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What's the difference between the PESTILENT version and the VERDANT version? 

The only difference are the mainline mythic monsters! The expansion also contains a new mechanic involving ultra powerful moves!

Feel free, also, to modify the rules or mechanics, and, if you’d like, add some player-character stats from other systems to spice up character interactions!

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Huh, normal comments instead of the like community topic posts thing on the other pages.

I made a Summon with no direct damage moves just Confusion and Blind and I love that that is okay.

I love so much that I can have a summon that makes the opponent hit themself as their sole means of damaging.

And if my opponent tries to just wait it out then my Summon can rest to replenish MP, so my opponent has no real choice but to go for the gamble.

I love so much that the game will just Allow that.

Yeeeeep! I take after Monster Rancher in that regard. I always am a big fan of not-so-apparent builds that end up working like a charm. Stall builds are really fun, I’ve noticed lol. I’m so happy you enjoy it!

Personally I see it as less a stall build and moreso a "Turn O. P. builds against themselves" build.

I can just imagine a Summon built with low Health and Speed, plenty of accuracy drops from ability and skill choice, and but so much Sheer Damage and Defence and perhaps even healup too as to have the strategy "Wait for the high roll while being invincible."

And, by how Confusion reads to my eye, seems it bypasses enemy Rs when triggered!

Now, a high HP high accuracy build would have no such worries... but it won't be cleaving through my Summons in a single connecting attack, nor basically irrelevancing any attempts I'd make at hurting it.