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I really like the game. I played through the demo quite a few times while waiting for the first early access release and I think I got the minimum amount of jumps possible. There are a few small bugs (jump resets mid-air while falling which can save you or ski's not retracting) and I feel like the falling sound definitely should be changed or removed but for the rest it is amazing. Visuals are satisfying and the controls are very smooth.

Hey BorisBeast.

Thanks for the feedback and nice job on the minimum jumps.

I have reworked the falling sounds a bit so hopefully they are better in the next release.

I hope to release a steam demo for the Steam fall festival it'll be a bit different than the current demo with lots of updates.

-Jeff

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With the understanding this is a small, vertical slice of what the full game will be, you've NAILED controls. Every mistake I made felt like it was my fault -- and not the games.

Really excited (and afraid) to see what this game becomes. I've wishlisted and look forward to future builds/early access.

Thanks Jordan. Appreciate the vid!

New Release (0.5.5) out now.

  • Made it less annoying when you fail the 1st skiing section.
  • Made is so the little guy auto-stands up, don't need to hold mouse button.
  • Fixed bug where guy freezes.
  • Other tweaks and minor bug fixes.
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crazely fun 
best annoying moment i'v suffered in 2020 

Thanks for posting the video.  Much appreciated.

This demo was great! Really fun to play with, looking forward to the full release. I made a little video on this, I hope that's ok :)

Cool. Thanks for doing the vid... for this and Just Ski!  Been working hard on updates since this demo.

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Really fun and challenging! Can't wait for the full game to come out :D

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Thanks for playing and posting a vid! Much appreciated.

I like it conceptually, but ragdolling is kinda the antithesis of Getting Over It. The whole point was that it's your fault when you fail, but here, even standing back up can push you off a cliff. Maybe add walking so that you can position yourself with more precision?

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Hey psychroclasm.

Just wanted to say thanks for the feedback and thanks for the vid.  I have not watched much of the video yet as I'm at my day job. I will be watching it over lunch.

I agree the gameplay mechanic is not very "Getting Over It".  When I make the comparison I'm more talking about the large world that you need to traverse and the fact that there are no spawn points or level resets.  That is the part of GOI that inspired 'Just Flip'

I've gotten a lot of great feedback on the demo and have a list of things to implement to hopefully reduce some of the un-necessarily annoying things about the game.

Thanks again for playing and providing feedback.  Good luck with your streaming. From the few seconds I've watched so far you have a very engaging personality. 

-Jeff

this looks so cool.  mad props for that flip-layout-just-in-time physics engine.  seems like so much fun!

Thanks! :-)