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should add a ultimate or an x factor like marvel vs capcom

that can save you

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Great game, would love to see better player 2 controls. Cannot for the life of me understand the red dart

Thanks! Player 2 controls were made for use with the keypad, but I guess it can be annoying to use if your pc doesn't have one... or maybe there's another issue/way to fix it. Let me know!

the red dart (Bulls-eye) deals more damage and more hitstun by hitting your opponents compared to a regular dart. About 1 in 10 dart throws will be a red dart, but it's random.

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I think the ability to change controls would be a great workaround to it. Also, thanks for the info on red darts!

Hey, guess where's Red, his not constantly hurting but he is supposed to.

haha! how did you get there? with a divekick or air dodge or something?

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I dive kick at the lege of the platform and some how get stuck in there. I still can jump out of it.

And I had practice with the right timing of dive kicking into it that I had done it a couple of times.

Ah yeah. I also managed to do it with an airdodge but itch.io won't load the screenshot. Pretty interesting discovery.

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Yeah, at first, I was fight agenst my brother and I done a dive kick, but because I was very close to the saws I dived into that spot, me and my brother was laughing about it and realized he can't get to me unless he also glitch into it.

Gotta say, this is a very funny bug but also it's like a safe spot.

please add the ability to change keybinds.

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also i suggest adding maybe a ultimate move set based on your color or just a abilty by charging it up by killing other in a three round game play like 

red: super ground pound 

orange: edge (will teleport the opponent to the top of the map and do some damage)

yellow: yeet (yeet the player)

green: laser (aim at the player and kill them

blue: freeze (the opponent cant move)

purple: do damage to them over time

white: assend abilty one shotting them

black: super speed punch

grey: one shot punch

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how do combo and what are the diffrent moves you can do

you can combo by landing hits after eachother fast enough that the opponent can't escape.


there are a bunch of attacks and you can view them all in the "GUIDE" section, but the most important ones are:

punch : press the attack button (SPACE for p1, keypad ENTER for p2) without walking or crouching.

kick : press attack while walking

roll attack : press attack while running. you can run by double tapping the walk buttons

uppercut : press attack and jump at the same time. The timing may be a little strict at first, but it shouldn't be too hard. (you can't uppercut while running)

air kick : press attack while in the air


most combos are pretty hard to time, but you don't need to combo to deal a lot of damage and make it hard for your opponent to escape, so don't worry too much if you don't time your attacks perfectly. an opponent can only escape if you launch them too far away, they parry in time (which requires precise timing), or they attack themselves (the attacker almost always has more time for a second hit than the defender). that being said, here are some combos:

punch > punch > punch ... (continue as long as they are in range, try not to mash the button, but to time your punches)

punch > kick

punch > uppercut (works only if you're standing close)

uppercut > uppercut (works best if you're standing under a platform, in a corner or the opponent can't get out of the air)

crouching punch > kick

punch > crouching punch > uppercut (while in the corner)

air kick > basically anything (punch, kick, crouching punch, uppercut)


if your opponent is attacking you a lot, you can press the parry button. when you parry, your enemy will be stunned for a short while which allows you to start your own combos.

making good combos is all about knowing how your attacks flow into eachother. The combos I just listed are not all of them and you can mix and match attacks to see what works best.

try to keep your offense going if you think you're in an advantage, even if it's not a "real" combo. strings of seperate attacks are also good for damage. use the terrain to your advantage, such as by using platforms to land early after an uppercut, or by cornering an opponent, which makes it hard to escape from your punches and kicks.


have fun!

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thank you I can beat my friends ass now but I am still in school while writing this so ill have to wait I guess

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how come full screen doesn't work?

If you're playing in the browser version, make sure to use google chrome, otherwise it might just be a temporary little bug in itch.io for as far as I know.

In the non-browser version, there is no fullscreen option implemented by default, but maybe you can use some other software on your pc for that. I would recommend playing on the browser version anyways though.

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all of ur games is so good!!

Thank you! I'm glad to hear that :)

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Hi, any chance I can buy sprites like this?

Yes, you can buy sprites from this game or get a commission. We can talk about this further on discord, my name is weentermg.

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I will add you, thanks for the quick response 

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game lit i wooped my freind

heck yeah!

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More items and a 4 player mode please!

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Very nice game! I can tell that a lot of effort was put into it, its a very clean looking game :) 

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basic combo list that can be combined, an ultimate move that can be built in combat(give it a stamina bar so the opponent wont spam), coop mode where the player work together to defeat a boss/kill mobs, longer parry, more moves, and customizable character for those who have colour blind.

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this is pretty fun i like it

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Playing for like 3 hours with a friend of mine we noticed the uppercut is pretty broken. Doing it in succession, even if you air dash out of the second one, it does like half your health. I'd say figuring out some up close moves as well as making uppercut do less damage could allow for some fluidity to playstyles. I am not sure if the stun from the parry is too short or not because at the end we started actually using it for combos instead of just being like lol you just got parried then being immediately countered. So i guess what i have to say about the parry is good job? i think. All in all really good job it was a lot of fun.

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The hardest level: Level 4 fully black Bot and the "night" map. You also have to be fully black

I know its hard making a game, however could you try to make the bots understand when they have a weapon?

I'll be sure to change that in the next update :)

any plans for the next update! if it will even happen? monster battlegrounds seems like a spiritual successor

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I have noticed a funny little glitch, on the map where you can "fall" (First row, 6th map) if you are the character that has red colour in the beginning, press S while falling and then parry, eventually you will fall through the map. It would be cool if when someone did this they unlocked a secret map.

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how do i do the new gosht punch thing

You can do a phantom fist by holding the attack button for a full second, then releasing the attack button while you're on the ground.

ty

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