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(+1)

This is pretty neat! I liked it, the game play loop is decently solid if a bit short. Bugs-wise I didn't notice much, but I think if you save when an astronaut is inside the rover you'll lose them permanently when you load the game. Loading a game after finishing it also doesn't get rid of the victory text.

(+1)

Thanks for playing! and thanks for all the feedback! I wish I had some of this feedback back when I was still working on it, but I could still go back and make some minor changes. Like you didn't notice the sanity meter. I was wanting to avoid walls of text, but I think one more popup screen at the beginning explaining things a little better would be helpful.

The save feature I feel like was more trouble than it's worth. Saving while someone is in the rover will delete that astronaut. I can't believe I didn't notice this back then but that's something I should fix.

The end game was a little rushed. I wish I had added more to it, but once I had something working I just said good enough and stopped.

Good to hear from someone who actually played the game to the finish, and gave good feedback. That's pretty rare so thanks again!