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A jam submission

Interdimensional IdyllView game page

Explore a world split between dimensions, by traveling through portals
Submitted by Xendro (@XendroGameDev) — 10 minutes, 19 seconds before the deadline
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Interdimensional Idyll's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#1633.8333.833
Music#1823.4173.417
Aesthetics#2173.5833.583
Mechanics#4042.9172.917
Sound#4682.3332.333
Story#4752.0002.000
Fun#4882.6672.667

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
1

Did you use any existing assets? If so, list them below.
stylized terrain textures (from 3DTextures); Action RPG Music Pack (unity asset store); Fantasy Skybox Free (unity asset store); Modular Women (quaternius); Stylized Nature (quaternius)

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Comments

Submitted(+1)

Whoaaa, I really really enjoyed the experience of going around collecting the coins! The music was very relaxing and your created world was suuuuper pretty and nice to look at and experience! I feel there was a little too much "empty space" for me at times, but that's fine, I was mostly busy ooh-ing and ahh-ing at the world (I really, really liked it)! Plus it could very easily and wonderfully be expanded upon, if you so choose~

Ah, and your character controller was also really mind-blowingly smooth, I can tell how much work you put into it, wow! Especially for being so time-limited, you did an amazing work with it! Really great job! ^^

Developer

Thank you for the kind words!  The environment is definitely pretty barebones, I was working on adding more places to go and sights to see right up until near the deadline, haha.  The coins are all fairly close to the start, but with more time I could add more landmarks, buildings, platforming, etc.  I even had plans for some NPCs with quests to bring more of the "life" part of the theme into the game, but I suppose there's only so much you can fit into a game jam!  Nice, I'm glad the character movement felt good!

Submitted(+1)

Really cool game!

Submitted(+1)

Beautiful game!!! Although I didn't finished it cause i was bored walking gotta rate same games!

But i liked it very much ^^

Submitted(+1)

Well-written and well-tuned character controls.

Developer(+1)

Thanks!  I spent quite a bit of time (too much probably!) building the character movement from scratch for this jam and fine-tuning it for interaction with slopes and steep walls, and it cut into the time for adding more to other aspects of the game.  But I'm glad it was noticeable!

Submitted(+1)

Yes, it's always a delicate balance in interacting with objects. I understand you perfectly.

Submitted(+1)

This was a smooth running experience on the terrain. I found the controller movements for the character nice. The looking speed on the controller was to slow to make it useful. The mouse looking was fine but because the mouse could leave the window I could not use that either. This made looking around almost impossible. That is just an experience thing that can be fixed. You have a great basis for a like a Tomb Raider style explore 3d game. I think you could do some awesome things with this start. I really did like the music as well, it was relaxing. The aesthetic is very nice as well. Great Job!

Developer

Thanks for the feedback.  That's strange that it didn't want to lock the mouse cursor for you.  Was the controller-look still too slow even with the sensitivity at max in the in-game options menu?  I could increase the range if that's an issue.

Submitted(+1)

I did not see a game options button and esc did not work. I was playing the WebGL build. 

Developer

Okay, I added a note to the game page that you can press "Q" to show the sensitivity options.  There's also a prompt in the bottom left corner of the game screen, but if that's not showing up on your end then maybe the UI for the options won't show up either.  Thanks again.

Submitted (1 edit) (+1)

Ya I I cranked it to full it is much better. Sorry I just must have overlooked the Q message. My goto for menus like that is start, on controller or select, esc, or Tab. 

Submitted(+1)

Really nice game, looks like it might be the start of something great. I didn't find all the stars but I certainly enjoyed the experience!! 

Submitted(+1)

very pretty and calming game. Must just adjust the LOD on your tree's because your world is small enough to render them all at the same time. But good job I like the portals 

Developer(+1)

Thanks!  I haven't worked much with vegetation in Unity before.  Initially when I just let all the trees render at any distance, if I looked far across the terrain it would drop to ~20 fps on my machine in the web build.  The asset pack with the trees didn't have any lower-poly alternates for LOD, so I was looking into a billboarding solution but couldn't get it working in time, so I settled for just culling the trees at distance so I could finish up some other things.  I'll definitely keep looking into this (and other avenues for optimizing performance) so I can have more detailed environments in my future games!

Submitted(+1)

Great concept and beautiful design. Great job!

Submitted(+1)

Yay I found them all!
I worked on a poral game in one game jam as a solo so this is quite close to my heart. Good job ;)

Submitted(+1)

Good job. The portal effect is really amazing.

(+1)

Nice work! The portal effect is really something.

I've found the map really big.

Submitted(+1)

found 11, and it was interesting to climb to the tops of the mountains and see over the side into oblivion :D