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Hi there ! Thank you for this little tool, it comes really handy for my workflow ! I justed wanted to ask a little advice, because I don't understand a thing in Blender. :)


So, this is the my building model created from your "SpriteTo3D" tool. I still have to carve all the windows and doors openings, but I noticed that some vertices (these orange dots are vertices, right ?) are already designed at the right places. Is there a way to extrude / delete them all at once ? Instead of re-carving manually with the knife ? 

(Sorry for the noob question, haha... I really want to automate or streamline this process as much as possible, and go back to my game engine ^^)

Just use a transparent shader on the game engine, that's the easiest way. 

You can get a more detailed  model version if you disable optimization before exporting.

Thank you for the advice ! I was actually doing that, but I started wanting to have players traverse freely the doors and windows. That's why I was wondering if there was an easy way to cut it. But it's okay, I can cheat and do it in another way ^^

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*Solved - fixed it by changing texture resolution of image to POT values. Doesn't seem to calculate the edges properly. It adds alpha transparency where it should be solid texture.....

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Nice, thanks for your purchase

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You're welcome. It's really nice software! Quick and simple for building game-assets - literally takes a few seconds. Great for low-poly pistol and rifle models - will also be great for low-poly buildings/shipping-crates/cars/vans/lorries etc.

I can't import my exports into unity to get the same result as the preview. I am unable to get the same textures.

Exported objects are models in .obj format

Drop the .obj file into unity, then the same texture and apply it to the material 

i drop the .obj into unity but i can't apply directly the texture, even throught a material, i can't obtain what the preview gave me.

Please make sure that the material is applied to the object that contains a mesh renderer.

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I'm sorry, there's something I don't understand.
The material is well applied on the model and the texture appears correctly on other objects, it contains a mesh renderer and everything seems correct to me but I must not understand all the aspects of the software.

Please, can you share a sample of the texture that you are trying to import?

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The slicer doesnt work well with a lot of exported spritesheets.  JuiceFX spritesheets dont work.


How do we properly make animated 3d sprites when gid import doesnt work either?

Please, can you send me a sample of your sprite sheet?

🖖 Goal smashed

:D Wow, thank you! :D

Excellent, makes using retro graphics so much easier.