos, etc.

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2nd Win for me first time I tried out the Cursed Blade. Turns out 6 energy per turn with a 70 Damage weapon is pretty good 

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Love the game. Don't really know where to report bugs so I'll leave it here.

Chose the spike upgrade on the blacksmith for my mirror shield thinking that it would add +1 spike on usage to myself but as it turns out it actually downgraded my shield from -2 spike removal on foes to a -1spike removal.

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Cleavers!

A wonderful backpack I aspire to have

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Is there anything that creates an item without energy cost?

I know keg exists but that costs gold.

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I think the other options are the Old Log (which I didn't get a proper chance to use yet, 2x1 creates a herb) and the Cauldron (2x2, heavy, creates one random potion, one use per battle)

Edit: but they still cost energy so maybe I didn't help :/ I don't remember seeing anything apart from them, though. Would the Pickaxe count?

nope. and there likely wont be, a 0 cost item producing item could honestly be like cleaver type breaking stuff, even if it's a 1 use per turn thing

imagine you have 3-4 spices, ~150 max hp, and a 0 cost 1 use per turn item that produces something like a consumable...

it'd be pretty difficult to die in that scenario, before the tougher endless floors anyway

If you have a 1 use per turn 0 cost item producing item, you could break the game using a philosopher's stone, two coals and three of that item, so that's why I wanted to know.

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Don't have an option to start from Matthew despite beating the final boss a couple times. Weird b/c I had the option many times before ever making an account.

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if you press m on the loading screen it should take you to Mathew if it doesn't show the option normally 

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yay first game i finished im so happy

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