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A jam submission

CyberAttackView game page

Fps/TopDown Tower Defense Game
Submitted by MartynasOre — 45 minutes, 11 seconds before the deadline
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CyberAttack's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#2143.4533.453
Sound#2513.0193.019
Mechanics#2653.2083.208
Music#2903.1133.113
Aesthetics#3623.2263.226
Theme#3843.0753.075
Story#5531.7921.792

Ranked from 53 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
One

Did you use any existing assets? If so, list them below.
https://quaternius.com/packs/cyberpunkgamekit.html https://quaternius.com/packs/scifimodularguns.html https://assetstore.unity.com/packages/audio/music/casual-game-bgm-5-135943 https://www.kenney.nl/assets/ui-pack-space-expansion

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Comments

Viewing comments 27 to 8 of 47 · Next page · Previous page · First page · Last page
Submitted

Good shooter with tower defense :) The 2d/3d switch was nice, it was a refreshing idea! Great work!

Submitted (1 edit)

Kinda hard starting the first level with flying enemies, maybe introduce them each at a time?. Six shooter feels limited specially if you aren't good shot. Maybe lower price of smg to 2k?. Reminded me of Sanctum.

Developer

Thanks for the feedback!

Submitted(+1)

Really fun, very satisfying watching those dual turrets mow down bots! A cool QOL would be to allow the player to pickup gears/money while in top down mode (maybe dragging mouse over them?)

Developer

Damn i wish i thought of them while making them game great feedback thank you!

Submitted(+1)

Nice take on the theme, switching from first person shooter to top down turret placement is really cool, and I think you did a solid job executing it! Though the movement controls when you're in the top down perspective are a bit funky and could use a bit of work to make them more consistent 

Developer(+1)

Thanks for checking out the game! Ye the movement in top down perspective was really left at just whatever since time to upload was creeping up but it would definitely be a thing to fix!

Submitted(+1)

Tower Defense lives on! My last jam game was a fresh take on tower defense too, I think this genre still has legs. Well, I do agree that the mouse sensitivity was too high and I kind of thought the tower placement was a little confusing at first because the tooltips flicker in fullscreen mode and I didn't see them at first. Ultimately minor stuff you could patch in a day. I think the way forward with this concept would be coming up with ways the two views could interact. For example, if you had towers that could freeze enemies in a group, then a gun that could fire a piercing line through multiple enemies, the player can start setting up amazing synergies. That's my advice! Otherwise a nice entry with lots of depth and potential!

Developer

I got to making a tower defense game just because i love arknights. So i set out to make one no matter the theme.  In the end instead looking how to make it more synergetic i just wanted to work :D. But your feedback gives me great ideas thank you so much!

Submitted(+1)

Interesting entry and view mechanics, my only complain is the 3d camera is so sensitive it gets dizzy easily, I like the 2 points of view and I think this game needs a little introduction to the mechanics and controls. Good luck! 

Developer(+1)

Thank you for feedback! At this point enough people complained and especially your comment of getting dizzy made me realize that i do need to hotfix it and a sensitivity slider so that all people can play it. Thanks for the feedback! 

Submitted (1 edit)

ahh there is a top down mode with towers :-D just saw it the 2nd round ^^nice one, 

the mouse is a little sensitive sometimes

Submitted

I really liked having first person and top down views on the same game, great achievement adhering to the theme. The game was fun and the sounds and music matched the game.

Submitted

Yes that's really the same idea we had :D brothers in mind or what is the saying? We could have made a team!

Good game, my man! I hope you will build your game further. Mine is to buggy :(

Submitted

Hey! I just missed the sensibility control : ( Would like to play more but my dpi is pretty crazy for this.

Submitted(+1)

Wow this is quite a complex mechanic you have implemented! I found the game very difficult overall but the concept was very cool. I'd love to see where this goes if it's developed further! Nice submission! 😎

Developer

Thanks for checking it and for the feedback!

Submitted

Wow. I don´t like FPS and the sensitivity was super high. Also, I was unable to correctly equip the weapon I saved for. Could not see any tooltips either. Still liked it! 

Developer

Tooltips only come up if you hover over the turret you want to place in the top down view but again that's my bad for nothing having a proper explanation in the game itself. Thanks for checking it out!

Submitted(+1)

Pretty cool shooter, I enjoyed it but was mad that I always had to run after the gears that would slowly wander away from me. Mouse input was a little high for my taste but perfectly acceptable. A job well done!

Submitted

so wow this got hard really fast. what i recommend is to ease the player in difficulty, start out slow, then ramp it up later.

Developer(+1)

Thanks for the feedback! Ye i was pushing pretty thin on my time finishing the game so didn't have much time to tweak the difficulty and just put it up as i felt was just challenging enough for myself the common trap of testing out too much :D

Submitted(+1)

Like how the game looks. I agree with the other comments about the mouse sensitivity being too fast. Sometimes, I didn't even know I got hit since there are no visual or audio effect for it. Wish I could throw away the handgun and pick the machine gun up with one button. Liked how you implemented the theme. Had a lot of fun playing your game.

Developer

Thank you for checking out my game and the feedback next gaming is definitely getting sensitivity option :D

Submitted

Cool system for upgrading using gears! I just couldn't figure out the fast shooting gun. I don't know if it is a bug, but I couldn't use it correctly

Developer

Since you can only hold one weapon you had to throw away your pistol with Q and pick up the rifle with E but thats on me for not having any instructions in the game asides from the description on the page. Thanks for checking the game out!

Submitted(+1)

Thanks for playing my game. I like the idea of tower defense and fps. Quite enjoy playing it. Great music and theme too!

Developer

Thank you for checking my game out too!

Submitted

Needs more help as didnt know what I was suppose to do.
In 3D mouse far too sensitive - but webgl can sometimes do that.
Went into 2d on second game after readig instructions but again struggled to know what to do.
Needs  a tutorial.
Still has potential

Developer

Thanks for checking it & for the feedback! It was pretty hard working on 3d for the first time so my estimated time for what i wanted to do really got messed up :D

Submitted

Really liked the vibe of the game (purple sky is super cool)!

Submitted

Great game but i didnt't know that if all the eneimes went to that cube it will crrash overall good job

Developer

Ye that bug was unfortunate mistake with a lack of time on the last day. Thank you for giving it a go :D

Viewing comments 27 to 8 of 47 · Next page · Previous page · First page · Last page