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I have a question regarding the full-night rest action. As per the rules, you can take a full rest at the HQ but  "Taking a night's rest immediately ends the episode. In other words, you're fully healed but the investigation is over and you lose!"


So how would this action be useful if it ends the episode?

It's simply there to state that your characters fully heal between episodes and also that a luchador can leave the episode if they're on the verge of being KO'ed.

We were enjoying Luchador Hero so much, we also purchased a physical copy of Crime-fighting Luchadores!  We're hoping to port some ideas back and forth between the two.

Awww, thanks! That's great to hear. 

Is this game available as a physical copy?

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Yes! Ratti Incantati and Exalted Funeral will start selling them soon. I can also send you a copy if you pay the shipping fees.

Thank you for your support!

Copy purchased. Many thanks!

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Thank you! Hope you like it. Don't hesitate to share your feedback!

We're enjoying the game immensely and would like to get a couple of clarifications.  

Does fleeing a combat count as a "failure"? 

 Does fleeing a combat mean you also miss the opportunity to undertake the location's task?

Hi Star Knight! First of all, thank you for your kind words! I'm very happy that you're having fun with the game! To answer your questions, fleeing a combat is not a failure and doesn't prevent you from proceeding with the investigation. To sum it up, only a failed attempt at collecting clues puts an end to scene. Mechanically, this is to prevent players to simply roll until they succeed. Thematically, it represents the fact that the heroes are losing ground in their pursuit of the Superbeast, thus forfeiting their chance of stopping them.