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Hi, I just bought this for MV and despite the thread it has on RPGMaker forums claiming these issues were fixed, they still seem to exist. First, hovering over an event -- whether it uses an image or is blank -- does not change the cursor to the one in the notetag. I tried this with <setcursor: [name]> as well since I've never seen a tag without <> surrounding it, but no change. Second, clicking anywhere on the screen causes an immediate crash, citing "cannot read property 'children' of undefined" with getPictureArray on line 1310 as the first in the error log. I haven't put any pictures anywhere, I just wanted to see what happened when I clicked with the custom cursor. What should I do about this?


Edit: in case anyone else runs into this issue, apparently he means Comment tag, which is entirely different from "Note:" as it says in the help file, and implies notetag. His video even shows him highlighting the section that says "note:" while inserting it into a comment..... I would change the help file to reflect this because it was confusing, but given the odd format of js used I wasn't sure if it affected how notes were processed. As for the error, I ended up changing it to return false... but it's up to him to figure out the actual issue and patch it.

Sorry, for some reason I can't pay for the plugin with a card, only with a PayPal account. Is that because that type of transfer is disabled? Or because it is an error in my itch.io account?

Hmmm.. that is strange... It should accept cards? :x

I bought it with paypal xd, I couldn't buy it previously through this same platform for personal reasons. But thanks also for responding.

I also wanted to pay with CreditCard, since I don't have a Paypal, but couldn't for some reason. I already bought stuff with credit card on itch.io, so I'm not sure while it doesn't work on this one.

Hello! I had recently discovered, I needed to setup a stripe account in order to allow for payments via card ^^; I apologize for the inconvenience, but card payments have now been added. :)

Henlo :3

Is there a way to make hovering over something select that something? I tried dedicated hover plugin together with yours, but it made cursor image not move until click, after that it appeared in the place you clicked.

Thank

Hmm, if you can provide me a link m to the plugin i can probably fix the issue. ^^

Hello!

I find your plugin very useful, however, I'm having some weird glitch with it. I asume is a compatibility issue.

The mouse itself works, but only partially as it dissapears or is innacurate past half screen. I imagine is because Im using a custom resolution and the mouse is using the native resolution, so it dissapears midway.

Am I missing something?


Thanks!

are you using this in MV or MZ? If your using MV are you using a custom plugin to change resolution?

I'm using MV and I'm also using Yanfly Core Engine to change it.

I just put out an update for this that should resolve your issue! sorry for the long delay, I've been pretty busy lately ^^;

Thank you! It works now!

But I just discovered another bug ^^u, well not sure if it counts as one.

I use the right click of the mouse as a "cancel" button, however, with the plugin it instead brings properties of the window like if it was a file.

Is there any way to prevent that from happening?

Thanks!

Well now that is definitely weird and should in no circumstances be occuring... are you certain this is from my plugin?? I have not altered any of the mouse functionality whatsoever aside from hiding the mouse and putting an image in it's place. ^^;

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Hello! I bumped into a problem: the cursor is always "behind" some of the UI and effects (that being the loading CSS and the fadeout when transporting the player to another map). I know it's a small issue, but it kind of bugs me and I wonder if there is a way to fix it

Unforutnately at the moment, the cursor is rendered via PIXI.JS( the game renderer ), inside the games renderer.


So basically any extra Image or Canvas objects that are placed OVER the games renderer will take priority.


I do have a plan to resolve this issue however I have several other projects that must take priority.


I have lots of plans still in store for the plugin unfortunately my time pretty short these days. However I WILL get to this hopefully sooner rather than later.

(2 edits)

Looking forward to this being resolved.  Changing the cursor when hovering over an event doesn't work if your character sprites are tall and you are standing in front of that event (e.g.) a chest.

thanks for this report I'll definitely patch this with the next release. ^^ Sorry for the inconvenicence.

Looking forward to it too :)

Sorry, I didn't have time to try to address this issue yet >.<; I believe I know what the issue is, and I will do my best to resolve this issue when i get a chance. ^^;

(+1)

The plugin has been updated, this should no longer be an issue! The mouse cursor should be located above ALL elements on screen at all times from now on. This should also include external DOM objects that are attached by external plugins. :)

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I'm sure your changes have helped others, thank you for that.  My own problem appears to be an incompatibility issue with OcRam's Passages plugin.  If a tall character approaches a (for example) chest from the south and the mouse hovers over where the chest is (now covered by the torso of a taller sprite), the mouse cursor does not change.  I'll have to take a look at what's not playing together nicely.

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Interesting! I believe I know the cause of this issue I'll look into this asap! Thanks for letting me know! ^^

Hello!

I was using the free version, and finally decided to upgrade, so I could use the picture functions, but I'm having trouble as an error pops up.
I've tried changing the plugins order, and deactivating any other that could make a compatibility isue, but this error keeps showing:


rpg_managers.js:1949 TypeError: Cannot read properties of undefined (reading 'setCursor')

    at Object.set_picture_cursor (Mimosa_MouseCursorPlus.js:1503)

    at Game_Interpreter.pluginCommand (eval at $.alias (Mimosa_MouseCursorPlus.js:609), <anonymous>:8:55)

    at Game_Interpreter.command356 (rpg_objects.js:10509)

    at Game_Interpreter.executeCommand (rpg_objects.js:8931)

    at Game_Interpreter.update (rpg_objects.js:8839)

    at Game_Map.updateInterpreter (rpg_objects.js:6116)

    at Game_Map.update (rpg_objects.js:6023)

    at Scene_Map.updateMain (rpg_scenes.js:608)

    at Scene_Map.updateMainMultiply (rpg_scenes.js:600)

    at Scene_Map.update (rpg_scenes.js:589)

SceneManager.catchException @ rpg_managers.js:1949

It happens when using (in MV) the plugin command "set_picture_cursor", also something similar happens with the "reset_picture_cursor".

The plugins that I thought that might make a compatibility isue were:
 Galv_ScreenButtons
 Q_Touch

As previously said, with both off, the error keeps happening.

I may give you more info if you need it, thanks for your time!

(+1)

ill look into this issue later on today :) sorry for the inconvenience.

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