It's been a LONG time, we know! But we are still kicking and needed this year of radio silence – to re-focus and also to take care of some very exciting stuff happening in our personal lives. Oh... and wasn't there some sort of global event?
Anyhow, in the wake of this chaos we used the peace and quiet for scripting and writing. And at our last meeting on Sunday it turned out, the game is pretty much fully written, the puzzles are all there and now "only" the home stretch (which can be a mother******) lays ahead of us: Buncha coding, relentless beta-testing, music and some big animated cutscenes + refining and working with additional writers/editors.
At some point soon we might start posting stuff again, but don't rush us yet. All is coming together... in time.
In the meanwhile, try out the demo, check us out on Insta or FB and keep up a SMILE, especially in the face of hard and insane times.
A really cool stream of our demo, good commentary and well voiced by @Sir_Diealotalot on Twitch (it is user @murks on itch.io if we didn't get that mixed up :D)
Yes of course! We are working on it like crazy, my friend. :D The bar is designed and built fyi ;D Full Game we plan to have finished around 2020 Q4.
Try the demo for free for now, if you want. And check back in, now and then to get updates or fun dev pics and such... :D We are also on Instagram and Facebook.
Thanks sooo much for the donation! The demo is much bigger now. We are still a two person team but our game was at a big game convention some months ago and now we got really motivated !! :D We will definitely keep updating everyone about development.
And you, as a donor, if you want to, write us a mail (thefunnyboneyard@gmail.com) and maybe we can find a special way to thank you for your contribution back then,
I'm looking forward to trying it. Unfortunately I couldn't try it yet since what you uploaded isn't actually something that works across platforms, it is Windows only.
However, I'll try to get it to work on my Linux system and can try to make a more general Linux build (and possibly OSX) for you if you are interested.
thanks for downloading our game! We added a pretty simple workaround for Mac and Linux to the download-file. In the download instructions we also mention this. So the game is quite easy to run on those platforms as well. (Just updated the workaround PDF :D)
But of course your proposition sounds really interesting. Would you mind contacting us about this via mail? thefunnyboneyard@gmail.com
Cheers mate (you German speaking by any chance? We are from Vienna ;D)
Yeah, we saw the mail, thanks!! We are still thinking about how to handle all that stuff. We will get back to you. Now Apple's newest OS update also makes problems with Wine. It's always something, haha.
Apple really doesn't make dev life easier. They pretty much abandoned OpenGL years ago and now want to get rid of it completely in favor of their proprietary API. Now they get rid of 32 bit support and do some silly useless "notarisation" shenannigans. I hadn't heard about the WINE issues, but it seems to be due to the missing 32 bit support.
My guess would be, if you want to support OSX, that the AGS SDL2 port is your best bet.
I played the demo today at Game City and I have a question: Is it possible to port the Game to Linux and Mac? I'm using Linux and I'm really interested in the game!
We are happy to announce that we will be at GameCity Vienna! If you are in town between Oct. 18 and 20, come see us and THE FUNNY BONEYARD in the FM4 Indie Area.
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just played this demo. really fucking good! oozes lucasarts vibes. excited to see where this goes
Hi everybody!
It's been a LONG time, we know! But we are still kicking and needed this year of radio silence – to re-focus and also to take care of some very exciting stuff happening in our personal lives. Oh... and wasn't there some sort of global event?
Anyhow, in the wake of this chaos we used the peace and quiet for scripting and writing. And at our last meeting on Sunday it turned out, the game is pretty much fully written, the puzzles are all there and now "only" the home stretch (which can be a mother******) lays ahead of us:
Buncha coding, relentless beta-testing, music and some big animated cutscenes + refining and working with additional writers/editors.
At some point soon we might start posting stuff again, but don't rush us yet. All is coming together... in time.
In the meanwhile, try out the demo, check us out on Insta or FB and keep up a SMILE, especially in the face of hard and insane times.
A really cool stream of our demo, good commentary and well voiced by @Sir_Diealotalot on Twitch (it is user @murks on itch.io if we didn't get that mixed up :D)
Check it out! https://www.twitch.tv/videos/518500301?t=00h07m37s
Maybe I missed it but will there ever be a 'full game'?
Yes of course! We are working on it like crazy, my friend. :D
The bar is designed and built fyi ;D
Full Game we plan to have finished around 2020 Q4.
Try the demo for free for now, if you want. And check back in, now and then to get updates or fun dev pics and such... :D
We are also on Instagram and Facebook.
Happy new Year!
Ooooh thanks for the info! I donated/paid EUR 2 towards it when I got it some years ago.
Good luck with the project!
Thanks sooo much for the donation!
The demo is much bigger now. We are still a two person team but our game was at a big game convention some months ago and now we got really motivated !! :D We will definitely keep updating everyone about development.
And you, as a donor, if you want to, write us a mail (thefunnyboneyard@gmail.com) and maybe we can find a special way to thank you for your contribution back then,
all the best,
your boneyard team ;)
I'll keep that in mind, thanks ;3
We love you ALL! <3<3<3
Ahoi there! Congratulations on the new demo!
I'm looking forward to trying it. Unfortunately I couldn't try it yet since what you uploaded isn't actually something that works across platforms, it is Windows only.
However, I'll try to get it to work on my Linux system and can try to make a more general Linux build (and possibly OSX) for you if you are interested.
Servas!
Servus to you too, :D
thanks for downloading our game! We added a pretty simple workaround for Mac and Linux to the download-file. In the download instructions we also mention this. So the game is quite easy to run on those platforms as well. (Just updated the workaround PDF :D)
But of course your proposition sounds really interesting. Would you mind contacting us about this via mail? thefunnyboneyard@gmail.com
Cheers mate (you German speaking by any chance? We are from Vienna ;D)
I wrote you an email and streamed the demo using the native Linux AGS runtime, you can watch it here: https://www.twitch.tv/videos/518500301
Yeah, we saw the mail, thanks!! We are still thinking about how to handle all that stuff. We will get back to you.
Now Apple's newest OS update also makes problems with Wine. It's always something, haha.
AND GREAT STREAM! So cool!!! Cheers
Thanks :]
Apple really doesn't make dev life easier. They pretty much abandoned OpenGL years ago and now want to get rid of it completely in favor of their proprietary API. Now they get rid of 32 bit support and do some silly useless "notarisation" shenannigans. I hadn't heard about the WINE issues, but it seems to be due to the missing 32 bit support.
My guess would be, if you want to support OSX, that the AGS SDL2 port is your best bet.
WE'RE GONNA NEED A BIGGER DEMO! It's done, try out the UPDATE:
NEW rooms
NEW Midi-music!
NEW characters plus their online profiles
NEVER-BEFORE-SEEN adventure game phone mechanics
🤩 A few of our wonderful BETA TESTING helpers! Hope they liked the huge changes to the demo.
Was at your booth at Game City, had a great time.
Check this game out, if you didnt already!
Really loved playing the demo at Game City Vienna yesterday! Can't wait to play the full game!
I played the demo today at Game City and I have a question: Is it possible to port the Game to Linux and Mac? I'm using Linux and I'm really interested in the game!
Hi there Schweini!
Mac-Users we refer to that app: https://www.winehq.org
The same app should work on Linux as well. Let us now how it turned out. :D
xox
I just tried it and it works perfect!
We are happy to announce that we will be at GameCity Vienna! If you are in town between Oct. 18 and 20, come see us and THE FUNNY BONEYARD in the FM4 Indie Area.
https://www.game-city.at/
WORKING hard on the new trailer for our BIGGER demo. Be excited!
ㄟ( θ﹏θ)厂