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Hi this is a good asset for my game. I have permission to use it and I will include you in the scene credits

(+1)

If you're asking permission, there's no need.  This is CC0 public domain.  Use however you wish.

Hello! I am currently having an issue importing this set to AssetForge. It seems it can not load properly the kit, as it can not create thumbnails. For reference, your kit Modular House Collection works perfectly on my end, and I am using Asset Forge 2.3.0. Do you know what I could be doing wrong?


Thanks a lot in advance for your help, and thanks a lot for your work!

Hi, do you still have issues with this pack and Asset Forge? Asking because I'm considering buying Asset Forge just for this pack. Looking for something that can help me creating environment I need for my project.

Hi, yeah the import is still stuck on my end. I couldn't find anyone reporting it, tho. But it's still a great software, I recommend you get it.

AssetForge is probably generating thumbnails looking at the back of the models which wouldn't work with backface culling on.  I spoke with Kenney about creating a mode that turned off backface culling specifically for this kit since it was annoying the use while placing the models and looking at them from the wrong side, but I don't remember it not generating thumbnails correctly.  I don't remember testing this kit with AssetForge 2, however, and maybe the thumbnails are generating from the opposite side now which wouldn't render.  As far as the other kits, I built them as blocks which was less efficient by far, but easier to place.

Thank you so much for your time and your answer!

Is there perhaps a way to overcome this on my end? Maybe by reimporting manually the objects through Blender, or with a solution like this?

Kind regards.

If I'm correct that it's a camera orientation issue, then if AssetForge 2 supports generating thumbnails from the other side, that'd be the quickest solution.  Otherwise, you can always rotate the models 180 in Blender, or use some mass model manipulation tool that'll do it more quickly.

Hello just got all the assets into Blender and split it up.  looks great just got one question if I animate and make a few prefab sets and some extra objects can I  reupload it to Itch again? so others can use it 

Technically you can since they are CC0 but it's considered bad form to also upload unmodified pieces with them.  I would ask that you create a kit of only the pieces you modified, animated, or have to be included for the prefabs to function, and provide a link to this kit for the rest.

As idea: i would like to see in the future a modular sci-fi environment pack in a similar style

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