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i remember playing this, but seeing it under the character customization tag and now i'm wondering, where is the character customization this game?

The main character's hair, outfit, and genitals can be customized. Hair is still in development. Not all images will display the hair correctly for now.

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joust found the game and all I want to say is that I love it so far, can't wait to play some more

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3 games, all with semi regular updates and only this many patreons? Maybe its time to stop the man hate and try a male protag?

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I have no hate for any gender. GnB has mostly been a learning experience through a rather tough period of time. I don't mind the low amount of support, it's probably all my games deserve thus far. I will say, though. I now believe I have the knowledge and experience to create something much, much better. As for male protagonist, well.. A lot of things beyond my "norm" are planned for what I'll be working on beyond GnB. I rather not say much more than that right now. :)

So, I just downloaded 0.14. I started with, but haven't played since 0.11.

 and the save files aren't showing up in the 0.14. For every other game I've played from itch.io I could just download the latest update, delete the old one, and pick up where I left off (with the one other exception being the last one I updated). 

Did the way the save files work change? Do I need to manually move the save files over or something?

There should be no change to the save files. All of my saves still show up, even from v0.1. You should be able to do like you said with deleting the old one. If you're on windows, your saves should be in %appdata%\RenPy. GnB's saves should be in the folder GlitchesAndBitches-1641348167. If you don't see that folder, your saves might have been deleted.

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Why the main character penis so small any way to fix

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She's a grower not a shower. ;) Unlikely to be changed in this game, but I'll keep that in mind for my next game.

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Where can I rest? My batteries are empty, i have the full debt yet, and I was told to rest to rechrge my batteries but it didn't say where or how.

And where can I find the cheat codes?

You can rest in the Alley or the Hotel. Some other ways to recovery battery will be available later. The unlock for the cheat menu is available from one of my Patreon tiers.

I really like the new content. Just one minor thing: imo most jobs, especially moddeling and secretary, are underpaid in comparison with the "personal trainer" at the gym.

The stat multipliers were pushing the payout much higher at higher stats due to it using 2 stats. I've adjusted all jobs and bounties to pay around 250 at minimum stats and 500 at maximum stats per battery spent. I balanced it all based specifically on the personal trainer job, which should overall be a buff to payouts for other jobs/bounties and help reduce grind. (Will be in v0.8.)

Thanks for the reply. Raising the payout for jobs and bounties and especially balancing them is a good idea. As it is no, most bounties are not worth the efford

On another note, maybe you should limit the dayly uses of battery boosters. I started a new game today and using the boosters I managed to get power and stamina to 10, DEX to 8 and start both Helga's and Nexus' quests by day 5.

I like the new outfits. And I agree with Helga: that "thing" on a female body is not a good idea ;)

Maybe 5 per day? I could limit jobs to 1-2 per day as well. I appreciate the feedback. Also there will be a new option in v0.7 to turn off trans/futa content.

About 5 boosters per day sounds right. I'm not sure about limiting the jobs you can do per day. But maybe you could assign a completion-time to each battery consuming activity and then either force a rest after 20 or so hours, or just increase the daycount after every 24 hours. In that case I wouldn't force a new day after "rest and recharge" but just assign 4 hours for resting. Although then I'd probably enforce a rest every three days or so. As an android you don't need sleep so the reason would be that the batteries need a slow recharge once in a while. You could make resting more important by reducing the battery capacity every 24 hours without rest.

Having different hours for different jobs would unbalance things again. (ie a photo shoot shouldn't really be more than an hour while the diner jobs would be 8+ hours)

How about diminishing returns? The first 3 jobs per day would pay 100%, then each one after would be a stacking -10% capped at -80%. Give the player a message like, "Pay was reduced due to lower performance. A full Rest and Recharge is needed to replenish system functions to 100%." Then have a random chance at a boosted day where jobs give +25% for the first 3. This should encourage more resting. Bounties would be unaffected by this since they can only be completed once per day.

have a femboy or trans characters?

The main character can be either female or futa/trans. One of the romance options is futa/trans. There are plans for more to be added in future updates.

Is there (or will there be) an option to increase Charisma and Intelligence?

And how about a partial increase of the relevant stats for fighting and sex like there is for working at the factory and the gym?

Yeah, v0.5 will add the diner and secretary jobs for charisma and intelligence. Another charisma job will be in v0.6. Ultimately every stat will have 3 ways of increasing it. Buying the level up, spending battery for a large exp boost, and small increases for using the relevant stat. I'm probably going to boost those small increases a bit, too.
Combat's reward is intended to be credits and items. I don't really want to put too many rewards in one area or it will make the others useless. I don't intend to add stat gains from regular scenes, but there are plans for adding a charisma based job "the oldest profession".

Thanks for the info. I can see your point when you don't want too many rewards in one area, but as it is working in the gym is a lot more lucrative than getting into fights, even if you add the bounty to the combat rewards. Since exploring results are random I see it as a waste of energy unless there is a chance of a real reward.

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I'll consider adding more to combat. It might just be better to rebalance everything once all of the options are in game, we'll see. Adding intelligence exp gain for talking to NPCs and charisma for propositioning is a good idea since you're already spending battery points to explore. Thanks for that one. :) I should probably adjust the "NPC refuses to talk" outcome to still give exp as well.

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I quite like it so far, both the idea of the story and the graphics.

Just one minor annoyance: I think you need to recharge the battery too often, especially while exploring when more often than not you don't find anything interesting.

And too bad the romance thing with Echo isn't done further yet ;)

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Thanks! The original idea was to have a modification system at one of the shops that would let you increase the max battery. That would end up being fairly late game, which wouldn't help early game where the issue would be most prevalent. I realize that now, so I'll try to find a better alternative. For story reasons, romancing Echo would be the 3rd or 4th to get new content. Maybe I'll throw in a scene or two here and there instead.

Thanks for the quick reply. Concerning the battery, I think it would help to just increase the capacity from 4 to 6. For recharging keep the hotel to fully recharge and the alley for partly recharging with the risk of someone stealing part of your money. And then you could add a "quickcharge" function (4 points for 10 credits, no risk) to one of the shops or the bar. If you add a quickcharge option the alley can stay at 2 points as a "last resort", else make the alley 3 or 4.

For the not yet implemented content, I know this is work in progress and you can't do everything at once :)

If there is a way to help, I'd be willing to spend some time for it. Haven't worked with RenPy yet but I do have some experience using Python.

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I think increasing the base battery amount is the way to go. The hotel and later some other ways should restore to full. The alley was intended to be half so I would go with 3 when the max is 6. The battery booster item could be buffed to 2 as well.

Renpy is the easiest engine I have worked with. There's tons of help you can find online. The code itself is basically simplified Python. Making the images is what takes up most of my development time, especially animated scenes. I made the game's simple combat system from scratch in 2 days while the handful of enemies took about a week to make and render them all.