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it looks so charming and fun! too bad it is way to laggy to play on my macbook pro? any advice?

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It will not run on my 2010 mac, which I guess is pretty obvious. It would be cool it there was a system to, check the specs of the system. Then take those specs and have a quality control. So it can actually open, on older/less powerful computers.

I would really like to try it, it looks very cool.

Honestly, the visuals are amazing! The idea behind is great too, can't wait to see where this goes!

this is AMAIZING

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there isn't much gameplay (yet) but it does look sick ! would love to have custom keymapping tho, and maybe some graphics controls, like enable clouds, being able to play with the quality of the geometry, etc...

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(Bug) 

On windows 10 whenever I star "Geographical Adventures.exe" it doesn't start and instead it freezes my file explorer. I don't think that its due to my PC being bad because it pretty good for games like this. Hopefully it's going to be fixed as soon as possible.

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how is that a bug, the game is still a prototype, so there's no optimizations yet, this game eats 2 GB RAM. (did you unzip the entire file?)

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I love following Sebastian's channel and his tip are really handy so let's see where this series go's.

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Please add a compass. Navigating the world is difficult enough.

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why does it crash on my mac :( i can't even open it 

i have the same problem, but on windows. My file explorer just freezes and i cant do nothing with it so i have to restart it. Hopefully its fixed soon.

إبراهيم الهلالي : it would be great of the moon was always following the night side because its too dark , also the reflection of the moon and the stars on the water would look sick

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Some changes I would make:
- Add settings to adjust graphics
- Toggles to enable clouds between none/static/wind-driven
- The ability to land when the plane flies too low, to better enjoy the scenery
- Freecam with arrow keys
- Score counter based on accuracy. Something like score += 10 - max(round(log(1.585, distanceKmFromTarget)), 0)

genius. custom keymapping would be cool too

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why Flight Simulator if you can play Geographical Adventures

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Nice little game with a lot of potential into making this game really cool!

I'm a junior sound designer and if you want sound in your project let me know I would love to add some sounds to the environment and plane and of course homemade music!

Overall, this is a neat project, loved the feeling of going through different countries


Hit me up if you are ever interested :) 

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You can put specific ethnic music or anthem in every country. When you flay above some country and drop the package, you listen to that song during flight...

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Loving it <3

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I am loving thissss, I'm glad you posted the project publicly. Just one thing I'm having trouble with - sometimes the top-down camera isn't oriented properly. I'd looveeee it even more if you made it so the camera always has North at the top of the screen. Thank you again for posting this lovely gameeee :)

Left and right arrow keys will rotate the camera in top-down view.

Ohhh, that's odd. Well I suppose I don't really need my mouse for the game anyways. Thank you for the tip!

My biggest issue was I could not accurately drop packages from the normal view (not the top down) many times my package would land 10-60 km away from my intended target.

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When looking straight ahead, you should release your package when your target is at the very bottom of the screen. A marker below the plane might make that more obvious though.

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I have a mac book air (2019) and whenever i try to open the game it says 

"The application “Geographical Adventures” can’t be opened."

can any1 help me? thx

Use another unarchiver like 'The Unarchiver' on the app store

Just unzip the file normally and add executable permissions of "Geographical Adventures.app/Contents/MacOS/Geographical Adventures" file

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thanks vLew99 that worked for me - instructions below for those new to permission setting:

https://support.apple.com/en-ng/guide/terminal/apdd100908f-06b3-4e63-8a87-32e712...

you will still need to allow it to run in the security system preferences depending on which MacOS you are running...

This is a great game, especially for a geographically minded kid like my son. One problem is even if I know where the city was the plane often was traveling too quickly to drop accurately on it, and for costal cities there was a high chance of dropping it in the soup.  A bomb sight would be nice. Also the top down view  was a little disorienting  when it was not aligned with North. Some sort of rotate view while top down function would be nice.

Somebody just replied to my comment about the camera thing, apparently you can use the arrow keys to change the camera if it gets messed up! :)

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Running on 64-bit Linux (Lubuntu). 

Error Message:

Set current directory to /home/chr/Dokumente/Geographical Adventures/Geographical Adventures

Found path: /home/chr/Dokumente/Geographical Adventures/Geographical Adventures/Geographical-Adventures.x86_64

no boot config - using default values

Unzipped using arc, tried chmod +x and a+x. Both yield the same result. 

Additionally: The Win-Version with wine works, but there are issues with rendering texture and the sky is plain white. Would love to see, whether the Linux-specific would work better. :)

On Win10 works fine and is really fun to play :)

Where Do i open It? you comment as u know (Thx:D)

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unzip, allow the application to run (depending on your OS different ways), play :)

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do i need to install Unity?

you dont need unity to launch the game

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Definitely needs some sound. Feels super empty without any.

Music on top of the sounds would be nice too.

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Hi, Sebastian. Enjoying your game, mind if I create a soundtrack for it?

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hi, i just played the game here's what i found tough, people that are bad at geography, it's hard for them to find the places, obviously im talking about me. so it would be awesome if there is a 2D minimap available on screen that shows the locations of the both plane and drop locations. and i think it would be great if you consider my request and may add airforce planes that follow and attack you if you missdrop a package in a wrong location and you can get rid of them by flying fast or by attacking them. the oceans looks fake, when you fly by them you can see the deformities of the sphere, that isnt how oceans look and i know you know that too but comparing it with how land looks, oceans look too fake. and it'd great if there's a option available to change text sizes.


edit: here are some more things that can be improved, night sky is too dark to fly in, some dim light around the plane will be awesome.

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Runs great at full res on MacBook Pro M1. Issues I noticed on this platform are the names of the dropoff destinations only appear at the beginning and never again, making trying to find anything but the first destination an international guessing game. And the in-game menu has no text in.

Really great work Sebastian, I enjoy your videos.

same here with MacBook Pro M1

same here, only the first mission is visible, after that all the texts disappear.

Yes, same here.
Love the game, runs really well on MacBook Air M1.

After first dropoff new places don't appear on screen nor is there text in the in-game menu. You can't still drop packages but you don't really know where.

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This was an amazing game. It would be so good as an educational tool in classrooms. Great work! 

I absolutely love the game! I know I'll spend hours flying around!

I hope that in the speed of the plane can be slowed down or controlled in the future as most of the time I find the speed a bit to fast. 

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Awesome! I praised it on YT, for the general atmosphere, and I still do. Allthough, now that I played it, for me personally, it's missing 3 minor changes:

  1. A compass (so I don't get lost).
  2. A "learning" mode, where conutry names are overlayed (to get us noobs restarted in geograpy)
  3. The ability to turn off night time. (It's sometimes too hard to navigate to.)

Thanks! GG!

(lol! saying 'gg' to a game developer has a different ring to it!)

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When I dropped a package somewhere along the south side of south America it said i missed and had dropped it in France, I know I was in south America because my next package was Mexico city and that was right.

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I am pretty sure that you dropped your package in French Guiana, which is an overseas territory of France located just north of Brazil - that or you just missed South America and your package hit Martinique or Guadaloupe, but most likely the former.

I just realized you said the South Side of South America - oops. I don't know why this would be then. Are you sure it wasn't further North?

actually, reading my comment i am an idiot. I meant to say south east.

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It's great fun to play, and works well on my PC once I turn the resolution down from 4K, but that's more an issue of my lacking gpu.

Some gameplay-related issues/suggestions:

Especially at night orientation can be hard. A compass would be great, there were times when I was flying around until I found a familiar shape of a country to gauge which way I was going

Slowing down would be great

hello, i played with a macbook pro 2015 and after sending the first package, the UI disappears.

I can't choose anywhere to send the package, and when I pause it, the words on the buttons don't appear. I don't know if it's a bug or it's because of the mac

same here, mac air M1 chip

i use macos monterey

Locked 240FPS with 1070 Ti and 3700X.

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The only major issue is the fact that after flying through any of the poles camera un-norths itself and its really confusing

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Here is my ideas for cool things to add to the game as you said you were neglecting gameplay - 

. A practice mode where you can fly around delivering packages to countries so there could learn the map but it shows country names and maybe cities 

. Then an option to go into the regular mode that you have already created to use what they have learned from the practice mode

 . A timed mode where you get given a place to deliver a package and depending on what time you do it in and how close you get it you get bronze, silver or gold and if it takes you too long you fail

 . A cool cartoony menu as I really like the style you have created for the game 

. I like the idea that the clouds would slow you down a bit so there would be something too slow you down in the timed mode but it wouldn't really make sense in the other modes

 . More obstacles in some of the modes like other planes but not in the timed one because to point of that would be to see how fast you can remember where a place is and get there 

. Showing famous landmarks around the map to make it easier for newcomers to geography and as a way to remember places 

. Some sort of stats tracker (not exactly sure what it would track but it would show your improvement which would motivate you 

. Seems like a small game so I don't know if loading screens would be needed but maybe loading screen tips that would tell you facts about places that could maybe help people find stuff 

. Maybe a hard mode where borders are taken away along with landmarks for people who want to fully test their skills 

. This game on steam with all of these features and hopefully more, I've seen some other really cool suggestions in the comments (I would easily spend money on this game like it was triple A so please make that happen)

. Customisation options, but not ones you have to unlock. From previous experience having to unlock things makes me burned out because when i have them all I feel like I have no reason to play. However, games without unlocks give you a constant reason to play, getting better at the game

I've seen lots of people suggest that you just fly around with the country names there to learn the countries and stuff but that isn't really fun, that's just looking at google maps but having to press more buttons so I came up with these ideas. I love coming up to creative ways to solve problems in game design without outright telling the player what to do (not saying I'm good at it) so if these were added it would make me feel happy.

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One of the best games I have found in a while. Thanks for creating this masterpiece.

Deleted 2 years ago

Thank you.

Thanks, this helps...

I love your work but I have to remind you that showing country boarder lines in an entertainment product is putting yourself at risk with many political issues involved.

I suggest separating the map by continents or some abstract areas.

Showing the goal city's names without countries might help.

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xd

Runs flawlessly on GTX960 4Mb + i5-4460 @ 3.20 + 16GB Ram

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Thanks so much for sharing. The game is beautiful and your videos are freaking incredible.

Lots of great recommendations for potential additions here already, I'll add a couple of my own:

- Some kind of dramatic 'drop cam' would be nice so that we can watch the package fall and see where it landed. I find myself desperately turning around to see it falling and how far it was from the dot. Maybe you could even draw a line between the package and the destination (in case someone is reaaally far off).

- Increase the ceiling height even more so that we can get a better perspective of where we are.

- Bring back clouds and weather! That looked amazing, and it would make it a real challenge if the wind slightly interracted with the package and/or your ability to fly.

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Id really suggest to make it so the more populated cities are more likely to get and the less populated cities are less likely to get, and also if you already did a city you won't get that city anymore until you restart the game, and you should add a red dot under the plane so you know exactly where your going to drop the package. There should be a free cam feature so you can just look at the planet.

Unsurprisingly it runs at 60 fps with my RTX 2060 i7-9700 CPU and 16gb of ram. 

If you hit Q you can look from the top down which helps with aiming

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