Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 144 to 183 of 383 · Next page · Previous page · First page · Last page
(-1)

i am an idiot how do you unzip and run?

IDK MAN STEVEN HELP US

What version are you two using?

in game the newest one

If you get the Itch.io app you can do it no problem, I highly recommend. No file shenanigans just hit install, then hit launch

https://itch.io/app

(1 edit)

idk if its relevant anymore but here is an step by step to unzip it and  run 

for windows download go to the compressed zip folder. right click and extract all (might be called something like uncompress or something but for me its extract all). then choose where you want to uncommpress it and click ok. wait for it to finish and a new folder should appear. go into that folder and double click on the one called `epic game` 

I'm on a Mac and I can't open it it says I do not have prediction can someone fix this?

The zip?

(+3)

(2 edits) (+4)

What if:

shooting/punching to the beat of the background music does more damage and knockback and u get cool visual effects. Each level has a different song. 

(+3)

Flying enemies you can dash into to latch onto to use as living platforms.


think about it.

anyone know the commands for the linux instal

Found a small bug that made you get boosted upwards when punching this flat, 4 legged enemy during the time stop.

Actually, it can happen any time. It's just easier when they don't move.

in the arena there is a grey wall. what if you did so if you defeated a certain amount of enemies that grey wall is a gate and it opens to another arena or something?

I dunno how I did this, but it was with the shotgun. Legs got folded into the enemy.

Weird, cool find.

(+2)

Imagine multiplayer in this game...

Legend. Can you add a grappling hook like in karlson, where you can swing around?

Yeah that would be dope

(1 edit)

Add a bit more knockback to the punching, cus whenever you punch in slo-mo and then the time resumes the enemy takes damage, but kinda just stays still and it looks kinda boring

I was thinking it would be cool if punches made enemies REALLY go flying, might be cool.

(2 edits) (+2)

I made this song for the main menu. It took two weeks to finish. Steven if you want to use it I can give you the MP3. I'm working on some others too.

(+1)

WHOOAAAAA :O

This is sick, it sounds so good!!!

Thanks, He mentioned not having music in devlog 3, so I made this track.

(+1)

Sick dude, amazing work.

Thanks

(+1)

REALLY AMAZING! but one problem though. when im on the platforms and in the arena i cant see where the platform ends. could you please fix that? like add some neon to the top edges so i dont fall off?

(2 edits)

am i the only one  know if you center and do the wall running you can go up in the demo 2

(1 edit) (+1)

Me: Beats the parkour part with 0 deaths, and a MacBook with no mouse.

My brother: U CHEATER

how on mac???

yea, its easy

(+1)

Like srsly Macbooks and Macs are sooooooooo underrated, with my MacBook I got FPS I could never even get close to with my PC

Eh, probably just optimized for mac

what do you mean by optimized lol?

hmm idk seems kinda 



































































































SUS

(+1)

i have a lot of fun playing this, i think if you could add multiplayer and put it on steam it would pop off as a free to play game

(+1)

I think that the next version should have crouching(maybe you could roll by dashing while crouched), cancelable time stop, and a Katana or Buster Sword could materialize if you hold down "F", you would have to charge it for a second, and it would take some energy from your time stop bar but it could hit a wide range for big groups and stop lasers in the front.

(+1)

Also I have a song I made for the main menu, look out for that.

whats the song called and where can i listen to it?

I've made it, but It isn't presentable yet. I will put it into here when it is though.

(1 edit)

I put it in the forum now, look at the top 

also it's on Youtube.

add a way to turn of the post-processing.

(1 edit)

if you were to do a v.4 or v.5, pls add a darkmode thnx. also, can you add a time stop canceller. by pressing the time stop button again in stopped time, the time resumes, preserving your time stop charge. and add a double time stop bar overlapping the charge so you can do two at a time. (you can make the 2nd bar harder to fill). and a rocket reload by mob drops to make the mobs more useful. also add more melee weapons and a control switch

please add a way to turn down the graphics

Don't know if its intentional but you can infinitely boost yourself up with the rocket when doing wallrun.

i love this game please make unititled FPS game 4

(+1)

if you walk into the wall in the arena and roket jump you will fly LOL

a

(+1)(-1)

i need help i dont know if its my computer or the game

Try downloading it from itch.ios website

i did and it didnt work

Did you unziped the file

This game is great! 

Well this game is cool but why is the glory kill not 1shoting? You punch and then the enemie can shoot twice at you!

(+1)

yea its pretty useless against the shooting enemies but its fun to punch off the giant thing's head

a very satisfying gameplay loop could fit in here really well, good work on this mate!

(+1)

I absolutely loved the demo! Everything feels so smooth and plays so well! When you said some of the mechanics were inspired by Titanfall I knew I had to play it, because I absolutely love that game! I can't wait to some day play the full game!

(+1)

Steven, we need crouching, with like "C" or something. Why has no one mentioned this yet?

(+2)

please make it so you can switch your weapon when reloading instead of being stuck with it until it reloads, destroys the pace of the game

Yes, exactly.

(+1)

Shooting enemy's cant shoot if you go to high.

is it intended that the momentum of all the rockets will work at the same time? What I mean is that how many rocket explosions will effect the momentum of the player? I used time stop *za worldo* and fired 7 rockets at the same time at flew into space. Maybe it is inteded maybe not.

Hey its cool though

It is, don't get me wrong, but the thing is that you might be able to clip outside of the map and deming level design useless.

If he just buffs the damage of it it would fix it, without making it impossible.

(1 edit) (+1)

Hey Steven, I can design stuff and make some music, I honestly just really want to contribute to this game.

(+1)

He should put you in you're a huge contributor and should be a helper

(+2)

Thanks : )

maybe become a co-owner XD

Ha, no way. this is his game, I just wanna help. 

https://vk.com/im?msgid=839210&sel=233762644&z=video419177951_456239084%2F49ec24... bye bye planet

(+2)

put the red light in the arena and the start green light pls.also add some ammo box scattered and randomly generated.add icons near the bullet counter.cylinder icon for shell(shotgun),pointed bullet icon for rifle bullet, and the rounded bullet icon for the pistol.add chest to collect more guns, add more guns like submachine gun, some sound effects for the opening ammo boxes and chests, name it cyber arena, make a submachine gun.i know it's a lot a add-ons, but it will finish ur game.if you want u can partner up with me to 3D model.

(+1)

Really like how it plays. One thing I would suggest is for the finger rocket to make it do it with the other hand so you can still have the gun out, this way you can combo it. So like if your spraying with an AR you can right click to fire it with the other arm while still shooting for some great combos. The punch will be bugged so to fix this just disable punching during the gap of shooting the rocket. Also do the same with punching, gun is still out and it does it with the other hand, and disable finger rockets while you are in mid punch. This will allow to always have a gun and an ability at all times, just like in DOOM Eternal where you can shoot while having a flamethrower.

Can you pls lower the grafics just a bit because my frame per second is very low Thank you

Deleted 3 years ago

That's not how vsync works.

Viewing most recent comments 144 to 183 of 383 · Next page · Previous page · First page · Last page