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make a level macke\ pls :]

by far one of my favorite itch.io games, also I'm super good at speedrunning it

super fun and great ideas !!

you should make games like this more often not just part of game jams cause this "breaking the game to play it" thing is really smart and you did it really well

I love this game 

good job 

how do i open the game

Finally, after so long i found this game, been needing to play it for a while, thank god.

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The glitch effect to cover the empty black of the out of bounds is biliant.
I love the wobly effect of hit enemies and the feel of the hammer when it hits.


Being slowed down when i get shot is a little bit frustrating since i have to get close to hit them.


The normal jump (the one in bounds) feels a litle too short sometimes, you could play with its height velocity and think about the low gravity to make more vertical levels (maybe a boosted jump out of bounds?) 

Keep the experiment alive, this is a little gem. 

With a little narrative it could become something revolutionary. 

You could also make it meta idk, you are literally breaking the "fourth wall", it could be an interesting starting point.

Also the dev comments could fit this narrative, you could use them as a clue to guide the player. 

It could become an horror or an adventure game with an out of bounds entity that must be eliminated, just saying : ^) ) 


Keep on keeping on <3

I love how meta this game is!  Regardless of the length of the game, this was a really well thought out experience.

uhhh, yeah. good game. 3 minutes and 46 seconds is my pb. but uhhh, yeah. recommend, good uhh, good game👍.

excited to play more

does this game have controller support?

Hi! It doesn't, sorry

this needs to have more levels 

this is SO much fun!

man this game has untouched potential

sad that its this small, this would make an amazing full game

yes is good please add more

can you release any early builds (I noticed it's name is NegativeSpace not "hammer_space"), so do you have any unused content or early builds?

Aside from the "Jam Version" - not really. It was only made in a week, so there were many cut ideas, but most of what we had time to make went into the game.

Viewing most recent comments 1 to 18 of 38 · Next page · Last page