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it says Error occurred: Failed to fetch dynamically imported module: https://pygame-web.github.io/archives/0.7/vtx.js

Hey, this happens on startup? What's your os and browser?

windows operating system, google chrome, tried it again on firefox, still gave the same message. Yes it happens on startup

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Really fun, I enjoy the atmosphere created by the visuals, the music, and the text.  

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Fun game! Carrying over seeds is a little silly, since then you just build up to 99 early and start every level with attack plants followed by seed regen.

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Eventually, though, seeds do again become a limiting factor, since you have to start each wave with 5 attack plants and then try to build back up seeds before walling yourself off in a corner when the enemy's spawn rate overwhelms you.  Around solstice 23 seeds cease to be a major issue again, though, since enemies spawn every turn on what few empty spaces are available so just not getting insta-killed by spawning becomes the priority, and the high-level enemies that spawn on solstice 24 need less damage to kill.  Is there an ending?  I misclicked on level 24 and broke my wall :(

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Hey, thanks for playing and providing great feedback! You've got the record afaik (I've certainly never gotten past lvl.10 lol). Some great points you've made! Now that I'm outside the constraints of a jam I can step back and try to address some of the balance issues. Currently no ending, although by lvl.26 I believe it caps out at fallen angels solely spawning every few turns. Getting sprouted and insta killed is a little too punishing perhaps, especially on a great run. Really appreciate your dedication!

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the walling is actually ingenious lol. can't believe i didn't even think of that. perhaps i should make the enemies attack the plants when they can't path-find to you.

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You could, but it's not really necessary since you really need 5 attack for most of the game and that's 28 seeds you need to get back somehow, which tends to take a good chunk of time each level.  Walling is only really helpful at the very end when you are okay with losing some seeds each round and eventually dying, because enemies can and will spawn inside your walls, and you have to be able to kill each of them almost immediately to have the space to avoid getting killed by their spawning circles. Walls mostly just save you from wasting moves on walking towards enemies and consequently from being surrounded.