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(+1)

passive upgrade ideas:

+1 energy

(+1)

Definitely! I was experimenting with how to make the player feel more like a reverse bullet hell at higher waves. Starts feeling nice with 5 energy total. Although being able to upgrade cards also helps. Will probably add both. 

What happens if you draw no weapons?

Currently? I believe you are royally screwed. It's unlikely to happen at the moment but I will need to find a solution for this.

have you seen the jam game magic the shattering? I think it could be a good source of inspiration

(+1)

Hadn't seen it. Wow, the designer had a lot of similar ideas. Thanks for sharing!

it's a super fun game and honestly I wish it was more polished lol

(+1)

I think the ability to upgrade and remove cards could be a good addition to the game

(1 edit) (+1)

Thanks for the feedback! Yeah, that would be cool. It's on the roadmap to remove cards although I am not sure yet when to let players remove cards.

I hadnt planned on adding the ability to upgrade cards, but it sounds like a great idea. I envisioned players shooting loads of bullets at later levels. Being able to upgrade cards, maybe even multiple times, could be a great way to work towards that.

(+3)

I like the idea, but could use some work.

Feels like the progression is so small that each round feels like the first round.

Thanks for the feedback! I had the same feeling. Will improve it for the next update.