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The player now feels more sluggish as you have more gifts in your train. It's definitely more challenging. Not sure if it makes the game more enjoyable though. Give and take I guess. Still very nice work!

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Hmmm? Thanks for playing and the insight.

I did have to overhaul the movement system for the player as they kept getting caught on corners. I tried to mimic the speed and nimbleness from the first version of the game, but maybe I didn't get it right. Or like you are saying, maybe it feels more sluggish because of the train length. 

As I'm writing this comment, I did a test of how long it took for the player in both games  to travel the same city block. The player in the new game is slower by 10-15%... Haha, I thought I wasn't gonna open the project up again, but I guess I will and try to correct this.

Again, thanks for playing. I felt very good and surprisingly proud of the game, so I appreciate your comment.

Amazing work!