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(2 edits) (+3)

Part 2/2 because I wrote too much:

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====SPOILERS====

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Overall Themes/Concepts

Quaint covers a lot of concepts, but overall it's a story of healing - about recovering from abuse, about overcoming grief, about learning to love yourself. One thing that I especially liked about it was how NECESSARY and intertwined the romance was with these themes. Q was conditioned at a young age to unconditionally obey the organization in a twisted, toxic relationship (by his OWN FATHER, no less). Moreover, while in the Organization, Q's relationship with T was wholesome, but it was a bit twisted too, as T used him purely for physical purposes (at least initially). In the current time period, Q is introduced to a friendly group (the Society) that teaches him how to use magic with kindness and understanding, and Milo, unlike T, openly expresses his care and affection for Q. 

The romance is VERY necessary for Q's character arc, since so much of his development is about accepting that he can and deserves to be loved, just as he is - without having to "earn it." When Q finally accepts Milo's love, he also forgives himself - overcoming his guilt and insecurities.

I also like how perfect of a love interest Milo is for Q. Like I mentioned before, their personalities are a good match - but their backgrounds are also similar. They're both struggling to recover from the loss of a loved one, unable to move past it. Milo spends years trying to bring their teacher back to life, and Q counts the days since T's death, trying to keep him alive. Although Milo appears to be self-confident and is no stranger to romantic entanglements, it becomes clear later on that they doubt they will ever experience genuine love, both because of their gender identity and their quirk, which "charms" the people around them. Milo's fragility is really apparent in Bad Ending 4, when they close themself off completely after experiencing rejection. In this way, Milo heals Q, but Q also heals Milo. It's a heartwarming reciprocity that plays well into the themes of the story. 

A lot of the bad endings are really fleshed out and play into the themes of guilt, love, and forgiveness in thought-provoking ways. In particular I enjoyed the ending where Q ends up killing Milo (Ending 1, I believe?) and Ending 4. In both cases, Q's guilt (either at killing Milo or rejecting them) leads to his self-destruction. In Ending 4 in particular, Q's denial of his feelings leads them both down a downward, self-destructive spiral of self-hatred. (Although I found the ending with Milo quite touching, where they remembered all the little things they loved about Q, which reignites their emotions. And of course, Bad Ending 4 leads to Ending S!) 

I really enjoyed how intricately themes of identity and sexuality were weaved into the story. Q was abused and groomed to be a killer, but at the same time the Organization shamed him for his sexuality and stripped him of his identity (referring to him only by a number). When he rebelled against the Organization to pursue a relationship with T, that was also Q accepting his own sexuality and desires. At the same time, while Milo isn't defined by their identity, it is an integral part of their character and the way they view their relationships and the world around them. They're used to being judged and being put into "categories" - that, combined with their charm quirk, causes them to suspect people's interest in them, which has prevented them from forming meaningful romantic relationships. Their previous partner, Lawrence, tried to force them to be a "girl," after all - and they're only able to trust again when they meet Q, who accepts them wholly without judgment. 

Ending S

I'll admit, at first I was a little torn on Ending S. In a lot of ways, it feels too good to be true. T arrives back in Q's life, fixes his problems, and whisks him away to a life where he doesn't need to deal with anything - including Milo's emotional lobotomy, the Organization, and June and Wren's newfound hatred. T urges Q to prioritize and love himself, and Q just...drops everything to focus on himself. In the end, Q and T are still on good terms with the Society, so I suppose that everything worked out - the Society somehow dealt with the Organization, June (at least) forgave Q, and Q is at least on speaking terms with Milo.

Initially I thought that this ending was just too easy - Q doesn't have to take any accountability, he doesn't need to face any consequences for his actions or deal with the abusers from his past. However, the more I thought about it, the more I liked this ending. In a way, it's just another reflection of how someone can deal with their trauma/abuse. You don't always need to confront your abuser/directly confront your past (like in the Milo endings) - sometimes you just need to forget and move on, to live your life freely without being burdened by the things that happened to you. So in that way, I found Ending S to be a satisfying conclusion! Moreover, it's meaningful that you need to play through the game once and see Q's suicide to get it - it hammers home how terrible Q's mental state is, and how much he really just needs a break, to put it mildly. (And I assume the S simultaneously stands for Secret and Sunshine, which is very cute! It's also the letter before T, so it's almost like Q is "going back in time" - to before a time where the grief over T's death consumed his life.) 

Other Stuff???

I'm not really sure where to put this, but I guess I'll group this as clever "naming" details? There's so much thought put into Q's numbering and his name. Q wears a T-shirt with the Japanese kanji for "9" - which is pronounced "kyu" (Q). Q's number, 162, adds up to 9. Later on, when Milo infiltrates the Organization with Q - Milo's number is 135, totaling to 9, the same as Q! And T's number, 82, adds up to "Ten" - for "T," I assume! 

I also really liked the usage of the "Day XXX" format. It does a fantastic job of emphasizing how deeply Q's grief runs (as he literally "counts" his life based on how many days have passed since T's death). From the very beginning, you're interested - why is it Day 1700? Why doesn't it start from Day 1? What happened 1700 days ago? And then when you get to the flashbacks and it goes from 1700 to -300, and you're even MORE excited as you realize "Oh, this is where we'll start seeing WHY it's Day 1700!" It's really something you wouldn't expect to be used as a narrative tool (a simple DATE marker), and its usage was SO clever. For instance, I really liked the quick flash between Day 1800-something and Day 3 after you kill Milo - it shows how Q's grief rekindled itself anew and how Q's grief over Milo paralleled his grief over T. I also like the few instances when it changes from "Day XX" to an actual date (February 16th, for instance). I noticed this happened in two places: once after Q's death in Bad Ending 4, when it plays out from Milo's POV - so it's almost as if the date is "narrated" from Milo's POV instead of Q's now. The other time was during Ending S, after Q has reunited with T - after that, the change to a normal date signifies how Q stops grieving since T comes back to him. 

I'm quite fond of the title, Quaint! I'm not sure if there's hidden meaning that I missed, but the Qu is similar to Q's name (and his chosen alias, Quentin). Moreover, "quaint" means "attractive for being unusual," or "pleasantly old-fashioned." I do think it can refer to the Society, this healing, calming home that Q finds, and it can also refer to Milo - this unusual person that Q nonetheless finds very attractive. And Q himself is also quaint in a way - unusual in his upbringing, but likeable all the same. 

And for some random, myriad of other details I liked:

-I really liked how every time June and Q text, there's history/previous texts - it doesn't just pop up out of the blue. It's really realistic and reading the previous texts is fun in and of itself - it does a good job of fleshing out the friendship that June and Q have

-When June messaged about her "kids," the entire time I was wondering, "JUNE HAS KIDS???" and I was SO confused, so when it was revealed that they were cats all along, I was like "AHHHH" - I'm not sure if this was intentional but it ended up being a very fun plot twist for me...

-I quite enjoyed the minigames! They helped to immerse you in the story (especially the action "QTEs") and broke up certain parts of the text. I especially liked the minigame section where Q transforms the body (it drives in how LONG and extended the process was) and the "main server" typing minigame (which felt a lot like a text adventure). 

-The handling of the drunk scene with Milo and Q was very good. Q is extremely courteous the entire time, communicating as best he can and making sure not to do anything that Milo can't consent to, even though they're speaking quite lucidly.

-For some reason I really liked the meeting with the leaders of the other magical societies? The exposition was seamlessly woven into the character interactions with the Luminary and the Grand Dean, and you can see how the Snake and Saber Society is viewed by the other magical societies as they talk down on the youth of its leadership. I also like the detail that the "head" of each society has a different title. The Wren and Milo variations of that scene were also interesting bits of characterization for the two; while Wren compliments and flatters the Luminary and the Grand Dean even when they're insulting him, Milo holds their ground. It's a good bit showing how different these two are as leaders.

-After the destruction end, the society invites the mercenaries back to join them. I think this is a good conclusion - after all, they were manipulated, just as Q was, and I like that they're opening up the road to healing for ALL of the Organization members, not just Q.

I won't make this any longer because I already babbled too much, but I REALLY enjoyed this. There was so much attention to detail in everything, the characters were nuanced, the story and themes were thoughtful and heartfelt. I'm looking forward to the seeing more from these characters in any potential spinoff games! Thank you for making this! :)

(+1)

WHAT ARE YOU APOLOGIZING FOR THIS IS AMAZING 😭💕

Thank you so much for playing through everything (!) and taking the time to write it all out, I'm astonished by the sheer length of your review 😵 (and the level of analysis is, once again, outstanding! It's all very accurate and some things didn't quite occur to me until you put them into words 🤔)

[SPOILERS BELOW]

To be honest, you're the first person to notice the numbers thing (or at least the first to point it out lol) so I'm very tickled about it.🤭

The 'ten for T' wasn't something I planned but I guess it fits??? ('T' does come from '82' tho…) But it warms my heart just how many little details you were able to spot in the game 🥺💕 (I'm glad the effort of putting them in wasn't in vain lol)

Just a few comments to address some stuff:

1) first off, I wanted to give credit where it's due because the music wasn't just 'chosen' but specifically composed for the game by my very talented partner! it wouldn't be the same without it so I wanted to make that clear 🫠

2) i can see why you'd think that but Reed is NOT Q's father flsdkfsl
he does use 'son' while talking to Q but it's in the vein of him wanting to be more likable and/or approachable as Q's superior, in a 'I want what's best for you' way (even though it's not entirely true)

3) re: S ending - I'll admit I also had the feeling of 'this seems too good and too easy' as I was writing it but it's like you said: it's okay to step away from stuff when it gets too much. And I realize that's not very exciting from the story's perspective but it felt right for Q's character - I just couldn't imagine him taking on the burden of fighting the organization while he was so mentally drained (I also wanted them to have a happy ending so it's a bit of a band-aid route 🫠)

Thank you again, this was a pleasure to read and it means a lot! I'm very happy you liked it! 🥰

(+3)

Part 1/2:

AHHHHH I FINISHED IT, and what an enjoyable ride it was! This ended up being insanely long...I'm very sorry in advance T_T (also OMG THIS WAS BEYOND ITCH'S COMMENT LENGTH LIMIT, so I'll separate this into two comments...I'm sorry...) 

I'll cover the technical aspects first. The art is really well done, and there are SO many CGs, characters, and sprite variations. The character art has a very slick and clean style that pairs well with the stylized backgrounds. The backgrounds also have very dramatic palettes that really help with setting the mood of a particular scene (for instance, the really saturated, dark, contrasting colors used for some of the more "tense" scenes and the light, pastel-colors used for the slice of life scenes). There are a LOT of really creative uses of sprites and little changes to the CGs that make everything very dynamic and lively, and I can't possibly cover them all (in particular, I really liked the hugging sprites and the inventive way the CG with Q lying in bed was reused to varying effects each time). 

I really love the little "squishy" effect that the characters have when they talk sometimes - it's very satisfyingly animated and pleasing to watch, and it makes them look quite lively! The "blips" add a lot of life and help characterize who's talking (it was a clever effect that reminded me a lot of Phoenix Wright). The GUI is attractive and readable, and I was VERY impressed at the two GUI variations for the Organization and the Society (the GUI changes persisted through all the screens, which was such good attention to detail). I also really loved the updates to the title screen as the characters were introduced, and it looks VERY nice when all of the characters are presented on either side (and I do love the composition of it, with the Organization on one side and the Society on the other).

I'll cover the characters in broad strokes here, and in greater detail below. All of the characters were really well-written, from the main characters to the side characters. Q is a really compelling, sympathetic, and nuanced protagonist, and I found Milo to be a really good counterpart for him. Milo's quiet, mature confidence is a good contrast to Q's severe insecurities/self-consciousness, and Milo's coy flirtations ended up being really good for getting Q out of his shell. I also loved how comforting Milo's presence is, and how secure Q feels with them. I enjoyed June and Wren's characters and their complex, platonic friendships with Q and Milo. I'll cover the more spoilery side characters below, but the side characters were VERY well conceived. One less spoilery one that I enjoyed was Mrs. Connell - although she's very pushy and a bit nosy and doesn't QUITE know what she's talking about, it's clear that she is at the very least, trying to be open-minded and accepting, despite being set in her ways. She's flawed in a very realistic, human way, and I could see her worldview in lots of older people that I know. 

The writing was really clean and well-done! I especially liked how natural and heartfelt the dialogue was. The writing also does an EXCELLENT job of dripfeeding information as the reader needs it, slowly fleshing out the world. The background music was also well-chosen, and I can still replay multiple tracks in my head depending on the mood of the scene - which is probably a testament to how well-selected they were. 

===============SPOILERS====================

The opening with the Organization is really intriguing. It perfectly drops hints as to what the larger narrative will be before shifting to a more grounded, "slice of life" scene. It really makes you wonder, "What is going on?" The story starts off relatively slowly as it introduces you to the world, the mechanics of the magic, and details about the magic societies. I was really impressed with how much thought was put into the details of the magic system, and the minigames helped to reinforce what was explained in the text.

Q:

I'll address Q first. Honestly the twist caught me completely off guard - at first I thought that the Organization was targeting HIM for whatever reason, so when it was revealed that he had actually known about them the entire time and was acting under their orders, I was very surprised! However, I liked that throughout, Q's characterization is very consistent - he doesn't have a dramatic "heel-face-turn" or something like that before/after the reveal. I enjoyed his kind of casual ruthlessness - he doesn't really care about killing others (if they're not people he cares for), and he definitely has a "willingness to die for the cause" that most people don't share. However, despite his unique background, he's characterized by his deep insecurities, which make him sympathetic and humanize him a lot (and make sense considering how his father treated and dehumanized him). 

It was quite interesting, comparing Q's character in the present day and in flashbacks. There are a lot of similarities, of course. In both times, Q suffers from deep insecurities and an almost unhealthy need to be loved - to the point that he'll do anything for the person that he loves. This is really apparent in the past, where Q actively solicits T for sex because that's the only way Q can see to get closer to/engage in the relationship that he wants with T, and after that Q continues with that relationship despite knowing how shallow it is. Similarly, after Q switches sides, he decides to basically do anything for Milo, even putting himself in danger to save them. However, the difference is that, in the past, Q was clearly growing as a person. He was building himself up - although he accepted most of T's casual cruelty, he also asserted his desires to spend time with T, to kiss him. He rebels against the Organization when they tell him to break up with T, believing that he DOES deserve to be happy and loved. It's rather heartbreaking seeing Q in the present day, where he's so insistent that he's undeserving of love or any affection at all (and needs to heal and build himself up again). 

I won't go into too much detail regarding Q's arc because I think it's pretty clearly outlined in the game, but I found it to be quite a powerful one. After being ground down by the abusive Organization for years and especially after the loss of T, Q's self-esteem is at an all-time low. He doesn't believe that he deserves love, and years of special agent upbringing have taught him to be dishonest with those he cares about. Over the course of the story, as the people around him show their appreciation and love for him (especially Milo), Q learns to value himself, to fight for what he wants. At the same time, he also learns to be more honest (depending on the player's choices). However, Q has also done bad things. While he doesn't get "punished" for his "unlawful acts" (killing people), he does have to take responsibility for lying to the people he cares about. I found Q's arc to be quite nuanced in its execution - it's a story of healing, but also a story about taking accountability. 

Milo:

Milo grew on me a lot over the course of the playthrough. At the beginning they're a bit of an enigma, other than the fact that they're clearly interested in Q, and I really like how different aspects of their character slowly unfold over the course of the game. The first hint towards their character really comes when Milo nearly kills Q - it's a clever way to foreshadow Milo's egotism/overconfidence (which is later expounded upon when Milo recounts their lack of care for basic safety). They really seem perfect at first glance, and they only start to seem human when the cracks in the facade start to show. And there are a LOT of cracks. It's implied that Milo treats others VERY differently from how they treat Q, for instance, and they disregard the rules despite being in a position of responsibility (studying Void Magic by stealing books from the Archivist). There's a particularly ironic part later on where Milo criticizes the Reader for sealing her heart off with void magic, when Milo does the EXACT same thing in Bad Ending 4, too. They're overconfident, egotistical, and reckless at times. At the same time you also see a lot of Milo's insecurities - their desire to be loved, their suspicions, their fear of being betrayed...and honestly all of this just made Milo much more likable, and I became very invested in their relationship with Q as they mutually support one another. Moreover, Milo has a lot of positive qualities as well: for instance, they're active in getting what they want (hence they pursue Q very openly), and they're honest and straightforward in their communication - which are a good counterbalance for Q (and help Q to grow as a person). 

I'll talk a bit about the Masquerade scene here since it mainly relates to Milo - I really loved it, and besides some of the flashback sequences it was maybe my favorite scene/sequence of scenes in the game. It expertly weaves exposition, comedy, and characterization for Milo and Q's relationship into a single sequence, with Q able to recognize Milo at every turn. Of course, this is due to Q's quirk, but it's also a good metaphor for how Q is able to see the "essence" of a person and is especially able to appreciate Milo for who they are, and not their surface appearance. Milo's different identities - their different genders and ways they choose to present themselves - were interesting (and fun to see!), and their inclusion expertly wove into their discussion of identity with Q later on. Milo was, I assume, AFAB- and then proceeded to reject their "feminine" side due to the expectations cast upon them. However, later on, they realized that they enjoyed those feminine aspects as well and thought they suited them, and they decided that they could present however they like as long as they're comfortable on the inside. It was nice to see that Milo only made this "realization" last year - as it does show that explorations of identity such as this are really lifelong experiences.

In general, I also like how Milo reacted to Q's deceptions. Even if Q chooses to be honest, Milo doesn't accept Q right away - they need time, and they talk it over with June before accepting Q. There's a big emphasis on clear and open communication, and Milo forgives Q for what he does/has done without overlooking it/diminishing the seriousness. This persists in the endings where Q kills the commander, as Milo disapproves of the act but nonetheless forgives Q because of the extenuating circumstances. 

(Side note, but I do like the pattern of Milo learning to cook once they get together with Q. It really shows how they're moving past their obsession with magic, instead choosing something "genuine" and real.) 

(Interestingly enough, while Milo and T seem VERY different, I think they actually have a lot of similarities! They both have a strong rebellious streak and sense of self-confidence that balance Q out well.) 

T:

T is...hmm...polarizing, to say the least. T is scummy for sure (T for trash), and  without outside knowledge (knowing there were side games centered around him), I would have assumed that T was just meant to be a villain after the first 1 or 2 recollections. Like the Organization, T was Q's abusive romantic past that put him down and made him feel small and undeserving of love. T's casual, DELIBERATE cruelty towards Q is hard to bear at times - for instance, saying "might as well spend time with you" and refusing the hug. However, this does quickly change over the course of the next recollections. There is genuine affection there, as T acknowledges Q's autonomy and respects his decisions, despite his jealousy. Moreover, he's disciplined for protecting Q, and there's actual growth in his relationship with Q - he goes from refusing a hug at all to kissing Q when Q asks for it. 

I'll admit that the side games do a LOT of work in characterizing T beyond what you see in Quaint itself. T, like Q, does some terrible things, and admittedly he's not 100% forgivable in the content presented in Quaint. However, I think that the side games flesh him out a lot more, giving much needed characterization for him in the "gaps" that Q doesn't see - particularly TXXX, covering (I assume) the gap between Bad Ending 4 and Ending S. I think that T's attitude is pretty clearly a result of a lot of internalized homophobia as a result of his upbringing, and while I can't excuse him for his actions, he does a lot to make up for them and grows as a person. It's pretty clear, both from Ending S and TXXX - how much T has changed, now genuinely appreciating and showing Q the love he deserves (to the point of enduring the pain of death for him). 

T's arc mirrors Q's arc in a lot of ways. Q obviously deals with a lot more grief and self-hatred, but T and Q both grew up in the same oppressive environment. As a result, T rejects his own identity in order to conform to the "standard" (rejecting Q in order to continue playing the ladies' man), and his dishonesty about himself hurts the people he loves (like how Q's dishonesty about his identity hurts June and Milo). After that, T needs to take responsibility for his wrongdoings and communicate openly, like Q. 

Other Characters:

I thought Wren and June were fantastic "main" side characters. Wren's no-nonsense, serious, rule-abiding personality was a good balance for Milo's rebellious streak, while June's open candidness made her a good influence for Q. I liked June and Q's friendship - the supportiveness, but also how it underwent some rockiness when Q's betrayal was revealed. It all felt realistic - like how real friends would act. Wren being in love with Milo was COMPLETELY unexpected, but I liked the twist as an exploration of his character. It really emphasizes how, above all else, he defines himself by his responsibilities - to the point that he wouldn't allow himself into a relationship with Milo because he knew he wouldn't be able to prioritize them the way they deserve. 

Actually, some of my favorite side characters were Iris and Lawrence, the "barely allies" members of the Society. At first they're quite prickly - Iris is openly hostile to Milo, although she understands their importance to the Society, and Lawrence is...well, basically an abusive ex. However, you get a chance to learn about them. Iris is a member of a wealthy family who agreed to be married off to some guy as part of an arranged marriage, so it makes sense that she's snobby about Milo mingling with "commoners" and them refusing to make concessions for their partner. While I didn't LIKE Lawrence by the end, I did appreciate that his problems with his relationship with Milo didn't just boil down to his problems with Milo's gender identity, but also his own insecurities and his problems with Milo's quirk. And he was quite self-aware that his family would never accept Milo as a boy, only as a girl. While the story doesn't excuse their behavior, their backgrounds explained a lot about why they acted the way they did. 

(+1)

This game was absolute masterpiece... the endings, the story, even the characters, every last detail is great and i wouldnt change a thing about this game. Respect to the creator cuz this was one of the greatest games ive every played...

(+1)

dsladkalkdsakl Thank you so much for playing and for the sweet comment! I'm very flattered and very happy that you enjoyed it! 🥰

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