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This was a smooth running experience on the terrain. I found the controller movements for the character nice. The looking speed on the controller was to slow to make it useful. The mouse looking was fine but because the mouse could leave the window I could not use that either. This made looking around almost impossible. That is just an experience thing that can be fixed. You have a great basis for a like a Tomb Raider style explore 3d game. I think you could do some awesome things with this start. I really did like the music as well, it was relaxing. The aesthetic is very nice as well. Great Job!

Thanks for the feedback.  That's strange that it didn't want to lock the mouse cursor for you.  Was the controller-look still too slow even with the sensitivity at max in the in-game options menu?  I could increase the range if that's an issue.

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I did not see a game options button and esc did not work. I was playing the WebGL build. 

Okay, I added a note to the game page that you can press "Q" to show the sensitivity options.  There's also a prompt in the bottom left corner of the game screen, but if that's not showing up on your end then maybe the UI for the options won't show up either.  Thanks again.

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Ya I I cranked it to full it is much better. Sorry I just must have overlooked the Q message. My goto for menus like that is start, on controller or select, esc, or Tab.