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TheLoveDoctor

62
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A member registered Aug 03, 2019 · View creator page →

Creator of

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Oh my God I completely forgot about the Linux export

thanks for playing! Yeah that would be the ending, I was going to put some end credits in but you know how it is with jams

Thanks! you're right there's a little clean up I need with the level management, that includes the enemies at the start since they like to wander into the exit and just wait for you in the next level.

this was a pretty nice twin stick shooter, I just wish there was a little more feedback with all the damage and variety in the enemies. 

this was a fantastic game, not just as a submission to the jam, but as a take on the bullet hell genre. the art and music was completely on point and there was a nice variety in attacks throughout the entire game.

I've seen a couple games about planets and so far none of them talked which I thought was really nice. I also really liked how you made a game specifically about not revolving, but it still fits the theme. The gameplay was really creative and pretty well suited for a procedural world, but it got a little confusing at times, specfically when the suns first started attacking me or when some arrows seemed to lead to nothing. Overall I really enjoyed it though

Love the take on the idea, I think a couple other people did the same spinning tower concept too. The movement was a little clunky, I wish I could transition to another side of the tower mid-jump, but I could this as a very relaxing game after some cleanup.

damn real game devs go above and beyond for the player, absolute respect

sure, I'll see if I can recreate it and send you a screenshot

yeah I guess that's kinda how it goes

most commonly it would be two dangerous and on safe one that's out of reach. I typically would have Ben able to go around if the game let me go backwards

this is such a cool and scientifically acurrate* take on the theme. The graphics were beautiful, especially the black hole, and the game gave a great sense of scale.

fun take on the theme, and I think bulls are very underrepresented as video game protagonists. the procedural generation would sometimes get me into impossible situations though.

Even though it's a little rough around the edges, I absolutely loved running around and exploring the levels. Platforming was a little floaty and the dash worked pretty well, except there was nothing stopping me from just yamming it repeatedly and shooting across the level. Music was very calming and jelly boy was very cute too.

really cute story, and the troops were surprisingly balanced and unique, especially for a jam game. The gameplay was deep enough to keep me thinking on every turn, and could make for a pretty dynamic strategy game. The music got a little annoying after a while, but it didn't really take away from the game

of course! I still enjoyed it a lot

Love the idea, really fun and goofy game

This is a really cute game. I wasn't entirely clear on the story, but I did like how you went through different revolutions, and that they all had their own music

really beautiful game, I don't think I've ever seen legitimately engaging characters or story in a jam game. The combat wasn't very responsive but the dialogue and NPCs kept me engages

Really fun game, you really accomplished a lot in just one jam. The combat felt nice and responsive, except aiming with the gun and bow was pretty stilted, it would have been nice to have the aiming seperate from the movement.

I like the setup, I think it would make for a cool game, it's unfortunate you didn't get to complete it yet. The rotation is pretty jerky around the edges for me

This was amazingly well done, I also took a "revolutions per minute" interpretation of the theme. The tracks were very pleasant to look at and I'm assuming they were procedural? The driving itself was a good mix of chaotic, but still very tight, and the AI worked shockingly well for a jam game. The polish and quality is really impressive.

Really great idea, it was fun to play and I think a stealth game works really well with this theme. I thought the controls were a little fiddly, I would've loved to be able to move side to side, but the stealth still worked really well I felt legitimately sneaky at times

really cool, love the idea of a cellular automata puzzle game. The puzzles could get a little be repetitive but the dialogue was absolutely phenominal. Nothing can beat someone telling me "I think you look ugly as hell"

This has a great arcadey feel to it, and I love that I can pick a starting loadout, but then upgrade to get the abilities of the others. I just wish there was some more variety in the enemies

I liked the idea, I'm not completely sure how it fit with the theme but it was fun watching the little dude evolve either way

This is a nice, simple game, I liked how chaotic it got as the difficulty ramped up, I got 156 meteors so just jot that down too.

really nice game. The art and sound design were fantastic and the cover system, even though it was pretty simple, worked surprisingly well. The one issue was that I would've liked to be able to go fullscreen in the browser version.

The difficulty for the first level was kind of wild, the movement felt nice and it could have been a fun little game if that one jump didn't completely prevent me from progressing

Felt really nice to play, even if the gameplay wasn't all there the graphics were very pleasant, if a little buggy.

The art style is really pleasant, even if the music wasn't as nice to listen to. I liked the concept a lot, and discovering how to use the different characters made for some fun gameplay. That was kind of offset by how unbalanced they all the abilities were, and how having so many characters moving around could make it hard to keep track of what was happening

well that's my bad, It seems I made it skip about 4 levels of tutorial that introduce another, pretty important mechanic, I'll fix that right away

I'm glad you liked it, what part did you struggle with?

I didn't realize until now, but I forgot to some crucial files for the windows download which doesn't run now, Mac OSX and Linux should be fine (although I have no way to test) but I was hoping I could get a late submission just to fix that up.

(1 edit)

My friend was playing through my game today and ended up stuck on a level because it wouldn't let him use the left and right arrow keys at the same time. He got around this using another bug, where he clicked off of the screen and let go of the left arrow, clicked back on, and pressed the right arrow. It wasn't exactly a new feature but I did try and encourage the player to explore new was to use their controls so I think, as a bug, it fit into the game pretty well.

You can check it out (hopefully bug free for you) here https://itch.io/jam/gmtk-2019/rate/463668

I'm sure there are plenty more out there, I've played many games even outside of the jam with that mechanic

that makes sense, I'll definitely play your game when I get the chance, it looked pretty fun from the screenshots