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looove the game and finally got to play it myself!!! it's even better playing it yourself, everything is so nicely done, even in spots where you can tell there is still parts that need to be finished, it very obviously has SO much love in it that you wanna see everything <3
two things that bother me:
- cinnabay's buns don't jiggle during "dj i gotta admit.." which isn't consistent with how it jiggles throughout the rest of the song, i think animating it with a jiggle during that part will just finish off that one animation :D
- will there be a more concise tutorial level? i find it really hard to get used to the pace of the game/the easy setting doesn't seem to do anything that makes it feel easier, and i think expanding on that one tutorial level in the freeplay mode would help a lot as well as the easy mode being easier (reduce amount of inputs or variety of inputs, easy doesn't use L/R for example)??? but not sure if i'm doing something wrong on that one since it doesn't feel like i even did anything when i select easy?? i could even see that one tutorial song and another one for before melodii even leaves the house that could still be integrated into the story but help the player get used to the pace of the game, since i think slowing it down is not necessarily the answer. 
i think you have a really good gameplay loop here and i don't think it's a bad thing that some people are finding it hard at first! you gotta make it work in its best state before you start making an easier version. please continue at a pace that suits you, you're doing so good! i admire your hard work so much!

Deleted 103 days ago

Press 'Enter' on your keyboard

what software did you use?

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W Game cannot wait for the full release

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This game is so good im obsessssedd with sidechain fever, wish i was better at the game lol

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will this game be available for phones in the future?

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i really love this game, i think it has a lot going for it and a lot of the problems i have with it are more to do with technical issues than the actual design of the game itself. 

i'll start with the things i love. the art style is eye-catching and incredible. it really suits the game and music. the design of this game is very lovable and charming. the music is very catchy and doesn't get old even when i end up replaying a level over and over again to get a better score. and act one of the story is genuinely fun to play through, the characters and dialogue are silly and enjoyable. i really did enjoy myself for the most part playing through story mode.

now the things that were not so fun. first of all, the game defaults to 1920x1080 every single time i open the game itself or the main menu, which gets annoying very fast. also it'd be nice if there were more resolution options but 1280x720 works fine. i played this with a wired switch pro controller through steam, and every time i opened up settings, it would switch it to xbox controller settings despite me always setting it to switch controller settings. it's a small problem but it also gets annoying fast. i can't speak for other control setting, but for the switch ones, on the menu, A and B icons are switched for some reason? they look and act fine during gameplay and the restart screen but just not in the menu for some reason. 

some more issues i ran into that aren't really tech issues, the blue of the R and B (for switch) are really similar in gameplay and i often get them mixed up because of it. i struggle with the start of the second line in double lines because i don't have that lead in time like you do with singles. scoring i struggled to understand and even after reading the explanation page for it i still have a hard time wrapping my head around it. if there is a difference between easy and normal mode i could not point it out, even playing all the levels on easy, i struggle to get a score above C for every level. 

honestly this game is very enjoyable and fun, even with the issues i've encountered. i look forward to eventually purchasing the full release however far down the line that may be. also for context, all these issues are as of V1.033. (sorry for the long comment, i really do love this game!!!)

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Thanks for the feedback!! I believe the issues you had with the resolution happens when you forget to hit "Apply" after setting them, and the controller issue happens because the demo currently can only detect Switch Pro Controllers through wireless for some reason, which will make Steam Input read it as an Xbox controller to make it compatible. The icons being switched in the menu under this particular situation seems to be an oversight I missed while suiting that layout for the "Auto" layout option. I'm glad you were able to have a good time regardless!

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Downloaded the new demo! A great game, but i found that sometimes on Nami.WAV, or at least in the quick-play/free-play, That after the second disc sequence/arrow sequence, it stays on your note bar, covering up all the notes after it... is this just me?

i dont understand how to play this game

I spent half an hour for it to download, just for it to say download:forbidden. Thats time im never getting back

just found out what was making Sidechain Fever lag for me; the unholy amount of puyos. near the end of the song with less puyos, it dosen't lag. but at the beggining since there's more puyos, it lags, please add an option to have less puyos in sidechain fever.

Any idea when the next update will be? I am LOVING this game!

necesitas mejorar el juego y ponerle la dificultad dificil

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This was a super fun experience!!! I found this game via youtube last night and was immediately in love with the game's soundtrack and artstyle :D Toootally scratched my itch for a parappa-like game without feeling too derivative!! Also deceptively difficult lol (at least for me)

I used a dualsense controller for this and found using the directional buttons to be pretty clunky/uncomfortable during record scratching sections, but also the menus would go completely unresponsive if I were to remap the controls. I wasn't able to test out if using a control stick felt any better because of that :')

Although this has already been mentioned in other comments, I also totally feel like the story mode has some pretty inconsistent difficulty spikes, though the scoring system was forgiving enough that I didn't get stuck on any particular song.

I also felt that it was a little too easy to not notice when the line changes from single to double or pink to blue, which was an especially noticeable problem during faster songs like Stir & Mix. Maybe there could be an audio cue or something??

Still, I loved this demo!! Will def keep tabs on the project, and would 110% grab any physical merch if yall decide on that down the line 👍

Overall: 10000000/10 the best indie games are the ones about some nonbinary kid having a No Good Very Bad Day

(+1)(-4)

new voices suck

(+2)

I just saw a video of this game
and i LOVED IT

Is too much hard to press a lot of directionals in a small space of time, please fix it, I cant get more than C and now Im cryng blood with my house burning

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make for Mac please

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I want to say that the tenneis level is a little bit too hard at the start until the next cutscene.Can you please patch it?

Pues si tiene que hacerlo + que sea difícil sacar una S imagínate

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(+1)

con 4 de ram me funciona lol

Perfecto le tenemos que pedir al creador que revise el juego bien y que dejen de engañar

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literal, esta super mal optimizada la nueva build, para ser un juego en 2d deberia de ir bien lol, juegos hechos tambien en unity como Honkai star rail me van mejor que esta demo XD

(+1)

osea el juego no esta al 100% en 2d, usa elementos en 3d tambien pero igual le falta algo de optimizacion

Tiene razón

(+2)

The minimum system requirements I've written are just the system specs that I'm currently aiming for the game to be playable on. It could possibly be functional on systems below those specs anyway, but at the moment I don't plan to test it on specs that low. Honkai Star Rail is a mobile game, so of course they aim their system requirements to be lower. Either way, optimization is still being worked on, this demo was mostly for testing the gameplay mechanics themselves.

¿Para que actualiza el juego cada 2x3?

What are the controls in this demo, my arrow keys don't work. :(

you can check the settings,  the keyboard controls are Q E A  S D and W and the arrows too

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Thank you! ((The Creator)I want it free pls.) E D I T: Wait, it's free. (skull emoji)

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i scratched my melody too hard...

I was wondering if I need a specific controller such as XBox which is what I'm seeing the most or if I can use any type of controller? I only have my Switch Joy-Cons.

bwomp i gues

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My New Video:

WoW iz zooo Epikkkk!!!!!

My Website

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please optimize Sidechain Fever. my laptop IS a bit bad, but with the correct settings it can run all songs in the game at the very minimum a comfortably playable state at 80 FPS or so with no stutter at all (besides the game over screen), but Sidechain Fever, the song i was the most excited to play since this song literally got me into Puyo Puyo from the moment i saw the youtube previews, runs terribly. the song itself runs at 50 to 130 FPS, but somehow stutters as all hell and is unplayable?? what?? please fix this.

i tried 2 different x box controllers and the A button opens the pause menu. have no idea why, looked in options couldn't fix it. My 8bit do controller does not seem to do that. weird. 

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i felt that the Jamtine Icon looks odd and not the same artstyle so i remade it (no hate intended)

This game is amazing. The sound is supreme.  The new updates to the songs and voices are perfect. Don't change a thing! You're on the right track! No pun intended.

W GAME
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Hey, I was wondering if I could make my own song and you can add it to your game. It would be completely original, and I would love to make one for you!

why did it go earrape when I reset all data😭😭😭😭

(1 edit)

That's supposed to be fixed in the latest patch, but if you can, check your title screen to see if its V1.31 or above and let me know so I can be sure!

I don't know why, but it is impossible to get any other score than D or C. I never feel like I'm playing correctly no matter how well I repeat the line and when I feel like I make a perfect line I lose points. I don't know if the scoring system is poorly thought out or not intuitive. Maybe the judgement it gives to the scores is too strict but I really feel that no matter how well I keep up the pace I will not score well. 

Try reading this guide from the devlog, hopefully it should help. https://lj-lephemstar.itch.io/scratchin-melodii/devlog/653636/scratchin-melodii-...

Yes I know that guide, I have read it and it still doesn't feel pleasant to play it or freestyle.

I'm not hating the game, I like the aesthetics, I like the songs, I like everything. But playing it just feels wrong. I understand that the game is inspired by parappa but it shouldn't feel just as inconsistent with the score and grades. I'm not a game developer either, maybe it's just my fault. But throughout my playthrough I kept feeling frustrated by the game taking away my score for a line that I felt I did well and I would just like to give this feedback from someone who really likes rhythm games.

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From my experience, the scoring is sort of consistent. Some rare lines feel weird, like Rensa's "LEFT    LEFT-LEFT" most of the times when I press all three LEFTs it gives me a negative. Instead I end up just pressing the first two and that almost always lands me a positive. It's not easy to get A and S, you have to learn the songs, try the different lines, see when you can freestyle and how, and come up with a plan to make points.

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butterman

Is anyone else having their game crash when they try to boot up a song or is it just me?

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Can't wait for the full game

I could beat the SHIT out of the main character bro, like i mean really give her or him the good ol' one two.

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Game really surprised me 

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Really enjoyed the demo, thanks for the generous amount of stages!

Some feedback:

- Cream Cheese Icing is very difficult for a first stage

Having the first stage use all the available buttons with no build up is a pretty steep curve. I hope the full game has some easier stages at the start like Parappa/Lammy to ease you in. Nami.wav ought to be the first stage in this demo.

- The overworld is far too big

I love the presentation of the overworld, but there's just too much space between points of interest. Surfing the keyboard helps, but unless the full game is going to have collectables or places to perform stunts on the keyboard then it needs to be shrunk down.

- Thank you for freestyling

I am terrible at memorisation, so I often mix the X and Y buttons up or don't have enough time to see what's coming up, so I fat finger my way through the ends of certain lines. I was only able to finish the demo because of how generous it can be when I accidentally freestyle.

- Intro skipping

Being able to fast forward some intros is very appreciated, but it would be nicer to just jump to an appropriate starting point. The fast forwarding still takes time and a little annoying to do on repeat attempts. If Stir & Mix just started immediately where it fast-forwards to on reset then I'd be happier.

- Good/Bad feedback sound

I had difficulty telling just by the sound effect whether I failed a line or not. The correct sound effect may be better off with something a bit more positive like a dinging sound?

Again, thank you for a wonderful demo - the amount you've managed to stretch the Parappa gameplay is inspired and I'm super excited for where it goes from here.

I've since learned that I can get above a C rank by aggressively freestyling which is probably easier for me having the rhythm but lacking the ability to recall the buttons.

BUG:

Menu navigation still possible during transition when resetting a level. I can open the options menu during the transition and the level will be playing in the background. Softlocks at that point and I need to reset the game

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