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ERROR in

action number 1

of Create Event

for object <undefined>:

Variable <unknown_object>.y(1, -2147483648) not set before reading it.

 at gml_GlobalScript_PlayerCollision (line 4) - if (tilemap_get_at_pixel(CollisionMap, x + hSpeed, y))

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gml_GlobalScript_PlayerCollision (line 4)

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can I use this in a commercial game?  Basicly use the sprites to make a game.

Also I am not and would not take credit for you work. I'll have this io page link

I have the same question.

(4 edits) (+2)


Figured out that my oSignpost had been overriding the pEntity Draw event. Had to inherit the event, then paste in the shadow code.

This fixed the draw error.


Thanks again Shaun! You are the man.


Thank you Shaun for being an educator.

I have encountered an issue in (Part 15: Entity "On Hit" Response).

I have entered everything correctly, as far as i can tell, having checked multiple times the few lines of code that make this function work. However, when i hit the sign post, nothing happens. I have seen a few comments on the youtube channel within the last year which state they don't know what's happening, but are in the same predicament. I wonder if something has changed in recent past to cause this?

For the life of me, I cannot figure out how to fix this issue. I have spent a considerable amount of time going over the video, and cannot find any discrepancy between the code in the video, and my code in game maker. Any help on this would be so wonderfully appreciated.

<3 thanks.

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Just downloaded this project and loaded it into GM. All I get is a black screen. I used some debug messages and the game is in rVillage and is polling input--the player x position changes when I hit the keys but I still get a black screen. Has anyone else had this issue?

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I have since figured out that episode 25 is the latest one that will work. Any of the files that were created with the newer version of GameMaker do not work. I am also running this on Mac.

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Just downloaded and tried to run and it's working fine for me. Are you running GMS2? This project is for GMS2.

hey Shaun! i was wondering if there was any template/guide we should be following to do all of player sprite animations?

Other than the 4 directional sprites that just need to have their "directions" in the right order (use any existing sprite as a guide for this) you can pretty much do any of this stuff however you like.

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hey Shaun! I was just wondering that how to make a second quest. I can't seem to find the solution for it. Also thank you for making what you do best! you help me a lot with gamemaker :)

Hey Shaun! I might be being dumb but when I activate attack slash I attack everything around me. Do you know the reason for this and how I can fix it?

I figured it out! I forgot to set the sprite to precise. So it was just me being silly anyways I'm loving your tutorials! 

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hey shaun, i already bought the tutorial and i just wondering that can i add path finding in your enemy chase state? if you can please help me out

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nevermind i already figured it out lol

hi shaun ! apparently im still new with this game maker software and its language. i type the code exactly the same in your part one rpg action video, but the first problem is when i type the image_speed = 0; the player still spinning. and the second problem is the player dont move even i copied your code. i tried to use only the ord() but nothing change. hope you are willing to help  me T-T. Thankyou!

Hey dude! Awesome content! I just purchased the series and noticed that the version of the game from the Final Episode source isn't the same as the Final Game Demo. I wondered if this was intentional (it doesn't matter if it is as I will happily fix the kinks). If this is addressed in the videos then feel free to ignore me as I still need to watch them. Looking forward to joining Patreon too (it's playing up at the time of writing this).

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I know this is an old comment, but wanted to clarify that yes there will be some mild differences based on changes here or there as we went through the series (as the game demo was made before the tutorials were.) There might also just be small elements I've forgotten.

Hi, so in ep 2 ive done all the things the character moves and and the sprites also work, but when i stop moving the sprite/character turns to the left, what do i do to fix this problem? can anyone help me?

Hi Shaun, I'm your follower here in Brazil, and I was wondering if you could help me resolve an error.

ERROR: when walking diagonally the player is slower (this is very visible when it is done in a straight collision).

Thank you very much for your attention!!!

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When I enter the game, the main tiles do not show it's shape and colour. Why it happens?

Why does my npc activate right after i close the dialouge?

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How about a Linux demo?

hello shaun, im on ep2 but I keep getting a error message and i followed instructions but it says 

___________________________________________

############################################################################################

ERROR in

action number 1

of Create Event

for object <undefined>:

Variable <unknown_object>.direction(8, -2147483648) not set before reading it.

 at gml_GlobalScript_PlayerAnimationScript (line 2) - var _cardinalDirection = round(direction/45);

############################################################################################

gml_GlobalScript_PlayerAnimationScript (line 2)....


plz help

i need the same hel

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/90 not /45. 90 is 4 dirs, 45 is 8. If you had 8 sprites, you'd do 45 I believe.

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