1.16 release candidate 6


  • Update some nodes in the default collections.

Interface

  • Replace most GameFrame functions with a more native Window Manager.

  • [Graph Panel] Creating array, blend, and compose from hotkey will connect the node in the order of the y positions.

Node

  • [Supporter] New extra Voronoi node.

  • Improve performance marginally.

  • [Path array] Inspecting the node now shows a combined path.

  • [Scatter] Now support path array.

  • [RGB Combine] Brightness mode now multiplies alpha.

  • [Grid, hexagonal, triangular grid] Add an anti-aliasing option.

  • [3D material] Add an anti-aliasing option.

Bug

  • [Array] Fix junction not changing color when duplicating.
  • [Path array] Fix general node error.
  • [RGB Combine] Fix node not output without red channel.
  • [Cellular noise] Fix artifact in edge mode.
  • [Group IO] Fix renaming node with output connected and revert the name back.
  • [Wiggler] Fix error when not inputting array to a range value.

The update notes are getting shorter now. That should mean we’re really close to stable. Since the next stable will come with a price increase, I will plan out a date and announce it at least a week before.

Files

[Release Candidate] PixelComposer 1.16rc6 itch.zip 94 MB
Nov 30, 2023

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Comments

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Which time will fix" blend" node crop image??or give composite node "blend mode"?