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Martin Kearl

29
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6
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A member registered Dec 01, 2017 · View creator page →

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Nicely done. This was very well polished and perfectly scoped for a Jam game.

This was cool, I loved the cowboys design and it was very satisfying when you'd built up some momentum and were able to quickly swing through the level. Loved the tutorial as well, always great to see that in Jam games.

I ran into the same crash bug as others, for me it happened after I'd died as I was resetting back to the checkpoint.

It looks very nice, the animations on the main character are fluid and well done. On the whole I liked the audio, although the explosions were a little harsh and could be heard across the level, I wondered what the noise was at the start.

Some prompts with the controls would be useful. I didn't realise until about halfway that you could double jump (I managed to walk along the edge of pit) and it wasn't until I saw the comments that I learned about the gunplug, I pushed Q but couldn't figure out what it did, so just assumed it would come up later.

Nice one. I love that you allowed players to simply choose which level to play from the menu and included lives, those kind of accessibility features are great to see in jam games, especially for players like me who are terrible at 2D platformers.

The artwork was a little inconsistent. Different pixel sizes, some objects had black outlines, others white, some none at all. Some consistency would go a long way towards the game's polish.

Thanks for playing. I've fixed the thread disappearing bug, I will update the game after the Jam.

The lady in the wheelchair can send you flying XD.

This was certainly an amusing game. Nice one.

Very cool, I loved the atmosphere you created. The artwork was great too, I loved how crisp and consistent all the pixel art was.
My only critique would be that there wasn't much gameplay, although that's maybe just part of the genre? 

All round, this is a really solid entry.

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I liked the artwork, especially the colour palette you went with. The music fit well too.

Personally I found this too difficult, I am truly awful at platformers. Which is a pain, because I wanted to experience the whole story. Some checkpoints would have been great, or just an easy mode with fewer spikes.

*Edit: I persevered and completed it, I still agree with my original comment though.

This was a cool idea, I imagine there could be a lot of depth in creating ever more intricate mechs.
Right now, it's let down a bit by the user interface. It would be nice if parts snapped to the mech, and an easier way to rotate pieces would be great. The artwork could do with another pass as well.

This has potential, just needs some more polish. Not bad for a weeks work though.

I love it. The interface was very satisfying to interact with, the large keys and click sounds were great. 

It was very clever how you used the theme as well, I never would have thought to use the speed of a connection as a main gameplay hook.

Very nicely done. The dual character mechanic was cool, especially with the hazards that only applied to one of them. 

I ran into a small bug, the final elevator failed to ascend once I had both characters in, replaying the level fixed it fortunately. 

A great game!

Hey, here is my game, if you're still playing them :)
https://itch.io/jam/lost-relic-games-1/rate/1581125

You did well with the atmosphere, notably the sound and graphics worked well together and I liked the audio you had for the spiders walking on metal (perhaps it would have been spookier if their footsteps echoed through the halls).
I'm not sure the horror tone/atmosphere you were creating made sense given you play as a plug looking for it's socket, seems like a tonal mismatch there.

A solid entry. 

Nice to see another entry using Monogame :D
This was cool, I liked the art style and colour pallete you went for. It was a little small and hard to see as others have said. But it was a neat game.

Great job.

A cool idea. I liked the clean aesthetic. The sound was good for the most part, but there was a quite harsh click noise when you went past the nodes.

My main critique would be the "level design". Some of the nodes seemed impossible to accurately tap, they were simple too close together to react to, this was most evident on the sword. Something more rhythmic or that followed consistent patterns would go a long way, as the nodes essentially felt random in their placement. Despite mapping out images.

It was a cool idea though, and you executed well on that idea. Nice one!

A character that plugs their face into wall sockets is the kind of zaney design choice that you only see in game jams! I loved it.

My only critique was that it wasn't obvious what was and was not a platform, which made the puzzles a little more  difficult than they otherwise would be. Apart from that, the art and sound you had were great. 

Good job with this entry!

This was a cool game. Definitely a unique concept for the puzzles, challenging as well.
My only critique would be the camera, the sudden movements could be quite jarring. 

Great job!

Nicely done, a cool little game.
I liked how the music changed when you swapped between past, present and future.

Cool game, only being able to power a single turret at a time was an interesting twist on tower defence.

"Are you wearing a hat" is overpowered XD. This was fun, the choice to have all the characters dancing was a real nice touch, very goofy. The music is going to be stuck in my head for a while.

It would have been nice to see a little more continuity between the art styles of the assets you used. but I get why variety is required for this kind of game. 

Nice job.

This was cool, a little tough to get the timings down on the attacks, but it was satisfying when you did. A great entry.

Thank you for the thoughtful feedback, I'm glad you enjoyed the game.
I agree about the sprites, one of my todo tasks was differentiate walls from ground tiles a little more. Alas, I ran out of time. And yeah I tried a quick fix for the tethers disappearing, it worked in most cases but in a few situations it can still happen.

I'm very similar XD Apex Legends ftw. Turns out the games I like playing are very different to the games I lke making. I'm glad you enjoyed it though.

Thanks for the kind words and feedback.

I agree about positioning needles too close to the cat, by the time I'd noticed my mistake I had run out of time to change it. I could have spent a little more time balancing the audio as well.

Great job, The artwork and audio are really nice and the guide in the top right gives the perfect amount of information. It's nice to see a menu with options and a guide in a game jam title, that's often overlooked.
It would be nice to see a mode without the corruption, just for those who want to chill and make a little kingdom.

A great entry!

Nicely done. It took me a while to figure out the light mechanic but once I did it added an interesting twist to the game. I also didn't realise I had been cut off from my shadow until we reconnected at the end and it felt like I was wandering around somewhat randomly until a transition happened.
It was a nice game, just a little confusing at first.

Very nice. I love the art, it looks great and creates the atmosphere perfectly.

Simple but well executed. I love the art style, I'm not sure it matches the genre of the game, but that's not a big issue.
Great work!