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(+1)

is this a gaming game?

Excellent game, but there's a problem: the level time will get overwritten each time you play (it should show the best time).

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Pretty fun overall, but definitely some problems throughout. I'd say the spike traps were the most noticeable, since every single death to those felt like a personal middle finger in the face from Dani himself. They're an unfair method to kill the player in a game where you're trying to go fast and can't notice them, they just don't really fit.
As soon as the sword throw was introduced, any melee attacks became meaningless because of how much better the throw is. Block seems to be a bit off, since it seems to be inconsistent on where and what it can actually block?
Some of the level design requiring you to barely make a jump by using the corner of a block also felt pretty cheap. Great visual and sound design especially for a jam game though, and the whole game overall had the fun factor down perfectly.

Did he release the game before he made a video on it? Weird

it is a gamejam submission, you expect him to montage the whole thing and then submit the game. He would miss deadline.

good point, didn't see that it was a game jam

Show post...

yep. he definently d i d

Please Dani,allow me to crouch with shif!

By the way, Good job game very epic and kinda T H I C C

(-2)

Check out my game and I will play yours!
Link: https://itch.io/jam/brackeys-4/rate/724598

SHUT!

I got a email about this

Deleted 1 year ago
Show post...

s o d i d i l o l

10/10 lovelovelovelovelove dis game :)

(+6)

We need a Dani game jam! (or you cant do that?)

(+2)

Hol up new game but no video? i feel like i've stumbled upon an easter egg.

?

(+2)

This isnt Karlson

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Its written double click Karlson.exe

(+1)

Damn this game do be kinda AWOOGA AWOOGA SHAKES HEAD BLINKS TWICE WHISTLES OO LA LA EYES POP OUT OF SOCKETS DROOLING TONGUE HANGING

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M I L K

(+1)(-1)

Is it just me or does this game look kinda THICC

(-1)

Is it just me or do you look kinda THICC

(+2)

Ey here before video

(+1)

nani?

(+2)

this is the last time that im commenting on this!

(+4)(-1)

B U T T O N

B U T T O N

(+1)

Just finished the game! VeRy fun!

(+1)

When Video?

(+1)

Video..???

(+1)

Ur jump doesent reset after ypu fall down so you can jump back up.

(+4)

fun fact: it's 10:32pm, why am i spending time posting in this comment section?

(+2)

WHY IN THE WORLD DIDN"T YOU MAKE A VIDEO ABOUT THIS? A SURPRISE?

bc you have to post the game for a game jam before the deadline - he wouldn't have got to the video yet

Ooo.... Sorry i didn't realize it was a jam submission, Well anyway was it brackey's jam? The theme was rewind and game's name is 'Re'Wind

(+1)

the enimies still try to attack you even after you are ded lmao

(+2)

What am I.. Do I exist? WHY AM I HERE!

hi

(1 edit) (+1)

you dont need double jump to get sword in first level if you jump then crouch! pls fix OR YOU CANT DO THAT?

first few secconds in! Very cool idea!

New video?

(+1)

I cannot download the game for mac, you have to switch on the compatibility for mac 

Great game,Dani

Hey! I don't know if this is intentional or not, but I've noticed some "bugs" in your movement scripts. Read the video's description
(+1)

Seious feedback here! (I know it's a jam game, but)

-It often feels unfair. I'll explain in the next points

-Block seems inconsistent. I expect to be completely invincible during block, but for some reason it often allows arrows and sword hits to penetrate

-Spike traps are bullshit. You shouldn't've included them. The first time you meet one is in the end of a level, so when you fucking die you have to redo the whole thing

-Platforming is ass:
1) you lose height when jumping right next to a wall, thanks to Unity's physics system

2) Level design is weird and inconsistent (sometimes you barely make the jump while other times you overshoot and die)

3) The unnesessary buildings within reach are distracting. I died a bunch of times on the first level, trying to jump to an almost reachable block, thinking there was an easter egg somewhere

-Why adding weapon throw in the first place if they're only really used in one level? Really could've explored this idea further. (I ended up endlessly throwing my sword like a fucking Kratos and destroying enemies from distance. Though sometimes the sword just randomly flies off the map softlocking me)

-You should've added at least some checkpoints (for example on pickups). It feels really frustrating when you die and have to RE:RUN the whole level

And most of the time you die from some buggy bullshit, which can be very frustrating


I really believe you should've focused on quality over quantity. I completed the whole game, but 95% of players will just die a bunch of times on some stupid thing, quit the game and leave a bad review


Anyways, I should say despite all the bad things listed above, overall the game is not that bad and even fun sometimes.

Music is good, stone textures/normal maps look pretty nice and I imagine if you find a broken strat to each level it can become pretty fun. The rewind thing is also cool, killin backtracking!

Dunk


So, Dani, at the end, all I want to say is...

K a r l s o n 3 D  r e l e a s e  w h e n ? ? ?

if he polish some things and make more levels and story, this could be a fully-fledged steam release too

lmao just get good skrub

(-1)

This game look kinda THICC

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I know it's not the purpose of the game being balanced but i would say that:

Swinging the sword it's quite useless, due to it's slowness and probability that you and your enemy hits each other at the same time

Blocking as well is not very useful, you have to wait all the time before your opponent swings another time, just like holding the shield in dark souls, just a waste of time.

The meta in this game is throwing the sword: fast, a lot of range, a lot of damage, and you can even take your weapon back.

Other than this the game is a lot of fun.

New video is about.... Brackeys jam

(-1)

This is gonna be interesting.... PogChamp

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