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how do i play this? it's got multiple p8 files. I want the p8 (or else png) to run in an emulator for a linux handheld, so plz don't mention browser or buying pico8

As explained in the Disclaimers, the game currently doesn’t run on a native PICO-8 (mostly due to my custom patch to remove token limitation)… but I haven’t tested it on unofficial emulators (fake-08, zepto8) - I also use a Linux handheld, it uses ArkOS and zepto8 as fallback, but since I already own PICO-8 I just installed it instead and never got to try the emulator. So if your emulator has an option to ignore token limitation, it may be able to run it. Otherwise it will fail as soon as you enter in-game, with a token limit error message (but you should be able to see the title menu and maybe the stage intro).

I don’t have my handheld at the moment, but I suppose it would play multi-carts the same way as single carts: put all the .p8 files together in the usual carts folder, at the same level (in ArkOS each console has a dedicated folder, but they apparently keep the pico-8 folder itself for the official binary if you have it, so instead carts go to a sub-folder /roms/pico-8/carts). Alternatively, the .p8.png should also work.

Unfortunately, I cannot give you more information without knowing your specific setup, and the doc for your platform/emulator will probably be more useful to you. There is nothing special with the game itself so if you can run a single-cart game, you can probably run a multi-cart game the same way. The token limitation break is your biggest issue and it’s not specific to Linux/emulator.

I’m curious if some emulators can run the carts so tell me if you can make it work!

P.S.: and obviously there is the solution to run the Linux binary, I have done it myself but it was a hassle on a GameBoy-style handheld: I had to plug a keyboard via USB, press a combination of keys to enter Terminal mode, use the keyboard with command line to navigate to the game’s Linux binary and run it… And I’m not even sure input mapping was correct. So I didn’t recommend it to you. I wish ArkOS had some “Other” category where you can run arbirary binaries and it still provides you with some input remapping overlay, like Steam Big Picture + add external games to your library. But I get it’s not really it’s original purpose.

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Awesome job! I no joke would love to see more levels.

Nice game! :D

wow this game is actually cool

its funny watching the game crash when you hit reset cart (dont fix it please) 

Are you talking about PICO-8 intentional visual glitch effect on reset? Yeah I find it cool too. If there’s an actual issue with reset though, it’s much more problematic.

The gray gems just isnt there

i found it but how was I supposed to figure that out? I just jumped randomly and got it.

Sorry, I have yet to add the shiny particles effect that was supposed to hint at the location of the emerald behind the leaves (it’s still visible but only by a few pixels). Same thing for the green emerald. I’m busy with other projects at the moment so I don’t have an ETA on this, but I’m glad you could find it!

finally finished it! the second one took me embarrassingly long to find hehe. really enjoyed the game tho!

Played a lot of Sonic on Game Gear. Takes me back!

Thanks! I never got a Game Gear, so I played most of the titles inside Sonic Adventure DX (also read they’d be put back in Origins). I admit it was harder to appreciate them so many years in the future, and after playing Sonic 1-3&K many times, but I had a few favorites. Oddly enough, my favorite, Tails Adventure, was not a speed platformer, but I really liked how Tails would auto-climb higher ground! I wanted to make a pixel art game with carefully crafted animations like that! (which… pico sonic doesn’t really have, but hopefully my future games will!)

Thits so Nostalgic, i love it!

So cool to see a new update of this great :)
But like ever i can't play it because you are not using the official engine and i can't launch it in Batocera :(

Thanks!

For vanilla PICO-8, my last hope is to use PicoMap to reduce token/character count as explained in the last devlog. I’ll post a major update devlog if I manage to do this.

For Batocera, I have yet to upgrade the project to the more recent PICO-8 versions for 64-bit support (I assume it’s the reason for incompatibility according to https://forum.batocera.org/blog/6891-pico-8-official-becomes-64-bit), in fact code should be completely compatible, but patching a new version of PICO-8 is what takes time… and with PicoMap, I may not need patching anymore (or just the first patch to unlock token count, which is trivial compared to fast reloading patch, required by my custom multi-tilemap system), so it may not be worth the effort and I prefer waiting for PicoMap integration before upgrading PICO-8 once more.

Ok i understand, it's really not easy ...
But if you think Pico-8 will add PicoMap later, for sure it can be a good idea to stand for it and use it. In Batocera i use every time the last engine. To me the best compatible possible. Thanks a lot for your answer

Actually I got the same issue with my Anbernic on ArkOS. I eventually managed to run some PICO-8 games as executable binaries by switching to the terminal. It’s not really convenient and I don’t remember if all inputs were working, though.

On Batocera it seems that you can display it on the interface by adding a launcher script: https://www.reddit.com/r/batocera/comments/mrpx2o/native_linux_games/

For my game, a native PICO-8 version will be better eventually. However I’m still interested in running Linux games on portable consoles in general, I’d be able to add standalone indie games that run at lower res!

Hi, thanks for your answer, for sure i know we can launch linux games on Batocera, i do it some times, and without script, it is already ready to use in ports games that can launch a .sh file.
But it is not my goal, my pico8 games are all in pico8 directory, ready to launch with the readl pico8 exec. It is the best way to play them, and have all of them in the same place. It's why i always ask creators to share a PNG game format and use the real engine :(
I understand you use a modified one, but i don't really understand why ... when i see Doom on VRRacing or so many other games that tric the official pico 8 engine to work... and it works :) But maybe it is hardest to release, i don't know ... ?

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Got all 8 Emeralds on my first try, really nice game too.

at least i got 6 emeralds
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You can do it! But I admit green on green is easy to miss, I’ll think about ways to make them stand out a little more.

hmmmm

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but is a video at me not works :(

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i got them all! :>

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you couldnt add tails and other things because of some limits that the system has. but there *is* a way that you can bypass the limit. if you open up the p8 file using an code editor you can write any code without thinking of the limts pico 8 has.

its gooder than orginal 8 bit sonic games

awesome game I hope to see more in the future

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Thanks! I’m working on a cosmetic update.

Nice I hope to see it and wish you the very best

we need more (or a dlc)

Best game I have played today

I GOT ALL EMERALS (:

wowee me too

Good job!

thank you

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А я все собрала, кроме зелёного

I've got all emeralds except the green

:((

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