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chooon

61
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A member registered Feb 05, 2023 · View creator page →

Creator of

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yeah, that is intentional i.e. the spears are merely sticking out of the undead enemies. Probably not that good of a game design choice in hindsight.

yeah, another person also pointed out the same issue. It wasn't apparent to me until the comments come in :/

there are actually upgrades to improve the player's reach/speed but I didn't make that obvious in the game. Oh well.

yeah... based on the comments so far, I probably should have made them stand out more

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I was starting to wonder if people are picking up the upgrades, heh

it does work a bit like a beyblade if you pick up most of the upgrades :D

the first 2 reviewers seem to think so. What do you guys think? 

https://itch.io/jam/gamedevtv-jam-2024/rate/2744324

game is cute. I wish there were fewer "not yet implemented" but I see the potentials

epic boss fight, dam

I tried spamming wands but final boss killed me with spikes lol

took me a while to beat the demo:

  • not sure if this is intended but I can reload the level by going back to the menu
  • the game has a lot of "traps" that would just ruin the run e.g. anchoring weapons or disabling weapons, messing up effects while moving item around etc (has to be super careful each time)
  • spike + rage on bosses = I hope I got a cleansing bomb somewhere
  • I sometimes see the item I want from the re-organizing action but I don't think I ever got 3 energies to do it...

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20th floor took me a while to figure out. The gameplay mechanics has actually has some depths. GG


oh, interesting.

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some feedbacks:

  • enemy King of Spell is pretty broken for some reasons
  • enemy King of Blood is the opposite; it is basically a free win for the player; (maybe you should add a demon with random stats?)
  • once I found a winning strategy, I cleared prince/king difficulty the exact same way
  • endless mode = lag. I just quit after ~year 40.

I had fun though. Good stuff

what does this do? 2812yc0460

I make the game slow for thematic reasons but I probably overdid it

Good idea. I will try that in the post-jam version, thanks

Submitting your game to a game jam will help. I joined two jams so far and both my games got at least some views/feedbacks.

so making a demo/early version for jam -> polishing the game may be a good approach

weird. I went through the "edit game" settings but I dont see where I enabled download for windows. There is no "windows" icon next to the game.

Strategy Guide

nicely built and is mobile friendly. The intro is pretty neat ngl.

I dont see any technical issues besides small nitpicks like "E" doesn't work for turning but "Q" does.

this definitely has potentials as a mobile game.

very nice style

I like the choice of keeping everything in black and white. The camera effect while stepping is annoying though.

the game looks pretty good and it plays well. Small nitpicks:

  • I think the random dialog system can use more work i.e. the sister immediately start "you never listen to me" seconds into the game and she doesn't care when I am listening to another npc
  • it feels disorienting to go through a hidden wall
  • enemies probably need a combat idle animation; one of them looks away constantly at the start of the idle animation.

I am not familiar with the genre but I feel like this can be a solid game with a good story and some polishes

hmm, the jam doesnt say anything about allowing updates past submission. Maybe you can try different browsers? it works on my Chrome browser

your endless 3d open world can still have an ending i.e. giving players the choice to end the game

I could have spent more time researching on the genre. I thought I have a unique concept but it turned out several people went for almost the same idea lol

oh, is the browser version not working properly for you? I can, but I don't know if we are allowed to keep updating games past jam submission dates

same

for those who are determined to beat the game

yeah, the "game over" screen kicks in when the dino gets too big. It was a placeholder originally but I didn't get around to polish it.

the game has a really professional feel to it, good job. 

Cool concept too but the gameplay seems a bit too simplistic to me.

The gameplay loop is basically 1) you make a choice and 2) examine the results visually (or lose if the last choice is the final bad one)

Judging from the effort you put into the game, I am sure you have prepared some intricacies with the questions and how the factions influence each other. It just doesn't come through to me as a player.

I appreciate the voice over though. 

I think the game has potentials.

cute slime :D

simple game but quite addicting.

a simple fun game. I got to level 7. I suggest making the text boxes disappear on them own instead of having players to click the green triangle. I think a different bgm would be better too.

yep, my first attempt at integrating wave function collapse into my project.

https://itch.io/jam/game-off-2023/rate/2384281

really cool effects. I like the audio too. I don't have anyone to play with me but I think it would have been a refreshing experience.

surprisingly well made for a project "done in a hurry". the random screaming goat(?) noise though, lol.

very meta lol. Nice theme interpretation.

love the retro style. Both graphics and audio are very convincing. The play area feels too small though

I like the style. very good game