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In the newest AR version, freefly camera does not work. And, if you load a animation with the camera, nothing happpens ever, to put it simply, the camera does not work/move in the AR version. Also I heavely prefer having both the AR and VR one as one app.

That's by design since in AR mode your real environment controls the camera angle. It's one of the reasons we have 2 separate versions one with AR one without. The other reason we can merge the 2 right now is that they use seperate SDKs and impossible to switch between AR  and VR modes. 

Gotcha. Alright, that makes sense. Also The pointer is very difficult to see in the AR version, and I'm guessing that's not on purpose. There's times where I can't see it at all, and I have above average vision. 20-15 to be exact. Which means what the average person can see at 15 ft, I can see at 20ft, to clarify. The pointer in the immerseve version is fine, I can see that one no problem.

Is there a way to use Quest 3 hand tracking (no controller needed to use) with this?

Not at the moment.

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Hello.
Dance XR is a great software.

In Dance XR, depending on the model, the arms may be twisted or the chest may be sunken.
On the other hand, it works fine with mikumikudance.

Is there any way to get around this problem?

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You can try the direct drive mode if you are playing VMD motion on PMX models. This is in the "Motion Settings" in the actor menu.

Also you can find  in the "Troubleshooting" settings there are options to do "Twist correction", this can reduce twisting of the arms. This depends on the motion and the actor so there is no one-size-fit-all solution. You just need to try these settings and find the best configuration that works for the model and the motion you selected. 

Hello.

I am using Meta Quest3

I updated to Pro_qst_1.5.1.1150 and after the Unity logo is displayed, it goes dark and does not work.

I reverted to Pro_qst_1.4.9.1085 and it works fine.

Can you please check the error once?

Thanks for the message. We are investigating this. In the meantime we are pulling the latest build from download page and will upload new version when we have a fix. 

Uploaded a new version 2024.1(1164). It should work on Quest3 now. 

Thanks. I checked the operation and confirmed the startup.
However, I have one concern.
I don't think it is responding when I turn on the pass-through.

Confirmed that pass-through seems not working in this build. We are looking to integrate proper AR so probably won't spend any more effort on the pass-through right now. 

Oh, I see. We look forward to your response in the next update. Thank you.

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