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(+1)

Any way to remove favorites in the file browser? Loading a new image and I have moved one of my favorite folders, just a dead link there now.

Thanks!

(+1)

Yeah, just select a "favorite" folder and press the Delete key.

Awesome, thanks!

Love the app btw, perfect middle man for Blender and Godot with complex materials. Great job!

(+1)

Keep Crashing. It closes right after opening the app. It does not even fully loads.

If you have an AMD GPU, updating the drivers should solve the problem.

Anyway to do this for nixos

The Linux build should work for most Linux distributions.

Its shared on Threads

https://www.threads.net/@c.m.z.w/post/C4NvI7Qu5XS

(+2)

i just got it for something i want to move to Godot (which i mostly booted for the first time now) and this thing is pretty amazing, its like the $5 version of substance painter with options and limited to the person using it, quite intuitive , even for a lamer noob like us here. It has trouble closing (cinnamon mint 20.2) when its been open for a while (but the pc is what atm would be low-end i suppose, intel Xeon i7 and a gtx 970 w 16gb ddr4 (its a nice benchmark if things run on that they got options for more) and its not the only application that seems to have some trouble with cinnamon. I cant say if its a memory thing or anything else b/c im keeping it open at the same time as godot. Im not complaining (but i bought it anyway heh) tis just fyi . Anyone who cant tax deduct stuff like notch and adobe probably needs this. thx !! looking forward to more (especially 10000 cc0 mats on the website by 2025 hahah )

(+1)

Keeps crashing, I'm not too sure if its because of the power of this computer but it keeps crashing 

(+1)

Please don't hesitate to join the Discord and describe what happens so I can investigate this...

(+1)

I hope it will be available on STEAM, and I would like to purchase it.

(+1)

Material Maker is definitely not ready for a Steam release (especially on the painting side), but maybe one day...

(+2)

Hello there, I recently downloaded Material Maker and I must say how much I appreciate the hard work that you put into this software. It's really intuitive and covers many grounds with the nodes provided. Quick question I know you can paint textures onto your model however I wanted to know if it's possible to paint imported textures onto a model? Let's say hypothetically painting using an imported png texture.

(+2)

Yes, there are a few brush presets (in the Brush panel) that show what's possible, and I guess the Stamp brush is a good starting point for you. Please don't hesitate to join us on discord if you have questions.

(1 edit)

Thank you for the reply. That's wonderful! It was a minor question I had and will be sure to recommend this to many others. I appreciate the effort and am looking forward to being a part of the discord. Have a good day Rodzilla!

Edit: Apologies, one last thing what format 3d models can this import?

Only .obj format is supported for now. This will change in next release.

(1 edit) (+1)

Hey, i think i´ve used Material Maker for 50+ hours and I LOVE IT.

It´s great to use some other Programm that is not Adobe or Autodesk infested

but i´ve had some bugs that i want to report.

1. Sometimes when i load a Material from the Website it crashes or the Material is not correctly loaded in the 3D Preview.

2. Sometimes it wont let me connect the nodes to each other, even thow it should be possible. 

3. It tried to import a Material to UE5 with the Python Script and i got this error massage: 

LogPython: Error: Traceback (most recent call last):

LogPython: Error:   File "O:/Portfolio/Spaceship/Materials/UE_Export_Test/Rain_Export_Test.py", line 2, in <module>

LogPython: Error:     import mm

LogPython: Error: ModuleNotFoundError: No module named 'mm'

(I´m using UE 5.3.1)

Anyways, keep up the great work you do!

Hi! Please don't hesitate to contact me on Discord so I can investigate those problems and/or help you workaround them!

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