Let's say that initially I didn't give any importance to the difference in speed between PAL and NTCS, also because I think there are very few C64 games that take it into account. But then I had some requests, in particular for Dig Dug Revival (some people said the NTSC speed for this game was "indispensable") and so I reconsidered the question. In any case, I will not implement NTSC speed for all my games, but only for those that I deem appropriate and for which there are no problems due to the computing capacity of the machine.
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These 'NTSC speed' options are very welcome! May I ask what made you decide to add this to all your titles?
Let's say that initially I didn't give any importance to the difference in speed between PAL and NTCS, also because I think there are very few C64 games that take it into account. But then I had some requests, in particular for Dig Dug Revival (some people said the NTSC speed for this game was "indispensable") and so I reconsidered the question. In any case, I will not implement NTSC speed for all my games, but only for those that I deem appropriate and for which there are no problems due to the computing capacity of the machine.
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I like it.
Happy to hear that! And thanks for the video.
I'm impressed!! An absolutely fantastic game, a clear classic. Thank you for all your fun games that make winter a little more bearable 🙏😊
I'm really happy with your rating and consideration! Thank you very much! :)
Very nice and smooth puzzle game. Our German-language review can be found in our recorded livestream starting at 01:38:40. 🙂
Thanks again!