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I like skeuomorphism interface you did!

Thanks! I had to look up skeuomorphism lol.

This game is lovely looking. Like a trapper keeper cover combined with myst. But I am stuck, I keep reaching the part of the game where you enter the room with the 4 trees just to get booted out of the game. I tried clicking on them in a order of youngest to newest and that didn't work. I found the green tear drop under a floating rock before that, but that's as far as I can get. Is that the end of the game?

Hello, thanks for playing the game. I plan on adding some more sections in the next few months, but you've reached the end of the game so far. The green tear drop can unlock an easter egg in the opening world. 

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This is the coolest thing ever! Awesome job

Thanks so much for playing!

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This is awesome! Very trippy/surreal and Bryce-y! :) How did you implement the navigation between nodes/screens? i.e. does the engine "know" where each node is relative to another and traverse each location via its coordinates, or is it more specific to the image being shown, i.e. node 1 angle 1 has a hotspot with a link to the image of node 2 angle 1, etc.?

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thanks for playing! The system works the second way you described. Every scene  has hotspots to move to other specified scenes  but there’s no greater underlying logic keeping track of where you’re at.

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Love these renders!

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What program and settings did you use for the 3d 90s pre-rendered images?

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They were made in Bryce 3d

Thanks! I tried to use it through the Bryce website but it doesn't work (The download page seems to be deleted). Where did you downloaded it?

I downloaded it quite a few years ago, so I’m not sure if the location changed since then. It’s a pretty old piece of software 

Thanks, I will keep searching!

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Bryce 7 pro is 20 bucks on daz3d, works great even on modern systems and still looks almost identical to the old versions