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This game is a lot of fun! Although it would be nice to have a fullscreen option

Really cool game, weirdly though I never see the ai use any of their power ups besides the potions.

cool

awesome but can you make a 32 bit version?

thx:)

tiene multijugador local o solo contra la pc?

very fun to play

VERY COO GAEM

I dunno if anyone has asked you this but will you submit this game to steam?

(+4)

No, this will stay on itch.io

(+1)

It looks like I've encountered an issue. The AI never made a move from this position and I had to close the game. It's basically checkmate anyhow, though.

Pretty solid idea regardless. I'll play around with it a little more.

(+2)

Yeah So I lost my queen to a pawn, everything is fine

(2 edits) (+1)
Hi! Reviewed your game


Hey, really cool game

So I check mate the enemy and it stuck at AI is thinking is this a bug ?

Oof, yes that is a mysterious bug... The only way around it is to close and restart the game, it should resume normally from there.

(+3)

This is amazing. The amount of polish is insane! What was it made with? I assume it was with a framework... but I'm not half good enough at decompiling to find out myself. Do you mind divulging me?

(+1)

Well, it was made with... drumroll... no framework at all! It's all in native Swing. To be honest, we didn't even use an IDE for most of the development cycle. The tools were very modest given that it was just meant to be a little school project. I might write an extensive devlog about the technical details of how the graphics were made sometime, if enough people are interested!

damn bro okay. I know that some people don't use IDE's but ive never seen something actuly made without. I would love to see a devlog if it comes out!

Are you like joking? Java and native Swing? I thought that this was made with the libGDX or JavaFX at least. Anyway, this is extremely well done. How much time did you spend on this project?

The school project spanned over 9 weeks, but it was secondary as we were busy with full time classes and other more important projects / exams, so we mostly worked on it in the evenings or during vacation. I was personally extra-invested into it, so I tracked my hours of work during that time and have 200 hours on record.  

After that, I took some extra time during summer vacation to add sound effects and implement some scrapped features, but I was very inconsistent and scattered in my work (+ didn't use a tracker) so I wouldn't know how to estimate the actual amount of time that took :>