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(+1)

Okay so that was a cute little game.

I do have criticism if that's allowed?


Well first of, pretty much everything you wrote in the "Notes". All of that is very bad. Though since this is a jam game, mistakes were bound to happen. Though fixing them shouldn't take too long (The misplacement one specifically).

I did manage to beat the game by having one checkpoint far to the right, getting the dash ability in one go, die, and re spawning to the right which allowed me to beat the boss (Which was very easy btw)


Other criticism. The damage feedback is near non-existant. Whenever you or an enemy takes damage is never really sure. I can propose many solutions for that but i'll only propose them if you're interested in updating the game.

Another problem is a sheer lack of story. To me, your lore was inspired by darksouls. But in darksouls, you are always reminded that you are special. But there's no dialogue in Wickborne which disallows this. The boss doesn't fit in the story does it? To me i just got to a random dude's home, stole his gems, get into his room, and beat the shit out of him. Like. How did that help restore the flame??? Even something vague like making the boss ignite when it dies or SOMETHING, ANYTHING. (Damn i sounded salty here XD. Don't worry i ain't mad or anything. I just see a lot of potential here.)

could i know the time it took to make the game?

Overall a 6/10 game. Cute graphics. A story (Though unexplored much). Tough platforming (In due part to the sheer amount of horizontal momentum of your character, which makes precise jumps very hard.). A nice metroidvania with a nice fluid progression.

I can see that you had some playtesting. Well i assume you did based on the portals made to make getting out easier.

(+1)

Thank you for the helpful criticism! Hopefully we can get around to fixing these issues at some point to make the game more enjoyable. We made Wickborne in 4 days, and of course with all game jams there are issues and things we didn't have time to add/improve. Glad you liked the game and hopefully we can incorporate your feedback!

(+1)

i just cant get that one green orb.
it's in the area where you haveto fall down a spike pit and dash to the right before landing. can make it almost to the end. but getting on that third platform jsut seems impossible.
sure, you gottaclimb up from the left but you cant jump high enough from the lower platform

(+2)

Unfortunately this area is impossible. During the jam we hadn't realized this mistake until it was too late. Will look into it in the future potentially. Thanks for playing! :)

(+2)

I keep losing the dash powerup whenever I save at one of the candle dudes

(+1)

Oh, you already know.

Yeah, apologies. We know it's a very annoying bug, we'll look into it after the jam ends. Thanks for pointing it out either way!

(+1)

Beautiful art! Love the animations and cutscenes. Would suggest making the platforming a little easier.

(1 edit) (+1)

I really love the astethics and lore of the game, also there are a lot of cool game mechanics integrated. But im afraid to say that the controls are very frustrating in combination with the level design. Im well aware that this game was made in only 4 days, and for that its awesome. But i really think with just a lil polishing this game has a lot of potential. I would love to help out if help is needed, just hit me up. 

Discord: blueandy

(+1)

nice game but horrible controls im afraid !

(+1)

very cool style and design of the game !