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This build deals over 170 damage a turn. Belt of Knives is insanely strong.

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Great game. A bow build is the easiest for now.
素晴らしいゲーム。今のところ弓が一番楽かな。

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I told you he had a good build.

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a good combo here with ring of doom, shiv axe combo, but man those badgers kick some butt.

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Encountered what might be a bug. For some reason, my game started lagging really badly the moment I got this ring of doom. The framerate standing still is pretty alright, but it seems like using anything connected to the mana network causes a lag spike.

(+2)

it's a known bug w/ conductive items. The amount of interactions between them causes the game to stutter.

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Having a good Pickaxe run, but discovered a small bug. If the +2 vamp damage I have here is literally the killing blow, it gives me 2 gems. xD

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It gets pretty tough in endless mode, but I enjoyed it till my last move!

(+3)

Played for an hour or so. A fresh concept that many people will be interested in. Fits into the Loop Hero vibe category - buy, play a bit, remember.

This game will be successful.

(+1)

you can die from self curses,also curse wethstone is bugged I couldn't use weapons after it,just used itself when clicking on weapon

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I think it's only.. sort of a bug? Ran into the same thing but I was able to cancel it. Forgot how tho. The curse whetstone's activation goes into a kind of... chain usage. Whether that is intended or not, the best user experience would result in a single usage happening and returning the user to a state where nothing is being used/selected.

(+1)


Really fun defenseless run! Got bored and didnt really want to do endless mode but here was my basic setup. Had 2 dodge every round and could wipe out most encounters and bosses with my wheel and letter. If i didn't kill them on the first round i would just spam whetstone untill i could do 100+ damage in one hit. Started playing almost a month ago and had many fun playthroughs i cant wait for this to become a full game as it has alot of potential!












... also that drink in my inventory healed for 50 hp




























... also ignore medium mana orb behind Map
(+1)

You should have tossed the wheel probably, and gone vertical with the letter and halberd since each time it moves it adds +6?

At the start of rounds I would first move the wheel forward so that it would give the letter space to move up meaning my halberd could get both wheel and letter damage.

7 energia 0 defense kkkk

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(1 edit) (+1)

Best run so far! Died to that enemy that adds spikes every attack and hard-counters my build with nothing I can really do about it.

I really hope the Kickstarter does well, all the stretch goals sound so nice that it'd be really upsetting to have to know "what could have been" while playing the full game. :(

On that note, are there any plans to add stuff that didn't make it in via stretch goals through other means, like followup kickstarters or DLC?

(+1)
Super fun game, won on my second go with the key sword and barbell combo for 68 dmg blade, excited to see where this game goes.
(+1)

Holy shit, the kickstarter exploded!! I don't really have money to pledge, but I'm glad to have watched the game grow since day 1.

(+2)

I'd love a way to refuse or undo level ups. I had the earth sword (the heavy one that deals extra damage for being high up), and I had it resting on an empty slot at the top of my backpack. I got the final levelup just before the last boss, and it made the sword drop to the bottom of my backpack and deal almost 0 damage. Before, it was dealing something like 42. I lost to the final boss because I leveled up, which doesn't seem intended.

(+1)

I had very satisfying 10 turn battle, where I almost died. Then I met 2 fire Geckos and died instantly. For me backpack hero is the successor of Diablo were I also spend most my time analysing the loot : P

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i think i broke the game mage is very strong i can attack 26 times on first turn and 10 times every turn after that really enjoyed the game tho

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I steamrolled through most of the game with some lucky early drops on my first run, but then the final boss destroyed me. Only managed to get it under half health, but I have no idea how you're supposed to survive when doing anything causes you damage. The challenge up to that point had been pretty satisfying but in no way prepared me for the massive difficulty spike at the end.

(+1)

finally after 3 days of training. i win with 999+ amor and 28 dam sword

(1 edit) (+1)

Simple yet effective...  With better RNG I could have gone a little deeper. #clutterfree

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10/10 will buy when it releases.
Here's my first build that made it to the end!I call it DoomLegolas Build

(+1)

the game is very good but since the save was implemented the game started to crash a few times at the end of some rooms especially in the last fire phase where I can never reach the final boss because the game crashes and doesn't come back even though I saved always gives error

CONGRATZ ON YOUR KICKSTARTER!!!!!!

Thank you!

(+1)

It is not possible to play this game using the itch io desktop app:

Failed to download file Build/backPackHeroV13.data. Loading web pages via a file:// URL without a web server is not supported by this browser. Please use a local development web server to host Unity content, or use the Unity Build and Run option.

Also currently the start option just opens the folder where it was installed to instead of opening the index.html

(+1)

Ahahahahaha. I had a whetstone build that used mainly shivs and hatchets. Then I got a nice spiked clubs and was like "this will be good for damage bursts." Then I nuked myself with it. Hah!

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2400 damage a turn but can't deal with 2 3200 hp enemies. Was fun though, never got that other short arrow. xD

(+2)

Great game, havin a huge laugh from it and I´m lovin it. Keep it up. 


(+2)

PS: It was fun to be a butcher

(+1)

Oh boy, Backpack Rat! Back Packrat? Either way, I'm all over games where you play as a rodent, games where you explore a dungeon, and games where inventory management matters.

(+1)

I don't know if it's the layout of Itch specifically, but I have to scroll the browser window a lot to be able to click the map icon, then scroll back when it's time for the action. The game keeps pausing instead if I try to keep the game screen completely in view when clicking the corner.

(+2)

That's because of Itch. I just updated the links so if you refresh the page it should go away

(+1)

MMMMMMMMMM honey

(+1)

(I died to a bunch of sables, didn't have enough defense.)

(+2)

i loved the game until curses. ruined the game for me, because it completely destroyed my builds mercylessly. That's so sad. 

(+2)

i wouldn't mind the curses, but they definitely force you into certain builds and limit you greatly. and you get spammed with them of all sudden. and whenever you get a curse you aren't even allowed to rearrange.


Rip my satisfying weaponless armor-spike build

(+1)(-1)

You can skip curses for a damage penalty!

i know, but the penalty is too high sometimes!

(+1)

I guess i know how this game works now... :D About 1700DMG in the first turn!

(+1)

So magic seems kinda OP if you get the right combination.  I am loving it, but it does kinda seem like a lot of other people are having issues with not mage setups.

With my current setup my lightning wand's base damage is 22 and it increases by 1/attack.  Opening round I can do 23 shots with the wand if I want, totaling 759 damage.  I am starting to get to the point where mobs have too much health to survive a salvo, so I tend to take it a little slower.  The shield has +1 haste on it per use, so I can get 4 haste per round and use the broken ring to fill in any armor I need to survive, then poisons are dealt with by just adding regen in excess of it.  The ethereal whetsotone and envelope kinda just sit there as "oh no" buttons.  If the fight is looking tough, I can literally out turtle anything so far, build up my haste until I generate more armor than they can attack with each round and just start swinging out.  I just got the coral, so the turtle setup will now also include +8 spikes/round as well, so that should become dumb pretty quickly.  The image is being finnicky.

(+1)

This game is fantastic and i can not wait till more is added on. I played for about a total of 10 hours and finally got a really intersting build to work well even into floor 13. Haste + Spikes are tricky to get working but oh man is it worth it. Im having so much fun with this and i hope to see more :D

(1 edit) (+1)

awesome game! had a ton of fun. Won all 3 of my runs but didn't make it too far into endless mode. Love to see this on Steam with a Linux build if possible :D

(+1)

I picked up a pick axe on floor one and lets just say, the story wrote itself

(+1)

(+1)

My first successful run. Didn't make it as far in Endless as I expected to; in retrospect I definitely could have managed my consumables better.

(+1)

Cleavers are amazing if you have ways to navigate the hard counters

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