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I can't think of a nice way to say this, so I'm just going to say it.  I played 1.1 for 5 minutes before closing the game and deleting it.  Here are my observations from my brief time spent playing:

  • The new character design is worse.
    • The taller, lankier bodies aren't charming like the old ones and are starting to creep down the uncanny valley.  I tried making a character that looked like the old design but it didn't look right.
    • The flat faces just look wrong.
    • None of the eyes looked appealing to me.  The pupils were too small and I had no way to adjust them.
    • Selecting a skin color preset didn't display its hex color value.  This was annoying when I was trying to add a nose that wasn't meant to be a different color than the skin.  There should probably be a toggle to make the nose color copy the skin color.
  • I don't want my character to have a voice.  I'm not sure if there was an option to not have one, but once I'd created a character with a voice I didn't see an option to get rid of it.  I tried turning down the voice volume to 0, but this also turned down the burp volume to 0.
  • The game still seems to be pretty resource intensive for something so visually simple.  I can't fathom why it's 5gb or why I could hear my PC fans spinning up when I entered the apartment room (I'm on high-end, modern hardware).
  • The 2d sprites for the NPCs (the tutorial girl/cashier) clash with the 3d style.
  • Despite playing for such a short time, the game seemed buggy.
    • The preview in the character creator kept randomly rotating and moving while I was interacting with the different options and sliders.
    • Quickly changing the height of my character made the jiggle physics go nuts and stuff started clipping through each other.
    • My character loaded in butt naked before all her clothes slowly loaded on one by one.
    • All of the physics objects in the apartment still go nuts on load in, and a bunch of them end up knocked over.
    • My character got bloated upon feeding her one single soda.
  • The worst issue, which is consistent with previous versions, is the interface.  I'm sure a few of the issues I mentioned wouldn't be issues if I could navigate the interface, but the interface feels unintuitive and unresponsive to the point where I wasn't willing to figure it out.  Buttons and tabs for things are in places where they feel like they shouldn't be, and overall interaction with the interface makes it respond in ways that seem anachronous.  I can't really break this down in a more meaningful and detailed way than this, as I don't have the background in interface design to do so, but an interface that works will go unnoticed and I noticed the one in this game a lot.

For all the work has gone into this version, much of that work has been directed towards things that either didn't matter or were fine as they were.  The character design is a good example of this.  I don't recall there being any meaningful complaints about the old character design, yet clearly a lot of time and effort went into changing it.  Its been a point of criticism since it was first revealed on Twitter, thereby creating a problem out of something that wasn't before.

This seems like a the product of someone who's working entirely alone - that is, one working without meaningful input from one or two other people who they trust.  I think many of the issues I encountered with this game could have been avoided if there was another person involved in development to give simple inputs like "this doesn't really need to be changed" or "this menu doesn't make a lot of sense".

For what it's worth, I'm leaving this comment here because I hope it will be read and considered, and because I care enough about this game to do so.  Again, it's probably not the nicest way I could have said most of this, but I felt it needed to be said nonetheless.

for a one man project it's better then anything you can up with. give it time

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I don't know if it's just me but i miss the cheeby/cute little art style/models... Is that just me...?

Deleted 7 hours ago
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cool, but, i can hardly read and understand those hex codes

! wish there where HSV or RGB values for editing

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Suggestion: Add stretch marks

hey, so none of the character creation clothes, eyes and such show up, what do I do?

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I don't know if it has been asked before but, curiousity has gotten the better of me and I felt like asking. What sort of system do the events use to determine when they should appear? Its it a timer that ticks down while idle? Is it a check system? I've notice I've only really gotten two events to spawn in the game and that was when I let the game idle for around 30 minutes of no gameplay, so I was curious if that was the benchmark

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My thoughts after 10+ hours and a character in space:
VERY good game. Sets a new bar in terms of weightgaming. Despite my complaints, I LOVE it.

+ Love the Mii Aesthetic, great choice 

+ Tons of cute nods and references (I picked up on the Job Job joke.)

+ Progression feels pretty natural

+ Good amount of options (Though, where are devil horns? Am I just missing them?)

- Rotating shop is annoying, but not infuriating. My recommendation? Direct order system where for double the price you can buy foods not in the shop.

- Money being tied to happiness is the weirdest choice IMO. I wish we could make millions instead of rocking with our small wage even at space sizes. Here are two ideas I have for how to fix this one.

  • Odd Jobs system (Play small minigames to earn a little bit of extra cash. Maybe like, 1000 per 60 second minigame? Obviously scaling with score.)
  • Sponsorships (What if your citizen would be paid by companies for eating certain food, with said food rotating? For example, "Daily Sponsor" is a fast food place and they tell you to eat nuggets, fries, ketchup and a burger. Eat all 4 by the end of the day, and you get free money.)
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plz NO minigames that have nothing to do with the game itself.
NO tetris variant or hit the button at the right time type of games.

After a while it becomes almost impossible to play because the character is so big haha, what would be the limit?

i think the "Savor It" badge is bugged. i have 5 equipped on a citizen and it's not activated once after eating hundreds of foods.

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yo!! will there ever be a debug mode where you can just mess around with the citizens stats and world stuffs??

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1.0 was a rough start
1.1 got hyperspeed polished and ccc is a shiny game now!
Looking forward having weight loss implemented.
Definately recommend it!

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Love the obligatory Mario nod to how every 2nd world is a desert-themed one with the Desert room's description. Other than that, so far so good on the bugfixes.

By the way, here's to a potential 1.2. Cheers!

Any way to twink characters between versions?

absolutely love this! however i miss the option to change clothing whenever, also the weight loss clinic for making those very specific characters

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oh also maybe a little diagram/sketch for each body modifier so we know what that part will look like

Is There any way you can download the old version of the game??

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I really hope you can please allow for a static camera like in the old version, the new camera triggers my motion sickness

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Are you looking for help to continue development? With code, script, design, etc?

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Not at the moment

NSFW 시각적 계획이 있습니까?

One question, when will you release the Mobile version and if you will release it here?

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There is no mobile version. The Patreon goal was never met.

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I played a few of the previous versions and really enjoyed them! I love this version a lot and I adore the improvements being made, including the new character customization (aside from the flat face.) and voices! However I have some problems with 1.0

The game feels much slower now, even with x8 weight gaining on, and it's extremely difficult to get upgrades and food easily compared to previous versions. I also often load my character in and they don't have clothes on, their faces are gone, or their clothes clip through their body and I have to reload. Other than those issues this version is extremely promising!!

ps: yes, more furry options in the future would also be great. and i love the marie dress you added, also a nice touch!!

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I notice that there's a tad of slowdown as well as some flickering shading on the character models, even on OK or below in terms of graphics settings.

Also, there's a lack of nods to specific characters outside of Marie, etc. such as your favorite Mario princess (and mine) and a certain purple-haired Japanese goddess of rock, among others.

when i play as any character it's just naked and no face no nothing, thought it was because of character customization but even absolutly new character without editing still bugs and gets just blank

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are you trying to make an hourglass character with no belly?

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