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is not possible edit control ?

Yes. It's very simple; just change the IL code.

ah thanks

sudoku

where is that? what level and how to get there?

level 4, and get the double jump power up, then jump up the blocks next to the 2 arrow guys which you just defeated to get the powerup.

thank you! Trying to find all milks so it was helpful 

level 3 or 4 or something

true

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what level is that on

is on last level,where are the archers down on the ne side is a room, there is

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This was very good! It was very fun to play!

how do you download this on windows?

Click the download button next to RE:RUN (Windows 64bit)

If you are windows, you will want to install one of the top two downloads. Most computers these days are 64 bit, so I suggest getting the top download - RE:RUN (Windows 64bit)

Show post...

I just downloaded the itch.io app on windows and it worked. Your welcome :)

Can anyone please tell me what code to write to install it on linux? I already downloaded it, pasted it in linux files but now i need the code. I have been playing karlson lately but this looks even funner. Thanks kind one!

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Found a Secret

give karl his milk back

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if u cant open the exe file you are prob on windows 10 so...

right click & go to "properties" and at the bottom it should say "unblock"

click unblock then apply then ok, then try and it should open :))

Deleted post

did, did I find a game before Dani uploads a video? Nice =)

fun game :)

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no. not playing it until the video comes out. :)

yes, me too

Very short but fun game keep up the good work dani! cant wait for karlson

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Need A Checkpoint

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This Is My Best

this is mine

Cool

is there milk on level 6?

there are milk on all levels bruh

I couldn't find i

lol same here but dani said there were milk on all levels

Thicc Game

This is so much fun to play and I know it can be compared to other games but it has its own spark which makes it so much different. I liked it so much I made a video on it. I hope that's ok. Good Luck on future projects!

Great Game: Mix of fun parkour puzzles and ninja style fighting! needs a gore system and more levels though

and some pew pew lmao

THE MILK IS HARDER TO FIND THEN KARLSONS RELESE DATE

but its ez lol :)

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wow that was really cool



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Wow that was really cool

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wow that was really cool

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wow that was really cool

wow that was really cool

Here before dani makes a vid on it.

same

same

My best times

i found the secret area

gonna tell us?

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level 9 underneath one of the platforms

which platform

the one behind the stairs

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this was a great game and i hope you make a second one

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i was faster on level 0

time was 16.999

mine was 15.311

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Tried speedrunning

same

Nice, we had the same time in level 

level 2

Level 2

"Double click on Karlson.exe" wat?

incase u dont know dani just copy pastes the instructions from other games, soo lazy XD

Bug: the timer on level select screen isn't your best time, it's your last time

that is dumb

agreed

theres no way you can make this game online

yeah...

here before video

this is as good as karlson 3D.

better than milkman karlson 


jk lol

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Enjoyed the game. The feel of it is very nice and fluid. It is very satisfying to crouchslide jump into an sword swing above an enemy. And the main mechanic of resetting your position after a pickup is pretty dang cool.

I'm not expecting many changes, as this was prabably a relatively quick project to release for the game jam, and as something to make while you work on Karlson. But there were a couple issues I felt and if you were to have similar mechanics in Karlson, it might be worth tinkering a little.

Sword Return:
I'm not exactly sure how you could fix it, but the sword returning mechanic isn't the best. I tested it a bit, and from what I can tell, the sword returns to your current position in an arc, but it really only works when you are moving in a straight line towards the target or just standing still. Being that this game seems to be heavily based around moving about in different directions at high speed to dodge melee hits and arrow, and to switch from foe to foe, it's hard to rely on sword throwing because if you take the risk of using it, you're defenseless if you for some reason can't retrieve it again. Maybe some sort of magnetism to have the sword be more attracted towards the player might make it better, but I'm really unsure.

Ledge Grabbing:
So there's a mechanic that make you hop up onto a ledge if you're just under it which feels pretty good most of the time. But sometimes if doesn't work, I'm guessing it's based on whether you are moving or not. So like, if say I miss a jump and so I have stopped moving, I feel like if I am standing next to that wall, I should be able to jump up it. It feels a little bit awkward for when my momentum is stopped to have to run back and get a running start towards it. But maybe that's just me, I dunno.

Crouch slide glitch:
There's a glitch that happens when you uncrouch while under something that causes the player to get stuck in the collision of the wall. This makes the level uncompleteable and a bit annoying to deal with, as there is not crouch walking or something to allow you to get out. But I'm sure there's some sort of relatively simple fix for this, and it probably won't happen in Karlson.

Weird hitboxes:
So, I gather that the player takes damage if the player collides with the enemy's sword. But that is just really jank feeling. Sometimes you can get hit multiple times in a row just because you took a step to the left. Staying to the right is a lot safer as it's away from their sword, but something about the way it works just feels off. But then again, you are literally fighting what are essentially living ragdolls in the game lol.

Anyway, that's all. I enjoyed the game very much. Hope you take the criticism well and I'm looking forward to your next projects!

it must have taken u an eternity to type this

noice

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This is gonna be a great video

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Found this on the Tutorial

I cant lie but that sword be looking kinda THICC!!!

big peepee

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